Final Call for Participation - TEI 2014 Work in Progress
TEI 2014 is the eighth international conference dedicated to presenting the latest results in tangible, embedded, and embodied interaction. It will be held 16th to 19th February 2014 at the Ludwig-Maximilians-Universitδt Mόnchen (LMU), Munich, Germany.
The work presented at TEI addresses HCI issues, design, interactive art, user experience, tools and technologies, with a strong focus on how computing can bridge atoms and bits into cohesive interactive systems. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances.
Important Dates
November 18, 2013, 11:59 pm PST: Work in Progress Submission Deadline
December 18, 2013: Papers Notification of Acceptance
January 20, 2014: Submission Deadline for Camera Ready Version
General Infos
Work in Progress allows authors to submit and present unfinished work to get feedback from the TEI community.
Work in Progress submissions should be between two and six pages and present high quality original work relevant to the TEI community that is not yet complete enough to warrant submission as a TEI Paper. Submissions should still make some contribution to the body of knowledge represented by the TEI community, whether realized or promised.
Works in Progress can be presented at the conference as a demo, or a poster, or both a demo and a poster. A significant benefit of presenting a Work in Progress is that it enables discussions between the authors and conference attendees that can help in further developing or completing the work for later submission. Summaries of completed work or work that has been published elsewhere are not appropriate as a Work-in-Progress submission. As for the TEI Papers track, submissions may include, but are not limited to, the following types of work:
Case studies and evaluations of working deployments
Analysis of key challenges, proposals of research agenda
Relation of tangible embodied and embedded interaction to other paradigms
Programming paradigms and tools, toolkits, software architectures
Novel interactive uses of sensors+actuators, electronics+mechatronics
Design guidelines, methods, and processes
Novel application areas, innovative solutions/systems and industrial applications
Theoretical foundations, frameworks, and concepts
Philosophical, ethical & social implications
Interfaces specific in form and context to particular cultures
Usability and enjoyment
Advantages, weakness, affordances of tangible, embedded and embodied interaction
Learning from the role of physicality in everyday environments
Tangible interfaces for children and learning
Embodied interaction, movement, and choreography of interaction
Role of physicality for human perception, cognition and experience
Teaching experiences, lessons learned, and best practices
Standardization, production, and business applications
Tangible interaction for artistic, expressive and musical systems
Tabletop, surface, and multi-touch interaction
More information: http://www.tei-conf.org/14/wip.php
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Dr. Alexander Wiethoff
University of Munich (LMU)
Human-Computer-Interaction Group
Amalienstr. 17 / Room 501 5th. Floor
80333 Munich
Germany
P. +498921804663
www.medien.ifi.lmu.de
alexanderwiethoff.de
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