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====== Call for Participation ==================================
The 16th IEEE International Symposium on Mixed and Augmented Reality
9 - 13 October 2017, Nantes, France
http://www.ismar17.org <http://www.ismar17.org/>
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Call for Poster Papers *Guidelines and Format for New Poster Papers (2-6 pages)*
ISMAR 2017, the premier conference for Augmented Reality (AR) and
Mixed Reality (MR), will be held in beautiful Nantes, France.
ISMAR is responding to the recent explosion of commercial and research
activities related to AR and MR and Virtual Reality (VR) by continuing
the expansion of its scope over the past several years. ISMAR 2017
will cover the full range of technologies encompassed by the MR
continuum, from interfaces in the real world to fully immersive
experiences. This range goes far beyond the traditional definition of
AR, which focused on precise 3D tracking, visual display, and
real-time performance.
We specifically invite contributions from areas such as Computer
Graphics, Human-Computer Interaction, Psychology, Computer Vision,
Optics, and in particular VR, and how these areas contribute to
advancing AR / MR / VR technology.
This year, we will continue with last year’s introduced format for
Poster papers allowing for more space.
Poster papers will be reviewed on the basis of an extended abstract,
which can now be 2-6 pages long and contain smaller contributions or
work-in-progress.
Please note that ISMAR does not consider a poster paper of up to
2-pages to be an archival publication. Therefore submitting work in a
2-pager poster format does not preclude later submitting the same work
in the form of a full paper. And to clarify, poster papers with more
than 2 pages will need further scrutiny by ISMAR reviewers to check
for added value when submitted as a full paper in later years. ISMAR
reviewers are committed to maintaining and enforcing these reviewing
principles.
Accepted Poster Papers will be published in the adjunct proceedings of
IEEE ISMAR 2017 and will be included in the IEEE Xplore digital
library. Poster paper presentation sessions will be organized at the
conference. At least one of the authors must register and attend the
conference to present the poster.
====== Important Deadlines ======
Poster Submission: 29th June, 23:59 Anywhere on Earth, AoE
Notification for Posters: 24th July
Camera-ready copy: 3rd Aug
====== Submission Details ======
Posters papers must follow the "Conference Proceedings" format for
which templates (TEX, DOC) are available from the submission
guidelines at https://ismar2017.sciencesconf.org/resource/page/id/19,
or directly from:
Latex template:
http://ismar2015.vgtc.org/sites/ismar.vgtc.org/files/latex_conf_vgtc/index.zip
Word template: http://ismar2015.vgtc.org/sites/ismar.vgtc.org/files/word_conf_vgtc/index.zip
All materials must be submitted electronically through the Precision
Conference website at: https://www.precisionconference.com/~ismar/
===== Topics of Interest =====
All topics relevant to AR and MR are of interest. These include, but
are not limited to:
=== Information Presentation ===
- Mediated and diminished reality
- Multisensory rendering, registration, and synchronization
- Photorealistic and non-photorealistic rendering
- Real-time and non-real-time interactive rendering
- Visual, aural, haptic, and olfactory augmentation
=== Input ===
- Acquisition of 3D video and scene descriptions
- Calibration and registration (of sensing systems)
- Location sensing technologies (of any kind, including non-real-time)
- Projector-camera systems
- Sensor fusion
- Smart spaces
- Touch, tangible and gesture interfaces
- Video processing and streaming
- Visual mapping
- Wearable sensors, ambient-device interaction
=== Output ===
- Display hardware, including 3D, stereoscopic, and multi-user
- Live video stream augmentation (e.g., in robotics and broadcast)
- Wearable actuators and augmented humans
- Wearable and situated displays (e.g., eyewear, smart watches,
pico-projectors)
=== User Experience Design ===
- Collaborative interfaces
- Technology acceptance and social implications
- Therapy and rehabilitation
- Usability studies and experiments
- Virtual analytics and entertainment
- VR simulations of AR/MR
== Human Performance and Perception ==
- Interaction techniques
- Learning and training
- Multimodal input and output
- Perception of virtual objects
=== System Architecture ===
- Content creation and management
- Distributed and collaborative architectures
- Online services
- Real-time performance issues
- Scene description and management issues
- Wearable and mobile computing
=== Applications ===
- Architecture
- Art, cultural heritage, education and training
- Automotive and aerospace
- Entertainment, broadcast
- Industrial, military, emergency response
- Health, wellbeing, and medical
- Personal information systems
- Visual effects / video processing
The Poster Chairs can be reached via [log in to unmask]
**The ISMAR 2017 Posters Chairs **
Ferran Argelaguet
Inria, France
Yuta Itoh,
Keio University, Japan
Stefanie Zollmann
University of Otago, New Zealand
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