CALL FOR PAPERS - Deadline approaching: May 25, 2012
Affective experience in movement-based games
http://turing.iimas.unam.mx/~pablor/events/f&g/index.html
September 4th. 2012, Toulouse, France
in conjunction with Fun and Games 2012
Promoting an appropriate affective experience is a central aspect of
games. Affective factors such as emotion, aesthetics and affective
expression are important for games, as they can be a source of
engagement and fun. In movement-based games, those that can use the
user's body movements as input, the affective experience and the role
of movement in constructing meanings has an increased relevance.
Frequently, studies in movement-based games have looked at sports to
inspire and inform both the design of games and the way to promote
affective experiences. While this has provided a natural initial
platform, there are other research areas that have also studied the
affective experience and we believe there can be a number of
advantages in looking at them. Although not directly related with
movement-based games, their findings could complement our
understanding of how to conceptualise, promote and evaluate the
affective experience in movement-based games. Some of these areas are
embodied affect, phenomenology, human-human communication, psychology,
aesthetics, performing arts, and product design. This workshop will
encourage the submission of works focusing on affective experience in
movement-based games that widen the view of the area by taking into
account research in other fields. We anticipate that some of those
fields could be those mentioned above but remain open to other
alternatives that could prove relevant.
The workshop intends to foster an exchange of ideas around the notion
of the affective experience in movement-based games and to provide an
opportunity to explore and discuss the contribution that areas that
have studied the affective experience can make to movement-based
interaction gaming. It will also be used as a first step to plan a
special issue about the topic in a suitable journal.
SUBMISSIONS
If you would like to participate in the workshop please submit a short
position paper (up to 4 pages) outlining the contribution that a
research area (or areas) that study affective experience can make to
movement-based games. Examples of suitable areas are embodied affect,
phenomenology, human-human communication, psychology, aesthetics,
performing arts, and product design but we remain open to other
alternatives that could prove relevant.
TOPICS
Topics and questions that could be addressed within the context of
movement-based games include but are not limited to:
Models of engagement (immersion, presence, flow)
Intuitive, aesthetic, emotional and social expressive movement
Gaming as performance
The role of the designers knowledge and practice of their own
movement in game design
Taking physiological data into account to understand and promote
engagement and emotion
The impact of kinesthetic realism on emotional response to movement
Design models, frameworks or techniques that take affect into account
Interpretation, analysis or evaluation of the affective experience
IMPORTANT DATES
Deadline for submission: 25th. May 2012
Notification to authors: 15th. June 2012
Final copy due: 29th. June 2012
Workshop: 4th. September 2012
ORGANISERS
Pablo Romero, UNAM
Nadia Bianchi-Berthouze, UCLIC, UCL
Katherine Isbister, Game Innovation Lab, Polytechnic Institute of
New York University
Florian 'Floyd' Mueller, Exertion Games Lab, RMIT University
Georgios N. Yannakakis, Center for Computer Games Research, IT
University of Copenhagen
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