Posted on behalf of Tom Martin [mailto:[log in to unmask]]
I apologize in advance if you receive multiple copies of this message.
SECOND CALL FOR PARTICIPATION: ISWC 2004
The Eighth International Symposium on Wearable Computers
Oct. 31-Nov. 3, 2004,
DoubleTree Crystal City
Arlington, VA (Near Washington, D.C.)
The advance program and registration are now available at
**** Advance registration ends on October, 1st! ****
Register now to take advantage of discounted rates.
Sponsored by the IEEE Computer Society
In cooperation with ACM SIGMOBILE
ISWC 2004, the eighth annual IEEE International Symposium on Wearable
Computers, will bring together researchers, product vendors, fashion
designers, textile manufacturers, users, and all other interested
parties to share information and advances in wearable computing.
ISWC is a peer-reviewed, academic-style forum for the exchange of the
recent results, and the conference routinely attracts more than 200
attendees from industry, military, government, and academia.
The advance program is below. Advance registration ends on Oct. 1 at
5 p.m. EST, and hotel rooms are being held until Oct. 9 at 5 p.m. EST.
Please join us for an exciting conference!
Highlights for ISWC 2004:
o Keynote speaker: Bill Buxton, "Appropriate Dress Required:
Wearable Computing and Context"
o Four tutorials, Oct. 31:
- Wearable Computers for Persons with Disabilities
- Making Sense: Sensing Technology and the Human Body
- Wearable and Mobile Human Computer Interaction
- Ad Hoc Networks and Wireless Communications
o CREST workshop on Advanced Computing and Communication Techniques
for Wearable Information Playing, Oct. 31.
o Student and Newbie Colloquium
o Co-located with the International Symposium on Mixed and
Augmented Reality (ISMAR) with joint sessions on Wednesday, Nov.
Joint sessions include a keynote address by Dr. Dylan Schmorrow
of DARPA, and a panel session of program managers discussing
opportunities in wearable computing and augmented reality.
o And as always, exhibits, research demonstrations and the Gadget
* Applications of wearable systems in consumer, industrial, medical,
educational, and military domains.
* Use of wearable computers as components of larger systems, such as
augmented reality systems, training systems, or systems designed to
support collaborative work.
* Hardware, including wearable system design, input devices, wearable
displays, batteries, techniques for power management and heat
dissipation, industrial design, and manufacturing issues.
* Software architectures, including ones that allow wearable computers
to exploit surrounding infrastructure.
* Human interfaces, including hands-free approaches, speech-based
interaction, sensory augmentation, human-centered
robotics, user modeling, user evaluation, and health issues.
* Networks, including wireless networks, on-body networks, and support
for interaction with other wearables and the Internet.
* Formal evaluation of wearable computer technologies for example
performance of wearable computer technologies or comparisons of
* Wearable sensors or networks of sensors for context-awareness
* Operating systems, including such issues as scheduling, security, and
* Social implications and privacy issues.
* Wearable computing for people with disabilities.
* Fashion design, smart clothes, and electronic textiles
Please visit http://www.iswc.net/ for the advance program and