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From:
Stephan Lukosch - TBM <[log in to unmask]>
Reply To:
Stephan Lukosch - TBM <[log in to unmask]>
Date:
Mon, 17 Mar 2014 13:32:47 +0000
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**************************************************************
          Computer Supported Cooperative Work (CSCW)
   The Journal of Collaborative Computing and Work Practices
       http://www.springer.com/computer/journal/10606
**************************************************************
 

***************************************************
Special Issue on Collaboration in Augmented Reality
***************************************************

 
*************
Guest editors
*************
Stephan Lukosch, Delft University of Technology, The Netherlands
Mark Billinghurst, HIT Lab NZ, University of Canterbury, New Zealand
Leila Alem, CSIRO Computational Informatics, Australia

 
*****************
Important dates
*****************
13 October, 2014: Submissions due
December, 2014: First round acceptances announced
January, 2015: Final Drafts due
February, 2015: Final acceptances. Issue goes to press

 
******************
Theme and topic
******************
More than 10 years ago, (Olson and Olson 2000) analysed groupware
technology in how far it allows geographically distributed teams to work
together as if they were practically co-located by means of simulated
presence. They came to the conclusion that “Distance matters” and that the
analysed technology is not mature enough to enable “virtual co-location”
yet. Olson and Olson stated that even future technology will struggle to
enable virtual co-location, as providing awareness among co-workers and
enabling co-reference as well as spatial referencing will remain a
challenge (Olson and Olson 2000).

 
Considering current software support for collaboration, 10 years later
this forecast is still correct. Our current world becomes more complex
every day, so complex problem solving and decision-making often requires a
team of experts to physically meet and interact with each other. Typical
scenarios are, e.g.: complex construction problems, training the usage of
complex machinery or decision-making in advanced manufacturing.
Unfortunately, it is not always possible to bring such a team together due
to the experts' limited availability, critical timing issues or lack of
accessibility of a location.

 
To address these challenges a variety of teleconferencing and telepresence
technologies have been developed. However, most of them involve some
variation of traditional video conferencing, which has limitations. This
special issue focuses on how Augmented Reality (AR) (R. T. Azuma 1997; R.
Azuma et al. 2001) technology can be used to enhance the remote
collaboration experience and developed radically new types of
collaborative experiences.

AR systems allow users to see the real world, with virtual objects
superimposed upon or composited with the real world (R. T. Azuma 1997; R.
Azuma et al. 2001) where virtual objects are computer graphic objects that
exist in essence or effect, but not formally or actually (Milgram and
Kishino 1994). AR systems are not limited to use of head-mounted devices
and mainly have to combine real and virtual objects, as defined above, be
interactive in real-time and register objects within 3D (R. T. Azuma
1997). AR systems can be used to establish the experience of being
practically co-located by means of simulated presence. AR systems have,
e.g., been used to allow experts to spatially collaborate with others at
any other place in the world without traveling and thereby creating the
experience of being practically co-located, e.g. in the field of crime
scene investigation (Poelman et al. 2012). AR systems have also been used
to increase social presence in video-based communication (Almeida et al.
2012) or help in complex assembly tasks (Huang, Alem, and Tecchia 2013).
Such new approaches create new collaborative experiences. They allow
distributed users to collaborate on spatial tasks and create a shared
understanding. Thus, making distance a less important factor in
collaboration.

 
This special issue addresses the above vision. It aims to investigate in
how far the statement ‘Distance matters’ (Olson and Olson 2000) is still
valid. The goal is to collect contributions from researchers who have
deployed AR systems to tackle the above challenges. Submissions to the
special issue should provide a strong evaluation and focus on one or
several of the following topics:
- Case studies on using augmented reality for collaboration
- Tools for building collaborative augmented reality systems
- Effects of augmented reality on trust, presence, and coordination
- Interaction models for collaboration in augmented reality
- Tools for collaboration in augmented reality
- Collaboration awareness in augmented reality
 

***********
Submission
***********
All submissions must be in English, and should represent the original work
of the authors. Improved versions of papers previously published in
conference proceedings are welcome, provided that no copyright limitations
exist. Submissions must follow the instructions for authors available at
 

http://www.springer.com/computer/journal/10606
 

and must be be made electronically via
 

https://www.editorialmanager.com/cosu/

 
indicating that the submission is for the special issue on "Collaboration
in Augmented Reality”.

 
*********
Contact
*********
The editors of the special issue can be contacted via:
 

[log in to unmask]
 
 

************
References
************
 
Almeida, Igor de Souza, Marina Atsumi Oikawa, Jordi Polo Carres, Jun
Miyazaki, Hirokazu Kato, and Mark Billinghurst. 2012. “AR-Based
Video-Mediated Communication: A Social Presence Enhancing Experience.” In
14th Symposium on Virtual and Augmented Reality, SVR 2012, 125–30.

Azuma, R., Y. Baillot, R. Behringer, S. Feiner, S. Julier, and B.
MacIntyre. 2001. “Recent Advances in Augmented Reality.” Computer Graphics
and Applications, IEEE 21 (6): 34 –47.

Azuma, Ronald T. 1997. “A Survey of Augmented Reality.” In Presence:
Teleoperators and Virtual Environments 6, 355–85.

Huang, Weidong, Leila Alem, and Franco Tecchia. 2013. “HandsIn3D:
Supporting Remote Guidance with Immersive Virtual Environments.” In
Human-Computer Interaction - INTERACT 2013, edited by Paula Kotzé, Gary
Marsden, Gitte Lindgaard, Janet Wesson, and Marco Winckler, 8117:70–77.
Lecture Notes in Computer Science. Springer.

Milgram, Paul, and Fumio Kishino. 1994. “A Taxonomy of Mixed Reality
Visual Displays.” IEICE Transactions on Information Systems E77-D (12).

Olson, Gary M., and Judith S. Olson. 2000. “Distance Matters.”
Human-Computer Interaction 15 (2-3): 139–78.

Poelman, Ronald, Oytun Akman, Stephan Lukosch, and Pieter Jonker. 2012.
“As If Being There: Mediated Reality for Crime Scene Investigation.” In
CSCW ’12: Proceedings of the 2012 ACM Conference on Computer Supported
Cooperative Work, 1267–76. ACM New York, NY, USA.

 


--
Dr. rer. nat. Stephan G. Lukosch
Associate Professor
Delft University of Technology
Faculty of Technology, Policy, and Management
Systems Engineering Section
Postal address: PO box 5015, 2600 GA Delft
Visitors' address: Jaffalaan 5, 2628 BX Delft
P: +31 (0)15-2783403
F: +31 (0)15-2783429
E: [log in to unmask]
W: http://www.tudelft.nl/sglukosch





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