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Date:
Fri, 18 Jul 2014 16:30:17 +0200
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Call for Chapters --- Handbook: Strategies for a Creative Future with 
Computer Science, Quality Design and Communicability --- Human-Computer 
Interaction Collection --- Blue Herons Editions
:
Handbook with high quality color printing (publisher of peer-reviewed)
:
The proposal is expected to be 2 - 4 pages, submitted in .doc or .pdf 
format, composed of title, author(s) (name, affiliation, phone number, and
e-mail address), extended abstract (background, related work, principal 
contributions, references and so on), table of contents, and contact
author/s.
:
All contributions should be of high originality, quality, clarity, 
significance, impact and not published elsewhere or submitted for 
publication during the review period.
:
The present handbook encourages high quality chapters to eliminate 
uncertainty of meaning and increasingly unify all participants in HCI, 
social science, computer science, engineering systems, CAD, 2D, 3D, 
education, creativity and original design, from production to realization of 
the emerging or new technologies, for instance.  Scopes of Interest (not 
limited to): 

 - 2D and 3D Computer Graphics
 - 3D Scanning
 - Accesibility
 - Artificial Life
 - Audio-visual Communication
 - Augmented Reality
 - Behaviour Computer Animation
 - Biometrics Techniques
 - Cartography Digital
 - Cinema 3D
 - Cloud Computing
 - Color Mapping, Imaging, Illumination and Texture Mapping in Computer 
Graphics
 - Communicability
 - Computer Animation
 - Computer Art
 - Computer-Aided Design
 - Computer-Aided Education
 - Computer-Aided Geometric Design
 - Content-Based Image Retrieval by Clustering
 - Creativity
 - Cross-Cultural Interfaces
 - Reputation Online and Cyber Destructors
 - Data Mining and Machine Learning
 - Data Models and Query Languages
 - Digital Imaging for Film and TV
 - Digital Libraries and Digital Image Collections
 - Digital Sound
 - Distributed Multimedia
 - Efficiency and Complexity Issues in Graphics Algorithms
 - Emotional Design
 - Inference and Empathy Theories for International Users
 - E-culture
 - E-publishing
 - E-radio
 - E-government
 - Ergonomics
 - Finite Element Methods in Graphics
 - Fractals and Chaos: Theory and Experiments
 - Fundamentals of Human Perception
 - Geographical Information Systems
 - Geometric and Volume Modelling in Computer Graphics
 - Graph Theory in Image Processing and Vision
 - Graphics Optimization Techniques
 - Holographic Displays and Interaction
 - Social and Human Factors in Computer Science
 - Human Perception and Graphics
 - Human-Computer Communication
 - Human-Computer Interaction
 - Hypermedia Sensory Interfaces and Smart Environments
 - Illumination Techniques and Reflectance Modeling
 - Illustration and Photography Digital
 - Image Based Modeling and Algorithms
 - Image Generation, Acquisition and Processing
 - Image Restoration for Cultural and Natural Heritage
 - Image Segmentation and Clustering Algorithms
 - Immersive Multimedia and Virtual Reality
 - Indexing and Search of Multimedia Data
 - Industrial Design and Simulation
 - Information Technology and Communication for Local Development
 - Innovative Architectures, Computer Programs and Systems for Mobile 
Multimedia
 - Integration of Artificial Intelligence with other Technologies for the 
Tourism
 - Integration of Virtual Reality in Hypermedia Systems
 - Intelligent Graphics
 - Interaction Paradigms and Human Factors
 - Interactive Geometric Processing
 - Interactive Systems and Intelligent Agents
 - Knowledge Acquisition and Representation
 - Machine Learning Technologies for Vision
 - Mixed Reality
 - Mobile and Ubiquitous Games
 - Modeling Natural Phenomena
 - Modeling Non-rigid Objects
 - Molecular Graphics
 - Morphing
 - Motion Capture
 - Multimedia Immersive Networked Environments
 - Multimodal Interfaces
 - Multiresolution
 - Natural Phenomena and Computer Graphics Emulation
 - Non-Photorealistic Rendering
 - Object-Oriented Graphics
 - Open-Source Software
 - Particle Systems
 - Perceptual Based Techniques in Computer Vision, Graphics and Imaging
 - Perceptual Quality in Image
 - Pervasive Software Engineering
 - Quality Attributes and Metrics for Communicability
 - Radiosity
 - Realtime Video Processing
 - Real-World Deployment Experience of Multimedia Distribution Platforms
 - Rendering Methods
 - Scientific Visualization
 - Secure Databases and Computer Graphics Applications
 - Semiotics in Computing
 - Simulation and Emulation in Virtual Reality
 - Social Impact of Culture in Interactive Design
 - Software Security Engineering
 - Software Tools for Computer Graphics
 - Special Effects
 - Speech and Natural Language Interfaces
 - Stereo Vision
 - Techniques for Adult Lifelong Learners
 - Textual Information: Discursive Analysis
 - Texture Mapping
 - Three-dimensional Reconstruction for Cultural Heritage
 - Three-dimensional Television
 - Touch Interfaces
 - Ubiquitous Computing
 - Usability of New Technologies
 - Video Games
 - Virtual World Creation for Real Simulation, Education and Entertainment
 - Volume and Octree Representations
 - Web 2.0 and Web 3.0
 - Wireless and Mobile Computer Science
:
An extensive listing connotes and reflects the requirement and also skill 
necessary to find intersection zones of the disciplines among the different 
domains, fields, and specialities; which at the same time potentially boosts 
and merges the formerly different scientific views.
:
More information:
:
http://www.blueherons.net/home_en_15.html 

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