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Tue, 29 May 2018 19:26:40 +0200
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ISMAR 2018 Publicity Chair <[log in to unmask]>
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********************************************************
CFP - Apologies for multiple copies
********************************************************

=============== ISMAR 2018 | CALL FOR POSTERS ================
=========================================================
ISMAR 2018
17th IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
in Munich (Germany)

October 16-20, 2018

http://ismar2018.org/
=========================================================

ISMAR 2018, the premier conference for Augmented Reality (AR) and Mixed
Reality (MR), will be held in Munich, Germany.

ISMAR is responding to the recent explosion of commercial and research
activities related to AR and MR and Virtual Reality (VR) by continuing the
expansion of its scope over the past several years. ISMAR 2018 will cover
the full range of technologies encompassed by the MR continuum, from
interfaces in the real world to fully immersive experiences. This range
goes far beyond the traditional definition of AR, which focused on precise
3D tracking, visual display, and real-time performance.

We specifically invite contributions from areas such as Computer Graphics,
Human-Computer Interaction, Psychology, Computer Vision, Optics, and in
particular VR, and how these areas contribute to advancing AR / MR / VR
technology. The poster session is a fix-point of ISMAR, where the community
engages in a discussion about the benefits and challenges of AR in other
research and application domains.

This year, we will continue with the previously introduced format for
Poster papers allowing for more space. Poster papers will be reviewed on
the basis of an extended abstract, which can now be 2-6 pages long and
contain smaller contributions or work-in-progress. The page limit also
includes the list of references.

Please note that ISMAR does not consider a poster paper of up to 2-pages to
be an archival publication. Therefore submitting work in a 2-page poster
format does not preclude later submitting the same work in the form of a
full paper. And to clarify, poster papers with more than 2 pages will need
further scrutiny by ISMAR reviewers to check for added value when submitted
as a full paper in later years. ISMAR reviewers are committed to
maintaining and enforcing these reviewing principles.

Accepted Poster Papers will be published in the adjunct proceedings of IEEE
ISMAR 2018 and will be included in the IEEE Xplore digital library. Poster
paper presentation sessions will be organized at the conference. At least
one of the authors must register and attend the conference to present the
poster.

*Important Deadlines*

   - Poster Submission: 29th June, 23:59 AoE (Anywhere on Earth)
   - Notification for Posters: 23th July
   - Camera-ready copy: 10th August

*Submission Details*

Posters papers must follow the "Conference Proceedings" format for which
templates (TEX, DOC) are available from the submission guidelines
<https://ismar2018.org/guidelines_submission>.

All materials must be submitted electronically through the Precision
Conference website at: PCS <https://new.precisionconference.com/ismar>

*Topics of Interest*

All topics relevant to AR, VR and MR are of interest. *Note that VR posters
are also welcome regardless of their relevance to AR/MR.* Topics include,
but are not limited to:

   - Information Presentation
      - Mediated and diminished reality
      - Multisensory rendering, registration, and synchronization
      - Rendering techniques and methods
      - Visual, aural, haptic, and olfactory augmentation
   - Input
      - Calibration and registration (of sensing systems)
      - Location sensing technologies of any kind relevant to MR/AR
      - Projector-camera systems
      - Sensor fusion
      - Smart spaces
      - Touch, tangible and gesture interfaces
      - Visual mapping
      - Wearable sensors, ambient-device interaction
      - Output
      - Display hardware, including 3D, stereoscopic, and multi-user
      - Live video stream augmentation (e.g., in robotics and broadcast)
      - Wearable actuators and augmented humans
      - Wearable and situated displays (e.g., eyewear, smart watches,
      pico-projectors)
   - User Experience Design
      - Collaborative interfaces
      - Technology acceptance and social implications
      - Therapy and rehabilitation
      - Usability studies and experiments
      - Virtual analytics and entertainment
      - VR simulations of AR/MR
   - Human Performance and Perception
      - Interaction techniques
      - Learning and training
      - Multimodal input and output
      - Perception of virtual objects
      - System Architecture
      - Content creation and management
      - Distributed and collaborative architectures
      - Online services such as AR cloud, shared anchors
      - Real-time performance (theaters, projection mapping)
      - Scene description and management issues
      - Wearable and mobile computing
   - Applications
      - Architecture
      - Art, cultural heritage, education and training
      - Automotive and aerospace
      - Entertainment, broadcast
      - Industrial, emergency response
      - Health, wellbeing, and medical
      - Personal information systems
      - Visual effects / video processing

*Posters Chairs*

   - Markus Funk, TU Darmstadt, Germany
   - Hartmut Seichter, Schmalkalden University of Applied Sciences, Germany

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