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ACM DIS 2006: The Conference on Designing Interactive Systems

DIS 2006 launches the second decade of the ACM conference series that 
has become an internationally recognized forum for design researchers 
and reflective practitioners. DIS 2006 is co-sponsored by IFIP WG 13.2.

Scope of the Conference

DIS welcomes papers on all varieties of interactive systems - digital 
books, e-commerce Websites, home entertainment systems, hand-held 
shopping appliances, homeland security and geographic information 
systems, immersive games and other environments, medical and 
health-care systems, networked communities. DIS welcomes papers on 
design analysis, design representations, design methods, design 
rationale capture, presentation and use, on innovation in design, and 
on tools and environments for designing interactive systems.

DIS welcomes empirical studies of design practices, including 
comparative studies, experience-based studies and lessons learned from 
design projects, investigations and development of formal notations and 
models, and new theoretical perspectives. DIS welcomes papers 
exploring, defining, and developing the science of design.

Researchers, designers, educators, and students from all relevant 
disciplines are invited to participate, including anthropology, art and 
architecture, business, cognitive science, communication studies, 
computer science, ergonomics, design studies, education, graphic 
design, information systems, industrial engineering, interaction 
design, journalism, law, linguistics and semiotics, psychology, 
requirements engineering, sociology, software engineering, technical 
communication, and user experience design.

Categories of submissions

DIS2006 accepts 6 categories  of papers. The categories are intended to 
assist reviewers in understanding the kind of contribution an author is 
trying to describe. Authors should carefully categorize their 
submissions.

Design case Accounts of the design (rationale, process, outcomes  and 
evaluation) of an interactive product or system.

Methods and tools New theories, methods, and processes for use in 
designing and developing interactive products and systems.

Reflective analyses Thought-provoking, well substantiated analyses of 
issues related to all aspects of design.

Fieldwork and ethnography Findings, guidelines, etc. from studies of 
real world settings, with clear relevance to the design and deployment 
of interactive systems.

Laboratory studies Findings, techniques, methods, etc. from controlled  
studies of products, systems, and other phenomena relevant to designing 
interactive systems.

Education Issues related to design education supporting the design of 
interactive systems.

Benefit statement

In all cases, a paper must break new ground and its contribution must 
offer a clear benefit. Authors should develop a 30-word statement of 
benefit for papers they submit. This statement will be used by 
reviewers to understand the scope and depth of a paperís contribution.

Paper format

Format papers in ACM format 
(http://www.acm.org/sigs/pubs/proceed/template.html). Papers must be no 
longer than ten pages, including  all additional material such as 
references, appendices, and figures. Full papers must include a title, 
sufficient space for the author names, contact information and 
affiliations, abstract, keywords, body, and references.

The abstract must be 150 words or less and must be included in the 
paper;  it must clearly state the paperís contribution to designing 
interactive systems. All references must be complete, accurate and 
accessible to the public.

Paper Submission

Papers and benefit statements will be submitted electronically 
following a procedure to be posted on the conference website 
(http://www.sigchi.org/dis2006). Submission deadline is December 15.
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