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Subject:
From:
Günter Wallner <[log in to unmask]>
Reply To:
Günter Wallner <[log in to unmask]>
Date:
Tue, 7 Jan 2020 10:41:36 +0100
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PLEY - Eye Tracking in Games and Play Workshop

June 2, 2020 Stuttgart, Germany | Co-located with ETRA 2020
Paper Submission Deadline: February 20 , 2020

https://pleyws.wordpress.com/
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Among the many application areas of eye tracking, games have become an 
increasingly popular domain for leveraging this technology to 1) build 
new and novel experiences for players and 2) to gain a better 
understanding of players’ cognitive processes during gameplay. Games, 
however, pose unique challenges for using gaze technology due to their 
complex, dynamic, and sometimes very fast-paced environments. This 
workshop specifically targets the unique challenges of using, gathering, 
and analyzing eye tracking data faced in gaming. The workshop is of 
particular interest for researchers in game design, human-computer 
interaction, eye tracking, data science, and visualization. We want to 
establish a shared venue for this diverse community to enhance the 
current state-of-the-art and help develop the community further.

This workshop specifically targets the unique challenges of using, 
gathering, and analyzing eye tracking data faced in gaming. We take a 
broad and inclusive perspective on gaming, considering video and PC 
gaming, hybrid board games, life-action role-playing games (LARPs), and 
virtual and augmented reality game-based applications, which all offer 
unique challenges and opportunities for gaze interaction and analysis 
thereof.


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TOPICS OF INTEREST  (include but not limited to)
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Novel player experiences through gaze interactions
User studies involving eye tracking and interaction techniques for games
Multi-modal interaction that includes eye tracking in games
Eye gaze interaction on small-, medium-, and large-scale displays
Collaborative play environments using eye gaze
Case studies on gaze in games
Eye gazes for interacting in 3D or VR
Analysis and visualization of eye gaze interaction data
Prediction based on gaze interactions
Player classification based on gaze interactions
Gaze for emotion recognition of players
Gaze-assisted interaction for blind or visually impaired people
Eye tracking devices and hardware for game interaction
Cognitive aspects during interactions
Algorithms for processing eye gaze interaction data
Data science concepts for gaze interaction data
Privacy issues in gaze-assisted interaction and player tracking
Eye gaze for collaborative interactions in game playing
Midas touch problem in game playing
Algorithmic challenges for gazes in games
CPU vs. GPU games and gaze interaction
Crowd sourced eye tracking studies for games
Gaze-assisted game interaction for visually impaired people

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IMPORTANT DATES
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Paper Submission:      February 20, 2020
Notification:          March 19, 2020
Camera Ready Deadline: March 27, 2020
Workshop:              June 2, 2020

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FORMAT
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Papers can be up to 4 pages excluding references and should follow the 
formatting instructions and template at 
https://www.siggraph.org/learn/instructions-authors/. Papers will go 
through a double-blind review process.

All accepted papers will be published by ACM as part of ETRA Short Paper 
Proceedings.

Interested authors will be invited to submit extended versions of their 
workshop contributions to an anticipated special issue on Human-Computer 
Eye Gaze Interaction of the Interacting with Computers journal.

For more information please visit: https://pleyws.wordpress.com/

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