We would like to invite you to participate the CMCVR workshop at VR 2011,
please kindly note that the one-page abstract registration deadline has been
extended to *February 6, 2011*:
3rd Workshop on Cloud-Mobile Convergence for Virtual Reality (CMCVR 2011)
In conjunction with IEEE Virtual Reality 2011, Singapore
March 20 or March 21, 2011 (date & time will be announced soon)
Woontack Woo, Xun Luo, Zhigeng Pan
CMCVR 2011 Organizers
CALL FOR PARTICIPATION
*About the Workshop:*
Today's mobile devices improve significantly in processing performance,
multimedia rendering power and storage capacity. However, their capabilities
are still (and naturally will be) limited by the intrinsic requirements of
small form factor, low power consumption and acceptable price cost. At the
same time, internet-based VR contents, resources and systems have witnessed
rapid growth in recent years. An emerging trend is to make use of the
broadband connectivity of mobile devices effectively for seamless access of
the virtual environment computing and content storage clouds. We believe
that by bridging the clouds and mobile devices, it is hopeful to provide
better immersion and interaction experience for the VR users in a pervasive
context. This promising scenario calls for research advances on several key
aspects, including new architecture of infrastructure, enabling technologies
for mobile devices, optimized representation and distribution of contents,
applications that adopt the cloud-mobile convergence paradigm and
comprehensive understanding of the user needs. This workshop intends to
bring its participants together on these important and interesting issues.
Organized by the researchers that have worked on distributed VR systems,
pervasive computing and mobile devices for years, this workshop is in its
third year in conjunction with IEEE VR conference. We would like to invite
researchers and practitioners alike to participate in the discussion of
topics related to infrastructure, device, content, application and user
aspects of cloud-mobile convergence for VR. We will also examine
representative systems that feature some characteristics of this concept.
The papers, presentations and supplemental submission materials will provide
the basics for the plenary discussion. The list of topics includes but is
not limited to:
* Architectures of infrastructure that facilitate cloud-mobile
* Design spaces and principles for VR systems that integrate clouds and
* Enabling technologies, such as wireless broadband technologies, task
distribution and scheduling algorithms, and network streaming methods.
* Design and implementation of novel devices.
* Presentation, customization and personalization techniques for virtual
* State-of-the-art applications.
* Related perception and human factor issues.
* User studies and experience surveys.
Online Paper Submission:*
Authors are requested to submit original, unpublished manuscripts in
standard IEEE proceedings format (two-column format with a 6-page limit
including figures, tables, and references) in PDF format that include
contact information of all the authors through the EDAS submission site:
http://edas.info/newPaper.php?c=10025. Submitted paper should address at
least one of the workshop topics or a relevant topic indicated by the
author. Accepted paper must be presented at the workshop. Important Dates:
* One-page Abstract Submission Deadline: extended to February 6, 2011.
* Full Paper Submission Deadline: February 20, 2011.
* Acceptance Notification: February 27, 2011.
* Camera Ready Copy (for IEEE Digital Library Inclusion) Deadline: March
* Workshop Date: March 20 or March 21, 2011 (date & time will be
This workshop is IEEE-sponsored, all accepted papers will be included in
IEEE Xplore digital library* (*separate from and not part of IEEE VR
proceedings). Selected high quality papers will be recommended to
Transactions on Edutainment (EI indexed LNCS journal).
* Woontack Woo, U-VR Lab, Gwangju Institute of Science and Technology.
* Xun Luo, Office of the Chief Scientist R&D, Qualcomm Inc.
* Zhigeng Pan, Zhejiang University.
Participants are invited to submit a position statement, research paper or
experience paper through the online submission system, which will be
reviewed by the technical program committee. Position statements can
describe research questions, practical problems and claims. They should be
limited to a maximum of 2 pages. Research papers can be 4-6 pages long and
describe novel ideas, state-of-art techniques and system solutions, as well
as surveys and reviews of existing technologies. Experience papers are
expected to be 2-4 pages in size and present the experiences of designing,
using and evaluating technologies that involve the clouds and mobile evices.
Besides paper submission, showcase demonstrations are welcome and strongly
All accepted papers will be included in IEEE Xplore digital library*
(*separate from and not part of IEEE VR proceedings). Selected high quality
papers will be recommended to Transactions on Edutainment (EI indexed LNCS
journal). Peer-reviewed supplemental materials (audios, videos, animations,
and showcase demonstration applications) will be put on a workshop DVD for
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