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Date: Tue, 17 Apr 2012 15:08:06 +0100
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ACE 2012: 9th Advances in Computer Entertainment Technology Conference
incorporating DIMEA 2012 (7th Digital Interactive Media Entertainment and
Arts Conference) 

 

Venue: Kathmandu, Nepal, 5-7 November, 2012

 

 
<http://mixedrealitylab.org/ace2012nepal.php?hop=QWCSY39Q92/r/%5Bemailencode
d%5D/l/aHR0cDovL3d3dy5hY2UyMDEyLmluZm8v> http://www.ace2012.info/

 

IMPORTANT DATES

 

 Papers Submission Due: 1 June 2012

 Workshop Proposals Due: 1 June 2012

 Art and Culture Track Submission Due: 1 July 2012

 Creative Showcases (Demos) Submissions Due: 1 July 2012

 Poster Papers: 15 July 2012

 

ACE has become the leading scientific forum for dissemination of
cutting-edge research results in the area of entertainment computing.
Interactive entertainment is one of the most vibrant areas of interest in
modern society and is amongst the fastest growing industries in the world.
ACE 2012 will bring together leading researchers and practitioners from
academia and industry to present their innovative work and discuss all
aspects and challenges of interactive entertainment technology, in an
exciting, cultural, and stimulating environment.

 

ACE is by nature a multi-disciplinary conference, therefore attracting
people across a wide spectrum of interests and disciplines including
computer science, design, arts, sociology, anthropology, psychology, and
marketing. The main goal of ACE is to stimulate discussion in the
development of new and compelling entertainment computing and interactive
art concepts and applications. All ACE participants are encouraged to
present work they believe will shape the future, going beyond the
established paradigms, and focusing on all areas related to interactive
entertainment.

 

The theme of ACE 2012 is "Entertaining the Whole World" Kathmandu in Nepal
"The Roof of the World" has been chosen as venue. In line with this theme
ACE 2012 will also emphasize the use of easily available technology.
Technology for entertainment design is getting cheap or even extremely
cheap. Designing interactive entertainment with commercial off the shelf
technology (cheap sensors, Kinect, Arduino, etc.) is becoming regular
business. How can we use this development to invent yet more new ways of
harnessing the entertainment power of creating? Can we convert consumers of
entertainment into creators of entertainment, where the process of creating
is maybe as important than the resulting product? Also in line with the
theme of this year's conference there will be a special track on "Art and
Culture" for which we are inviting position papers, games or other forms of
entertainment, and interactive works of art showcasing the diversity of art
and culture found in today's digital artifacts. For details about this track
see the ACE 2012 website.

 

ACE 2012 TOPICS

Aesthetics

Affective Computing

Animation Techniques

Augmented, Mixed and Virtual Reality

Avatars and Autonomous Characters

Cultural Computing

Cultural Differences and Game Design

Digital Broadcasting/Podcasting

Educational and Fitness Games

Emerging World Entertainment Creation

Emerging World Youth Usage of Entertainment

Emerging World Entertainment Products

Entertainment Design Theory

Ethics and Games

Exertion Games

Interaction and Experience Design

Funology

Game Design, Programming and Production

Human-Robot Interaction

Children-Computer Interaction

Location-Based Entertainment

Mobile and Ubiquitous Entertainment

Museum and Cultural Heritage Applications

Interactive Storytelling

Persuasive Entertainment

Pervasive and Online Games

Serious Games for Cultural Awareness

Smart Gadgets and Toys

Social Impact

Sound and Music Design

Tangible Interfaces

Urban Games

Usability and Playability

User-Centred Design

Visual Arts

 

 

To encourage presentation of such multi-disciplinary work, we invite
submissions that fall into the following tracks:

 

- Papers

Papers present original unpublished work in technical, design, and theory or
social aspects of interactive entertainment. We especially welcome papers
that relate to this year?s conference theme ?Entertaining the Whole World?E
Submissions to this track should not exceed 8 pages in ACM format.

 

- Art and Culture

Position papers, games or other forms of entertainment, and interactive
works of art showcasing the diversity of art and culture found in today?s
digital artifacts. Contributions are encouraged from researchers, artists,
game designers, practitioners and everyone else sharing the common goal of
creating entertainment for the world.

For more information about this track visit the ACE 2012 webpages.

 

- Creative Showcase and Interactive Art

The Creative Showcases Demonstrations track is open to a large variety of
submissions including, but not limited to technical demonstrations of
prototype technologies of advanced entertainment technology, all varieties
of video and computer games, web and mobile-based computer entertainment,
audio, visual and other sensory forms of digital interaction. Submissions to
this track should not exceed 2 pages in ACM format.

For more information about this track visit the ACE 2012 webpages.

 

- Posters

Provides researchers with an opportunity to present their preliminary or
exploratory work, smaller projects or research findings that are not yet
suitable for a regular paper, but nonetheless are merit of discussion from
an open forum. Submissions to this track should not exceed 2 pages in ACM
format.

For more information about this track visit the ACE 2012 webpages.

 

- Workshops

Conference workshops typically provide valuable in-depth discussions of
specific topics in computer entertainment technology. If you are working in
an emerging area in entertainment computing, please consider organizing a
workshop. They are an opportunity to move a new field forward and build a
community. These workshops may consist of both invited and contributed
papers that will highlight exciting new developments and currents trends of
research.

 

Papers, Art and Culture contributions  and Creative Showcase abstracts will
appear in the ACE 2011 Digital Proceedings. Selection of papers will appear
in special issues of Computers in Entertainment (ACM), and International
Journal of Arts and Technology (Inderscience).

 

Awards:

Best papers and creative showcases, including the Art and Culture track,
will be selected based on a jury of well respected pioneers in the field
attending the conference. We?ll honour the authors of these publications by
presenting awards including:

* Paper award categories: Gold, Silver, and Bronze.

* Creative showcase award categories: Gold, Silver, and Bronze

 

NOTIFICATION DATES

Workshops: 15 June 2012

Papers: 1 August 2012

Posters: 15 August 2012

Creative Show Cases: 15 August 2012

Art and Culture track: 15 August 2012

 

CAMERA-READY DATES

Papers: 9 September 2012

Creative Show Cases: 9 September 2012

Art and Culture track: 9 September 2012

Posters: 9 September 2012

 

GENERAL CHAIRS

Aashmi Rajya Lakshmi Rana (Kathmandu, Nepal)

Ichiya Nakamura (Keio University, Yokohama-city, Japan)

 

STEERING COMMITTEE

Adrian Cheok (Keio University, Japan & NUS, Singapore)

Masahiko Inami (Keio University, Japan)

Teresa Romeo (CITI, FCT, Universidade Nova de Lisboa, Portugal)

 

PROGRAM CHAIR

Anton Nijholt (University of Twente, Netherlands)

Email:  <mailto:[log in to unmask]> [log in to unmask]

 

SOCIAL MEDIA and POSTER CHAIR

Andres Lucero (Nokia Research center, Tampere, Finland)

 

ORGANIZING CHAIRS

Aashmi Rajya Lakshmi Rana (Kathmandu, Nepal)

Roshan Chamling Rai (Kathmandu, Nepal)

Ajith Perakum Madurapperuma (Keio-NUS CUTE Center, Singapore)

 

CREATIVE SHOWCASES CHAIRS

Dennis Reidsma (University of Twente, Enschede, the Netherlands)

Shoichi Hasegawa (The University of Electro-Communications, Tokyo, Japan)

 

ART & CULTURE TRACK CHAIR

Guenter Wallner (University of Applied Arts, Vienna)

 

 

ACE 2012 home page
<http://mixedrealitylab.org/ace2012nepal.php?hop=QWCSY39Q92/r/%5Bemailencode
d%5D/l/aHR0cDovL3d3dy5hY2UyMDEyLmluZm8v> http://www.ace2012.info/

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For paper submission questions or help please contact
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For general questions about  ACE 2012 please contact
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