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Mon, 21 Feb 2011 08:54:31 +0100
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 ------------------------------------------------------
:: Blue Herons Editions :: Call for Chapters ::
 ------------------------------------------------------ 

On an Edited Handbook to be Published by Blue Herons Editions (Computational 
Science and Engineering collection) in May 2011 

Title: "Computational Informatics, Social Factors and New Information 
Technologies: Hypermedia Perspectives and Avant-Garde Experiencies in the 
Era of Communicability Expansion" 

http://www.blueherons.net/home_en_6.html 

All contributions should be of high originality, quality, clarity, 
significance, impact and not published elsewhere or submitted for 
publication during the review period. Main areas are solicited on, but not 
limited to: 

:: 2D and 3D Computer Graphics
:: Advances in Programming Languages and Techniques
:: Applications of New Technologies to Communicability Expansion
:: Artificial Life
:: Assessment of Interactive Systems
:: Augmented Reality
:: Automated Software Design and Synthesis
:: Biological Security Technologies
:: Biometrics Techniques
:: Broadcasting Networking Architectures
:: Cartography Digital
:: Cinema 3D
:: Cloud Assistance in Hypermedia Content Distribution
:: Color Mapping, Imaging, Illumination and Texture Mapping in Computer 
Graphics
:: Communicability
:: Computational Linguistics
:: Computer Aided Design
:: Computer Animation
:: Computer Science and Computer Engineering Curriculum
:: Computing in Nanotechnology
:: Cultural and Natural Heritage
:: Cyber Security
:: Data and Knowledge Processing
:: Data Mining Tools and Software
:: Development of E-business and Applications
:: Digital Contents and Copyright Protection Techniques
:: Digital Libraries and Digital Image Collections
:: Digital Photography
:: Digital Sound
:: Distributed Systems
:: Dynamic and Static Information for Scientific Visualization
:: E-book
:: E-commerce
:: E-democracy
:: E-entertainment
:: E-health
:: E-job
:: E-journal
:: Emerging Audio-Visual Layout and Content
:: Empathy and Inference Theories for International Users
:: Encryption Technologies
:: Engines for Graphics and Virtual Reality
:: E-publishing
:: E-radio
:: E-tourism
:: Evaluation of New Generation of Computer Games
:: Firewall Systems
:: Fundamentals of Human Perception
:: Geographical Information Systems
:: Geometric and Volume Modelling in Computer Graphics
:: Graph Theory in Image Processing and Vision
:: Haptic Devices and Techniques
:: Heuristic Evaluation Methods and Techniques
:: Human and Social Factors in Computer Science
:: Human-Computer Interaction
:: Hyperbase and Compression Methods of the Information
:: Hypermedia Documents and Authoring
:: Hypermedia Sensory Interfaces and Smart Environments
:: Hypertext, Multimedia and Hypermedia Evolution
:: Illumination and Reflectance Modeling
:: Image Formation Techniques
:: Image-Based Modeling and Algorithms
:: Innovation through Knowledge Transfer
:: Integration of Virtual Reality and Hypermedia
:: Intelligent Agents and Tutoring Systems
:: Intelligent User Interface
:: Interactive Design
:: Languages and Programming Techniques for Artificial Intelligence
:: Legislation for New Technologies
:: Local and Global Design for International Users
:: Management Systems and Software
:: Massively Multiplayer Games
:: Methodologies for Analysis, Design and Assessment of Interactive Systems
:: Mixed Reality
:: Mobile and Wireless Hypermedia Systems
:: Models of Design for Multimedia Systems
:: Motion/Posture Prediction, Capture and Motion/Posture Based Interaction
:: Multimedia Immersive Networked Environments
:: Multimedia Programming
:: Multimodal Interfaces
:: Music and Audio Processing for Hypermedia On-line and Off-line
:: New Media and Veracity of the Contents
:: New Technologies for Advertising
:: Open-Source E-Learning Platforms
:: Perceptual Quality in Image
:: Perceptual Factors in Auditory Coding, Speech Synthesis and Recognition
:: Pervasive/Ubiquitous Computing
:: Quality Metrics for Interactive Systems
:: Quantum Computing
:: Realtime Video Processing Applied to Games
:: Rendering Methods
:: Robotics
:: Secure Databases and E-commerce Applications
:: Security, Trust and Privacy in Commerce and Business On-Line
:: Semiotics
:: Social Factors in Videoconferencing Systems
:: Social Impact of Art and Culture in Interactive Design
:: Sociology
:: Software Architectures for Scientific Computing
:: Software Quality
:: Software Tools for Computer Graphics
:: Stereo Vision
:: Strategies and Techniques for Software Testing
:: Technologies and Applications Emerging for Microinformatics Systems
:: Telecommunications
:: Textual Information On-line and Discursive Analysis
:: Three-dimensional Reconstruction for Cultural Heritage
:: Training and Evaluation Methodologies
:: TV Interactive
:: Usability of New Technologies
:: User-Centered Design
:: Video Games
:: Virtual Campus
:: Virtual Reality
:: Virtual World Creation for Real Simulation, Education and Entertainment
:: Visual Effects and Computer-Generated Imagery
:: Web 2.0 and Web 3.0 

Editor:
Francisco V. Cipolla-Ficarra, PhD 

Co-editors: 

Prof. Andreas Kratky (Los Angeles, USA)
Dr. Carlos de Castro-Lozano (Córdoba, Spain)
Dr. Mauricio Pérez-Jiménez (La Laguna, Spain) and
Dr. Miguel C. Ficarra (Italy and Spain). 

Editorial Assistants:
Prof. Emma Nicol (Glasgow, UK) and Mary Brie (La Valletta, Malta) 


Chapter Proposal Submission Deadline: Wednesday, 31 March 2011
Proposal Acceptance Due Date: Friday, 15 April 2011
Full Chapter Submission Deadline: Monday, 16 May 2011
Planned Publishing Date: May 2011 

P.S. In case you are not interested for this handbook, we would be grateful 
if you can pass on this information/email to another interested person you 
see fit. If you wish to be removed from this mailing list, please send an 
email to info[at]blueherons.net with REMOVE in the subject line. Thanks. 

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