ACM SIGCHI General Interest Announcements (Mailing List)


Options: Use Classic View

Use Proportional Font
Show Text Part by Default
Condense Mail Headers

Topic: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
Content-Transfer-Encoding: 7bit
Sender: "ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
From: Adrian David Cheok <[log in to unmask]>
Date: Thu, 20 Nov 2003 15:20:34 +0800
Content-Type: text/plain; charset=us-ascii; format=flowed
MIME-Version: 1.0
Reply-To: Adrian David Cheok <[log in to unmask]>
Parts/Attachments: text/plain (37 lines)
As a valued member of the SIGCHI community you would be interested in
ACM SIGCHI International Conference on Advances in Computer
Entertainment Technology ACE 2004

The field of computer entertainment technology has aroused great
interest recently amongst researchers and developers in both academic
and industrial / business fields as it is duly recognized as showing
high promise of bringing on exciting new forms of human computer

Now deemed deserving of both serious academic research, as well as major
industry and business uptake, techniques used in computer entertainment
are also seen to translate into advances in research work ranging from
industrial training, collaborative work, novel interfaces, novel
multimedia, network computing and ubiquitous computing.

The purpose of this conference is to bring together academic and
industry researchers, as well as computer entertainment developers and
practitioners, to address and advance the research and development
issues related to computer entertainment.

Prospective authors are now invited to submit Papers/Posters/Demos
electronically via the conference website: by 5th
February 2004

ACM, the world's leading computer science society will be publishing all
accepted papers, and the conference is fully sponsored by the
prestigious ACM SIGCHI.

The following, non exclusive, topics are called for:
Computer Entertainment and: Art and Media, Augmented / Mixed Reality,
Avatars and Virtual Action, Evolutionary Platforms / Hardware, Graphics
Techniques, Haptics, Interfaces, Military Training / Simulation
Applications of Games, Mobile Entertainment,  Mobile Phones, Narratives,
Networking, New Genres, New Standards, Novel Hardware Devices, Physics /
AI, Social Computing, Sound and Music