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Designing Crowd-powered Creativity Support Systems

Workshop at CHI'19, Glasgow, Scotland, UK
May 4th, 2019

https://dc2s2.github.io/2019/

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Submission of position papers: February 12th, 2019
Notifications: March 1st, 2019
Workshop date: Saturday, May 4th, 2019

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CALL FOR PAPERS
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Supporting creativity has been considered as one of the grand challenges in Human Computer Interaction (HCI). Given the inherent emphasis of crowdsourcing in collecting insights rapidly, inexpensively and accurately, crowdsourcing has been suggested as a key approach for supporting creativity.

In this full-day workshop, we will design new crowdsourcing systems and concepts for supporting creativity. The workshop consists of discussions of ideas and hands-on brainstorming sessions in groups. The workshop allows for participants to bring forward their ideas, designs and practical experiences in the field of supporting creativity through crowdsourcing. Our intention with this workshop is to bring researchers together to form future cross-boundary collaborations and to kick-start future joint research endeavors. The workshop activities will support participants to work together to ideate and design new applications and interfaces for supporting creative work with the crowd.

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TOPICS OF INTEREST
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Involving the crowd in a creative process leads to several fundamental challenges. Crowd-powered creativity support systems operate in a space in which there is no right answer to a task. Research has shown that in situations without a ground truth, ambiguous results are still valuable. Subjective tasks are, however, prone to cheating. How can the quality of crowdsourcing results be assessed in such a divergent thinking setting? What forms of collaboration are useful and helpful in crowd settings? What incentives other than extrinsic motivation could be given to crowdworkers to participate in creative tasks? How will automation (Machine Learning and Artificial Intelligence) and human agents collaborate in creative tasks?

As creativity can be an attribute of individuals or teams, we center the workshop around the following two themes as a broad estimate of the type of system designs that we hope to stimulate with the workshop: augmenting the individual, and supporting group collaboration.

Augmenting the individual's creativity and cognition with the crowd:

  *   Interfaces and software for supporting peak-productive moments ("bursts") of an individual's creativity with the collective intelligence of the crowd
  *   Preventing cognitive overload of the individual: Evaluating the quality of contributions from the crowd and helping explore the space of solutions contributed by the crowd

Supporting the creative work of small and large groups with the crowd:

  *   Determining levels of collaboration to prevent early fixation of the group without limiting the quality through feedback
  *   Dynamically guiding crowd efforts based on task needs, worker profiles, etc.
  *   Automating repetitive tasks in group ideation

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PARTICIPATION AND SUBMISSION
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Supporting creativity with technology is inherently exploratory and transdisciplinary. We therefore welcome a diverse set of members from the research community and industry, from fields, such as, but not limited to, Communication and Social Science, legal studies, Sociology, Psychology, Economics, Computer Science, and Human-Computer Interaction, and others. The workshop is open to a broad audience to stimulate the workshop participants by exposure to new points of views from different disciplines.

  *   Participants are invited to submit original contributions in the form of vision and position papers (max. 4 pages) on potential applications and unsolved challenges. We specifically encourage the participants to share their ideas for projects to facilitate the hands-on brainstorming session in the workshop.
  *   The review of submissions will follow a juried process (see chi2018.acm.org/selection-processes).
  *   Submissions will be selected based on their relevance to the workshop themes, and the originality and novelty of the submitted ideas.
  *   Submissions should follow the ACM SIGCHI Extended Abstracts format.
  *   Manuscripts should be submitted as email attachments in pdf format to the workshop co-chairs at [log in to unmask]<mailto:[log in to unmask]>, by February 12, 2019.
  *   At least one author of each accepted paper must attend the workshop.
  *   All workshop participants must register for both the workshop and for at least one day of the CHI'19 conference.

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WORKSHOP ORGANIZERS
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Jonas Oppenlaender, Center for Ubiquitous Computing, Universty of Oulu, Finland
Maximilian Mackeprang, Human-Centered Computing Lab, Freie Universität Berlin, Germany
Abderrahmane Khiat, Human-Centered Computing Lab, Freie Universität Berlin, Germany
Maja Vuković, Thomas J. Watson Research Center, Yorktown Heights, NY, USA
Jorge Goncalves, Interaction Design Lab, University of Melbourne, Australia
Simo Hosio, Center for Ubiquitous Computing, University of Oulu, Finland

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CONTACT
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Web: https://dc2s2.github.io/2019/

Email: [log in to unmask]<mailto:[log in to unmask]>



--
Jonas Oppenlaender
Doctoral student
Center for Ubiquitous Computing
University of Oulu, Finland
[log in to unmask]<mailto:[log in to unmask]>
http://jonaso.de - http://ubicomp.oulu.fi

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