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Sender: "ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
From: Shaowen Bardzell <[log in to unmask]>
Date: Tue, 27 Mar 2007 11:14:56 -0400
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Reply-To: Shaowen Bardzell <[log in to unmask]>
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DEADLINE EXTENDED till April 6, 2007.

Call for Workshop Participation

Transmedial Interactions and Digital Games

held in conjunction with the 4th International Conference on
Advances in Computer Entertainment Technology ( on
June 12th in Salzburg, Austria
[Workshop Aims & Goals]

As virtual worlds and games grow in importance, present limitations in
access to them limits their ability to achieve their potential. In
persistent online worlds, peer actions and event changes have cumulative
effects that are consequential to individuals, whether or not they are
available, just as in real life.  But unlike real life, where we have plenty
of tools to help us juggle multiple responsibilities, access into virtual
worlds today occurs through a single access point; active participation
requires a significant stationary commitment. Even the most dedicated users
have difficulty keeping up with the dynamic information. To remain active
and included, users need better ways to communicate, cooperate, and
coordinate. Transmedial access, in which playersı access to a game and their
characters/data is made possible across different devices, offers a
promising solution to this problem. It also inaugurates a new category of
interaction design: transmedial interaction.

This workshop explores the state of the art of transmedial interaction in
games, which today unfortunately is often at most mere afterthought. It
provides a participatory environment in which attendees can chart new paths
forward, from developing viable business models and understanding the
technical infrastructure to developing critical vocabularies and evaluative

The workshop is intended for a broad audience, which will collaboratively
achieve the following:

* Review current state-of-the-art examples of transmedia interactions in
entertainment computing, especially video games

* Survey the technical infrastructure needed for transmedia interactions in
digital games (e.g., feedback, adaptivity, etc.)

* Understand how the strength and weakness of different media channels shape
player experiences during transmedia interactions

* Construct design guidelines for transmedial interactions and determine the
components needed for successful and seamless transmedial interaction design

* Consider evaluation criteria for transmedial interactions

We encourage participation from diverse academic disciplines including
HCI, design, computer science, media and game studies, strategic
communications, and psychology, as well as industry experts and
practitioners, for a total of 15-20 people. Specifically, this workshop will
create a synergy among the following target audiences:

* Online and mobile game designers interested in developing appropriate
mechanisms to overcome the difficulty of designing for multiple media
channels and cross-media experiences

* Interaction designers and researchers interested in human-human and
human-machine interactions across devices, including mobile and ubiquitous

* Gaming industry pioneers interested in the exploration of novel ways to
extend and integrate different media channelsı capacities to create
cross-device and cross-network experiences for their target customers

* Entertainment computing marketers interested in identifying key challenges
and solutions in promoting transmedial experiences

Participants will be selected based on 2-4 page position papers that address
workshop goals. Send submissions (PDF) to Shaowen Bardzell (selu [at] with subject ³ACE 2007 Workshop Submission² by March 30, 2007.

[Important Dates]

* 06 April 2007: Submission of position papers
* 15 April 2007: Notification of acceptance
* 20 April 2007: End of early registration
* 12 June 2007: Workshop
Accepted position papers will be published on the workshop website.
Depending on the outcomes of the workshop and the interests of the workshop
attendees, the organizers may also coordinate further publications.

[Workshop Organizers]

* Shaowen Bardzell, Indiana University, USA
(selu [at]
* Vicky Wu, CEO,  Froghop, Inc., USA (Vicky [at]
* Jeffrey Bardzell, Indiana University School of Informatics, USA
(jbardzel [at]
* Nick Quagliara, Indiana University School of Informatics, USA
(nquaglia [at]

[Program Committee]

* Mark Blythe, University of York, UK
* Edward Castronova, Indiana University, USA
* Drew Davidson, Carnegie Mellon University, USA
* Ian Davis, Mad Doc Software, USA
* Yvonne Rogers, Open University, UK
* Erik Stolterman, Indiana University, USA
* Douglas Thomas, University of Southern California, USA
* Margaret Wallace, Rebel Monkey, USA

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