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***Apologies for cross-postings***

Special Issue of Virtual Reality on "Mediated Presence: Virtual
Reality, Mixed Environments and Social Networks"

Guest Editors:

Prof Luciano Gamberini PhD and Anna Spagnolli PhD
(University of Padova)

Matthew Lombard PhD
(Temple University)

Often described as a sense of "being there" in a mediated environment,
presence is broadly defined as a psychological state or subjective
perception in which a person fails to accurately and completely acknowledge
the role of
technology in an experience. It is a rich, fascinating subject of scientific
investigation, artistic exploration and diverse application, with
increasingly important
implications for the ways in which people interact and technologies are
developed. Designing
technologies and imagining practices to modify, prolong and reconfigure the
possibilities of being present has been a continuous endeavour of the
human species, from early attempts at constructing communication and
transportation
devices, to the many current technologies we continue to develop to reach
other places
and people.
Originally focused on bringing "presence" from the real world to a simulated
one, the phenomenon is today analyzed and investigated in the context of
diverse
environments and involves questioning simple distinctions between "'real"
and
"artificial". This opening to a wide range of mediated environments is
accompanied by a growing involvement of different research fields that are
continuously updating and modifying the contours of presence scholarship.
The phenomenon of
presence is challenging from a scientific point of view as much as it is
viable in
everyday life, where people participate in simultaneous mediated
experiences, feeling
present or copresent in digital locations without any need for explicit
instructions and
orchestrating technical and cognitive resources to control and enhance
presence.
What it means to be present in mediated environments is then an extremely
relevant and enticing
question, bearing all sorts of implications for the design and
application of diverse technologies.

This special issue aims at illustrating the variety of research questions
and
approaches that are needed in order to tackle the phenomenon of
mediated presence in virtual reality, mixed environments and social network.
Topics include:

• Presence in shared virtual environments and online communities
• Presence in social interactions with virtual agents and digital
counterparts;
parasocial interaction and relationships
• Real bodies, avatars and cyborgs
• Presence and ubiquity with mobile and geo-location technologies
• Presence as a socio-cultural achievement; practices, preferences and
material
resources to manifest presence
• Linguistic and non-verbal strategies to create, negotiate and
challenge presence
in mediated environments
• Realistic action in virtual environments
• Cognitive processes and the sense of presence; neuro-psychology of
presence
• Presence affordances in digital technologies
• 3D sound, acoustic environments and presence
• Advanced broadcast and cinematic displays (stereoscopic TV, HDTV, IMAX)
• Haptic and tactile displays
• Holography
• Affective and socio-affective interfaces
• Presence analysis, evaluation, and measurement techniques
• Causes and consequences (effects) of presence
• Presence augmentation through social, physical, and contextual cues
• Presence, involvement and digital addiction
• Presence applications (education and training; medicine; e-health and
cybertherapy; entertainment; communication and collaboration; teleoperation;
usability and design; art and performance, etc.)

The special issue will appear in the Springer journal Virtual Reality
(www.springeronline.com/journal/10055). Submissions are invited from authors
who
contributed to 11th Annual International Workshop of Presence, authors
who did not contribute to the workshop are also welcome.

SUBMISSION INSTRUCTIONS

Papers should typically be around 8,000 words and of standard journal
content: reports of original research, or review papers. Submissions
will be peer reviewed in accordance with the journal's normal process.

Papers should be submitted online in Microsoft Word format and
uploaded to http://www.editorialmanager.com/vire/.
In order to use this system, authors need first to register in it,
wait to receive a password by e-mail
and then log in. When choosing 'Submit new manuscript' they are asked
to select on article type from a list. They must select: 'S.I. Presence'.

Please direct all correspondence to [log in to unmask],
[log in to unmask] and [log in to unmask]

DEADLINES (extended):
Submission of paper: January 31 st, 2009
Notification of acceptance to authors: March 21st, 2009
Revised papers received by April 20th, 2009
Publication: June 2009

--
*******************************
Anna Spagnolli Ph.D.
HTLab
Dipartimento di Psicologia Generale
Università di Padova
via Venezia, 8 - 35131
Padova (ITALY)

phone:             +39 049 8276644
fax:      +39 049 8276600
http://psicologia.unipd.it/htlab/86.php

****************************************

-- 
*******************************
Anna Spagnolli Ph.D.
HTLab
Dipartimento di Psicologia Generale
Università di Padova
via Venezia, 8 - 35131
Padova (ITALY)

phone: +39 049 8276644
fax:      +39 049 8276600
http://psicologia.unipd.it/htlab/86.php

****************************************
PsychNology Journal (ISSN 1720-7525)
web site: http://www.psychnology.org
contact: [log in to unmask]
issue alert service: [log in to unmask]
***********************

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