[Apologies for crossposting]
Call for Book Chapters
A State-of-the-Art Survey
EDITORS: Elena Zudilova-Seinstra, Tony Adriaansen and Robert van Liere
PUBLISHER: Springer, UK
DEADLINE (for expression of interest): MARCH 15, 2007
With the explosion of IT the amount of data at one’s disposal is enormous.
The data explosion has led to very large detailed datasets and the amount
of details in these datasets continues growing at explosive rates.
Nowadays the challenge is to harness the power of knowledge hidden in the
collage of scientific data.
Visualisation technologies empower users to perceive important patterns in
a large amount of data, identify areas that need further scrutiny and make
sophisticated decisions. But looking at information is only a start. Users
also need to manipulate and explore the data. Unfortunately, for many
application domains it is even unclear what the features of interest are
and how to define them in such a way that they can be detected. As a
result the need for direct user interactions is becoming crucial.
To increase the users’ ability to explore the data and better understand
the results of experiments based on extensive calculations, interaction
and visualisation capabilities need to be optimised so that access to the
application data and associated features is apparent. Effective
integration of advanced visualisation and interaction technologies has
become a very important issue, especially in the field of scientific
computing. When combined properly, the ability to visualise and interact
with the data can aid analysis and understanding in many areas. These
include scientific experiments, manufacturing process control, financial
data analysis, etc.
The relatively new concept of Interactive Visualisation aims to address
this research duality. Launched in the 1990s, this domain has become very
successful due to the basic idea behind it: utilising the broad bandwidth
of the human sensory system in interpreting and steering complex datasets,
processes and simulations from diverse scientific disciplines.
The purpose of Interactive Visualisation is to develop new scientific
methods to increase the scientists’ abilities to explore the data and to
better understand the results of experiments based on extensive
calculations. The techniques of Interactive Visualisation not only provide
users with a vehicle to view the data but also permit them to use
interaction capabilities to interrogate and navigate through datasets and
communicate these insights with others.
OBJECTIVE OF THE BOOK
The objective of this book is to present a state-of-the-art survey of
studies on Interactive Visualisation, including novel ideas, insightful
findings and interactive visualisation systems across multiple disciplines
This will be the first fully integrated book on the emerging discipline of
Interactive Visualisation, which emphasises the necessity to combine
modern visualisation and interaction technologies in order to provide
users with intuitive tools for scientific exploration and knowledge
The book will cover a wide range of topics representing state-of-the-art
research on Interactive Visualisation, including models, principles and
practices of Interactive Visualisation, design and evaluation guidelines
for interactive visualisation tools, as well as various application
The book will provide an overview of advanced visualisation algorithms and
methods, discuss principles for choosing appropriate display systems and
input/output devices, explore strategies for design and evaluation of
interactive visualisation and exploration tools and present successful
stories of using virtual and augmented reality technologies for the
development of collaborative and multi-modal interactive visualisation
READERSHIP & AUDIENCE
This book is intended for a broad audience. It will be appropriate for
professionals in many areas: visualisation experts will seek for advanced
methods for solving particular problems, scientists and engineers will
realise new ways of examining their data; interaction designers will
become familiar with the latest interaction techniques and input devices
to perform visual exploration tasks; usability experts will be exposed to
new effective tools and methodologies. Also, this book will be suitable
for senior undergraduate and graduate students as a handbook or as a
secondary textbook for courses in scientific and information
visualisation, computer graphics, human-computer interaction,
interaction/interface design and multimedia.
SUBMISSION & REVIEW PROCESS
All chapters will be focused on specific research topics relating to
different book sections. The list of provisional topics for each book
section can be found in the tentative table of contents.
Researchers and practitioners are invited to submit electronically 2-5
page proposals clearly explaining the mission and focus of their proposed
chapters. The authors of accepted proposals will then be invited to submit
full chapters in accordance with provided guidelines. All submitted
chapters will be peer-reviewed by the Book review board.
Chapter proposals of 2-5 pages should be submitted via e-mail to:
[log in to unmask], due by March 15, 2007. Please submit your proposals
as PDF or Postscript files.
TENTATIVE TABLE OF CONTENTS
1. Foundations of Interactive Visualisation (provisional topics):
- Scope of Interactive Visualisation;
- Frameworks for Interactive Visualisation;
- Challenges of Interactive Visualisation;
- Differences between Interactive and ‘Classical’ Visualisation; etc.
2. Interactive Visualisation Techniques and Methods (provisional topics):
- Visual interfaces for data exploration and analysis;
- Multivariate and large scale data visualisations;
- Feature extraction techniques;
- Interactive parallel visualisation;
- Knowledge domain visualisations; etc.
3. Design and Evaluation (provisional topics):
- Visualisation models and design techniques;
- Interaction taxonomies for visualisation tasks;
- Usability engineering in the visualisation context;
- Human factors in computer-supported exploration;
- Perceptual principles for effective visualisations; etc.
4. Multi-modal and Adaptive Visualisation (provisional topics):
- Input/output modalities for interactive visualisation tasks;
- Modality allocation and data fusion;
- Multi-modal imaging and visualisation;
- Haptic and multi-sensory interfaces;
- Intelligent visualisation of information resources;
- Adaptive display algorithms; etc.
5. Visual Exploration Environments and Collaborative Visualisation
- Virtual and augmented reality based visualisation environments;
- Display technology for Interactive Visualisation;
- Collaborative interaction with visual data;
- Networked virtual environments;
- Visualisation services; etc.
6. Selected Applications (provisional topics):
- Interactive Visualisation for data mining;
- Dynamic interactive 3D GIS;
- Interactive exploration of medical data;
- Computational visualisations;
- Interactive Visualisation in weather and climate research;
- Interactive particle visualisation; etc.
Declaration of interest (2-5 pages proposal) is due to: March 15, 2007
Notification of acceptance for chapter proposals: April 16, 2007
Submission deadline: August 1, 2007
Notice of review results: October 1, 2007
Submission of revised camera-ready chapters: December 14, 2007
Dr. Elena Zudilova-Seinstra
Scientific Visualisation and Virtual Reality group, Section Computational
Science, Faculty of Science, University of Amsterdam, Kruislaan 403, 1098
SJ Amsterdam, The Netherlands
Phone: +31-20-5257542 / +31-20-5923000
E-mail: [log in to unmask]
ICT Centre, CSIRO, Cnr. Vimiera Rd and Pembroke St, Marsfield, NSW 2122,
E-mail: [log in to unmask]
Prof. Robert van Liere
Visualization and Virtual Reality group, Department of Software
Engineering, Center for Mathematics and Computer Science, Kruislaan 413,
1098 SJ, Amsterdam, The Netherlands
E-mail: [log in to unmask]
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