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Date: Tue, 26 Jul 2016 11:25:05 +0200
Reply-To: Barbara Rita Barricelli <[log in to unmask]>
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From: Barbara Rita Barricelli <[log in to unmask]>
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-------------------
2nd Call for Papers
-------------------
CoPDA 2016
4th International Workshop on Cultures of Participation in the Digital 
Age: From "Have to" to "Want to" Participate
https://homes.di.unimi.it/cslab/copda2016/
Oct 23, 2016 - Gothenburg, Sweden
In conjunction with NordiCHI 2016 (http://www.nordichi2016.org/)

--------
Overview
--------
The workshop will address the theme "Game-Changing Design" of 
NordiCHI'2016 by focusing on creating customized design solutions that 
aim at offering new opportunities for change by enabling us to become 
the critical thinkers and creators of the future. By shifting the design 
focus toward solutions more oriented to human domain problems will 
enable designers to understand challenging subjects and offering 
solutions empowering users to develop critical thinking skills, grow 
their ideas, and make their own creations.
To achieve these objectives, the perception of what the design really is 
cannot only consider technological innovations but needs to rely on new 
ways of user contributions by facilitating the collaborative engagement 
of ordinary individuals in the voluntary, creative, communal, regular, 
non-commercial production of intellectual and cultural goods. Cultures 
of participation need to be supported by the design of digital networked 
environments through traditional and innovative technical 
infrastructures. The existence of the Internet (specifically the Web 2.0 
architecture) and novel solutions in the field of the Internet of Things 
(IoT), service-oriented architectures (SOA) and other related technical 
infrastructures facilitate the conditions to support the active 
contributions and collaboration without relying on external motivation, 
job requirements, curricula, etc.
The main challenge for cultures of participation to succeed is that 
people must be intrinsically motivated to participate (e.g., being 
motivated by acquiring social capital rather than economic gains). The 
workshop will explore socio-technical approaches able to empower users 
to ask the right questions, define specific problems, and design their 
own solutions. The desire of users to be the architects of their own 
products and services is based on the study of solutions able to 
combine: (1) sustainable HCI; (2) novel interfaces; (3) familiar 
technology in new contexts or novel technology in known contexts; (4) 
socio-technical investigations; (5) self-directed learning; and (5) 
modding (highly modifiable games). The workshop will explore the working 
hypothesis that the active participation in the design and development 
of products, processes, policies, and cultures will provides user with 
important experiences as they are working towards their goals.
Through the investigation of new modalities the workshop will aim at 
understanding
- how users' skills can be enhanced with active participation;
- how users can take charge of their responsibility and capability for 
improving their work, learning and personal environments;
- how empirical methods for studying and identifying failures and 
successes (e.g. Wikipedia, open source software, Lego);
in order to create foundations for game-changing design.

-------------------
Topics and Keywords
-------------------
Topics included are (but not limited to):
- How to design and create socio-technical environments in which people 
"want" to participate rather than "have to" participate?
- How to analyze failure stories where students/people felt they "had 
to" learn, work, and collaborate?
- How to create environments with a "low threshold-high ceiling" 
architecture?
- How to support human-work interaction (supported by computers) and not 
only human-computer interaction (so people can focus on their tasks 
rather than on the use of computer systems)?
- How to find a better balance between "curriculum-driven learning" 
(often experienced as "have to") and "self-directed learning" (often 
done as "want to")?
- How to foster and focus on intrinsic motivation (rather than extrinsic 
forces)?
- How to support meta-design to give control to learners, workers, 
designers, and citizens?
- How to encourage citizen science?
- How to support "modding" (highly modifiable games) that makes players 
become engaged in play and learning?

Keywords:
Cultures of Participation; "Want to" participate; Self-directed 
learning; Modding; End-User Development; Meta-design; Collaborative 
Design; Co-creation; Makers Culture.

-----------
Submissions
-----------
Authors are invited to submit a 4-page position paper in Springer LNCS 
format: https://www.springer.com/computer/lncs?SGWID=0-164-6-793341-0.
The papers can be submitted at: 
https://easychair.org/conferences/?conf=copda2016
All papers will be peer-reviewed by at least two members of the Program 
Committee.

---------------
Important dates
---------------
- Aug 25th: Submission deadline for position papers
- Sep 3rd: Notification of acceptance
- Sept 16th: Early registration deadline
- Oct 23rd: CoPDA 2016 workshop

--------------------
Organizing Committee
--------------------
Barbara Rita Barricelli (UniversitÓ degli Studi di Milano, Italy)
Gerhard Fischer (University of Colorado, Boulder, USA)
Daniela Fogli (UniversitÓ degli Studi di Brescia, Italy)
Anders M°rch (University of Oslo, Norway)
Antonio Piccinno (UniversitÓ degli Studi di Bari, Italy)
Stefano Valtolina (UniversitÓ degli Studi di Milano, Italy)

--------------------
Program Committee
--------------------
Jose Abdelnour-Nocera (University of West London, United Kingdom)
Federico Cabitza (UniversitÓ degli Studi di Milano-Bicocca, Italy)
Pedro Campos (University of Madeira, Portugal)
Torkil Clemmensen (Copenhagen Business School, Denmark)
Alma Leora CulÚn (University of Oslo, Norway)
Simone Diniz Junqueira Barbosa (PUC-Rio, Brasil)
Monica Divitini (Norwegian University of Science and Technology, Norway)
Gabriella Dodero (Free University of Bozen-Bolzano, Italy)
Pňl Fugelli (University of Oslo, Norway)
Rosella Gennari (Free University of Bozen-Bolzano, Italy)
Teemu Leinonen (Aalto University, Finland)
Arminda Guerra Lopes (Instituto PolitÚcnico de Castelo Branco, Portugal)
Jo Herstad (University of Oslo, Norway)
Per Hetland (University of Oslo, Norway)
Johan Lundin (University of Gothenburg, Sweden)
Panos Markopoulos (TU Eindhoven, The Netherlands)
Alessandra Melonio (Free University of Bozen-Bolzano, Italy)
Marisa Ponti (University of Gothenburg, Sweden)

For any further information, please contact [log in to unmask]

-- 
*Barbara Rita Barricelli, PhD*
Research Fellow
Department of Computer Science
UniversitÓ degli Studi di Milano, Italy
http://www.barricelli.net

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