Special issue of JCSCW on Leisure Technologies
Editors: Louise Barkhuus and Barry Brown, University of Glasgow
Call for papers
(deadline March 17th 2006)
While computers are a established part of leisure activity, research
into leisure technology has remained an undercurrent in CSCW research.
In this call we invite authors to submit papers to the CSCW journal
that study the enjoyable aspects of collaboration and technology.
Following work on domestic settings [Taylor et al., 2005], blogging
[Nardi et al., 2004], gaming [Ducheneaut and Moore, 2004] and music
listening [Ohara and Brown, 2005], there is a growing body of research
that engages with the details of leisure practice. This work increases
our understandings of the diversity of practices that make up leisure.
Leisure cannot be defined in simple contrast with work – leisure
often takes place as part of work, and many leisure activities can seem
very work like, not to mention for those who work in the leisure
industries.
We call for research that takes these observations further, engaging
with leisure as a new domain for technology research. In particular, we
invite contributions that discuss the design of new leisure
technologies, systems that support a broader range of activity than
currently concieved– the sociable, emotional and playful aspects of our
lives. We also call for conceptual contributions that deepen our
understanding of how technologies can support or hinder existing
leisure practices, such as sport and social relationships. The
deadline for paper submissions is March 17th 2006, and submissions
should be sent to [log in to unmask] Submissions will be reviewed
and authors notified before the end of June 2006.
Topics include but are not limited to:
• New innovative games, e.g. mobile or interactive
• Mobile communication for social purposes, e.g. picture exchanging
• Home entertainment technologies
• Social and sociable implications of leisure technologies
• Tourist technologies such as interactive tourist guides, museum
visiting systems
• Fitness/health technologies
See also call for participation at:
http://www.itu.dk/people/barkhuus/leisure-cfp-jcscw.pdf
Review Committee:
Matthew Chalmers, University of Glasgow
Mark Perry, Brunel University
Mark Stringer, University of Sussex
Alex Taylor, Microsoft, Cambridge
Keith Edwards, Georgia Institute of Technology
Lars Erik Holmquist, Victoria Institute, Gothenburg
Elizabeth Churchill, PARC
Oscar Juhlin, Interactive Institute, Stockholm
Nicolas Ducheneaut, PARC,
Dirk von Lehm, Kings College London
Kenton O'Hara, HP laps, Bristol
References:
Ducheneaut, N. and Moore, R. J. The Social Side of Gaming: A Study of
Interaction Patterns in a Massively Multiplayer Online Game. In
Proceedings of CSCW 2004. pp. 360-369. Chicago, IL, USA. ACM Press, 2004.
Nardi, B., Schiano, D. and Gumbrecht, M. Blogging as Social Activity,
or, Would You Let 900 Million People Read Your Diary?. In Proceedings
of CSCW 2004. pp. 222-231. Chicago, IL, USA. ACM Press, 2004.
O'Hara, K. and Brown, B. (eds.). Consuming music together: social and
collaborative aspects of music consumption technologies. Springer, 2005.
Taylor, A. and Swan, L., Artful systems in the home. In Proceedings of
CHI 2005. pp.641-650 ACM Press, 2005.
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