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From:
Nico Macdonald <[log in to unmask]>
Reply To:
Nico Macdonald <[log in to unmask]>
Date:
Fri, 17 May 2002 18:48:17 +0100
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========================================================================
 DIS2002 - DESIGNING INTERACTIVE SYSTEMS         *** 25-28.June.02 ***
------------------------------------------------------------------------
 "Serious reflection on designing interactive systems"
------------------------------------------------------------------------
  Advance programme. Early bird rates close 25 May.
------------------------------------------------------------------------

The British Museum, London
http://www.sigchi.org/DIS2002/

Interactive systems are increasingly embedded in the ways we live and
work. Technical boundaries are evolving in many directions, from design
in the small -- the products that individuals use -- to design in
The large -- socio-technical systems that groups and communities use.
Yet even experienced organisations are only now beginning to understand
the skills, resources, and processes needed to produce results that
Respond to people's needs and desires. Improving our understanding
of the processes of designing, and assessing the quality of interactive
Devices and systems have become key success factors in business.
How can we move in new design directions? How can we gain insight into
users' needs? Who must participate in the design process? What makes
our designs successful?

DIS2002 aims to bring together all dimensions of design in a single
conference. Together, we will confront the challenge of designing
interactive systems that successfully meet users' needs and delight
the people who use them. As with the previous DIS conferences, the
goal of DIS2002 is to better understand the practice of designing
interactive systems and how it can be improved. DIS2002 will extend
our collective knowledge by sharing experiences of what works and how
the highest quality results can be achieved.

Join us, with some of the best minds in your profession, for three
days of discussion, debate, and inspiration in London, one of Europe's
premier locations for design.


========================================================================
 Highlights
------------------------------------------------------------------------
 * Interviews with Interaction Designers
   The Design Council presents: Bill Moggridge

   A British designer who is most famous in Silicon Valley, Moggridge
   has lead industrial design into the computer age, shaping laptops
   and handhelds but most importantly, identifying a new design
   discipline required of product designers: 'interaction design'.

--
 * Teaching interaction design
   Pelle Ehn, Gillian Crampton Smith, John Maeda

   Three leading educators describe the new programs they have created
   to educate the future interaction designer.

--
 * Learning interaction design
   Joy Mountford

   At Apple Computer, Joy encouraged design schools to take on
   interdisciplinary design projects by sponsoring contests. Joy will
   be joined by former students from Rhode Island School of Design,
   The Royal College of Art, MIT and Stanford. They will reflect on
   their education and careers.

--
 * Exhibit tour
   Ben Fry

   Joined by a panel of young designers, Ben Fry will discuss the
   DIS exhibits and the variety of prospects and challenges facing
   design. This panel will be followed by an extended break during
   which the exhibits will be available for their last showing.

--
 * London tour
   Nico Macdonald

   On Thursday evening we will take a tour of London Design offices.
   Nico Macdonald and a panel of local designers will describe the
   design scene in London, placing it in a global and post-dotcom
   crash context, and discuss what to watch for on the tour.

--
 * Design probes
   Fiona Raby and Tony Dunne

   With their provocative installations and writings, Dunne and Raby
   have challenged a generation of designers to re-think our
   relationships with technology.

--
 * Design problems
   Tom Moran

   The field of human-computer interaction had its genesis at Xerox
   PARC, where Tom and others invented a new discipline. With his
   training in architecture, he is uniquely positioned to give us the
   history of a new kind of design. What problems did HCI solve?
   What new design disciplines need to be developed to solve the new
   problems?

========================================================================
Program
------------------------------------------------------------------------
Speakers
------------------------------------------------------------------------
 * Bill Moggridge
   IDEO, USA

   A principal and founder of IDEO, the Palo Alto-based design
   consulting firm, Bill Moggridge pioneered user interface design as
   a discipline to be an integrated part of product development, and
   coined the term Interaction Design. He formed Moggridge Associates
   in London in 1969. In the early 1980s, he designed the acclaimed
   GriD Compass, the first truly portable computer. Moggridge has
   taught at the Royal College of Art, Stanford University, and the
   London Business School. In 1998, he became a Fellow of the London
   Institute and Royal Designer for Industry.

--
 * Tony Dunne and Fiona Raby
   Royal College of Art, UK

   Senior research fellows and founding members of the Computer Related
   Design Research Studio at the Royal College of Art, London, Fiona
   Raby and Tony Dunne lead the Critical Design Unit. They are also the
   principals of Dunne + Raby, a creative design partnership established
   in 1994 to explore the relationship of industrial design, architecture
   and electronic media through a combination of academic research and
   practical commissions.

--
 * Tom Moran
   IBM, USA

   A Distinguished Engineer at IBM's Almaden Research Center in
   San Jose, Tom Moran was formerly Principal Scientist at Xerox PARC,
   and the founding Director of EuroPARC in Cambridge. His early
   work with Stu Card and Allen Newell on the theoretical foundations
   of human-computer interaction lead to their seminal book, The
   Psychology of Human-Computer Interaction, in 1983. He has developed
   several analysis tools and theoretical frameworks for HCI, from task
   mapping to design rationale. He has also developed several innovative
   interactive systems to aid informal working, from idea-organising
   hypertext to media spaces to electronic and physical walls.

------------------------------------------------------------------------
Sessions
------------------------------------------------------------------------
Augmented Education
 * "...a load of ould Boxology!" [Ferris]
 * Design of an Interactive System for Group Learning Support
   [Sugimoto]
 * A Group Game Played in Interactive Virtual Space
   -- Design and Evaluation [Stromberg]
 * Design of a 3D Interactive Math Learning Environment [Elliot]
 * Community Design of Community Simulations [Rosson]

--
Perspectives
 * The Enigmatics of Affect: A Usability Study [Sengers]
 * From User to Character: An Investigation into User-descriptions
   in Scenarios [Nielsen]
 * Abstract Information Appliances: Methodological Exercises
   in Conceptual Design of Computational Things [Hallnas]
 * Form is Function [Westerlund]
 * How Does the Design Community Think About Design? [Atwood]

--
Tools
 * Cubby+: Exploring Interaction [Frens]
 * Forming Interactivity: A Tool for Rapid Prototyping of Physical
   Interactive Products [Avrahami]
 * Designing for Serendipity: Supporting End-User Configuration
   of Ubiquitous Computing Environments [Newman]
 * Simplifying Video Editing Using Metadata [Casares]
 * Pervasive Healthcare Systems [Bardram]

--
Reflecting on Practice
 * Innovation in Extremis: Evolving an Application for The
   Critical Work of Email and Information Management [Bellotti]
 * The Roads Not Taken: Detours and Dead Ends on the Design Path
   of Speeder Reader [Back]
 * Sawasdichai User Purposes and Information-seeking Behaviors
   in Web-based Media: A User-centered Approach to Information
   Design on Websites [Sawasdichai]
 * Improving the Design of Business and Interactive System Concepts
   in a Digital Business Consultancy [Anderson]
 * Technology Choice as a First Step in Design: The Interplay of
   Procedural and Sensemaking Processes [Bergman]

--
Home and Neighbourhood
 * Pools and Satellites -- Intimacy in the City [Battarbee]
 * Of Maps and Guidebooks: Designing Geographical
   Technologies [Brown]
 * Practical Strategies for Integrating a Conversation Analyst
   in an Iterative Design Process [Woodruff]
 * Pattern-based Support for Interactive Design in Domestic
   Settings [Crabtree]
 * Notes Towards an Ethnography of Domestic Technology [Blythe]

--
Objects in Space
 * But how, Donald, tell us how? [Djajadiningrat]
 * Wear, Point and Tilt [Fallman]
 * MessyDesk and MessyBoard: Two Designs Inspired by the Goal
   of Improving Human Memory [Fass]
 * ComTouch: Design of a Vibrotactile Communication Device [Chang]
 * All Robots Are Not Created Equal: The Design and Perception
   of Humanoid Robot Head [DiSalvo]

------------------------------------------------------------------------
Panels
------------------------------------------------------------------------
 * Education
   John Maeda, MIT Media Lab, USA
   Pelle Ehn, School of Arts and Communication, Malmo, Sweden
   Gillian Crampton Smith, Interaction Design Institute Ivrea, Italy

--
 * Design Students
   Convened by S. Joy Mountford, IDbias, USA

--
 * Design Exhibition
   Convened by Ben Fry, MIT Media Lab, USA

--
 * Design Open House
   Convened by Nico Macdonald, Spy, UK

------------------------------------------------------------------------
Tutorials (All one day, Tuesday 25th, location British Museum)
------------------------------------------------------------------------
 * Cross-Cultural User-Interface Design for Work, Home, and On the Way
   Aaron Marcus, Aaron Marcus and Associates

--
 * Collecting and Incorporating User Requirements into Design Solutions
   Kathy Baxter and Catherine Courage, Oracle Corporation

--
 * Scenario-Based Usability Engineering
   Mary Beth Rosson and John M. Carroll, Virginia Tech

--
 * Handheld Usability
   Scott Weiss, Usable Products Company

------------------------------------------------------------------------
Workshops (Both one day, Tuesday 25th, location City University)
------------------------------------------------------------------------
 * Co-Design in Practice
   Mark Hicks and Geraldine Fitzpatrick, Sapient

--
 * Look Mama, with Hands!
   Tom Djajadiningrat and Jacob Buur, University of Southern Denmark,
   Margot Brereton, University of Queensland

------------------------------------------------------------------------
Postgraduate Symposium
------------------------------------------------------------------------
The Postgraduate Symposium is a closed session that allows
postgraduate students from a range of disciplines to explore their
interests in the design of interactive systems and get feedback on
their research from their peers and a panel of established researchers.
Participants have been invited on the basis of submissions describing
their research work.

------------------------------------------------------------------------
Interactive Thread
------------------------------------------------------------------------
The Interactive Thread is a participatory design experiment for
DIS2002. At the end of each session, we will ask members of the
audience to participate in different design activities derived from
some of the many disciplines that make up the conference. The
Interactive Thread has three goals: to help DIS2002 participants to
meet new people, to learn new design strategies and to contribute their
own design expertise. At the end of the conference, we will present
the final design: come to DIS2002 to see the result!

------------------------------------------------------------------------
Exhibit
------------------------------------------------------------------------
As part of the committee's commitment to making DIS a more interactive
conference and to help the attendees shape their own conference
experience, this year's DIS conference will be featuring a new
exhibition space. The exhibition space allows DIS attendees to enjoy
an interactive experience with novel and inspiring interaction
techniques and tools. The exhibits will give you hands on interactive
contact with conference submissions. In addition, there will also be
tools to allow the attendee to participate and comment on the program
itself during the conference.

========================================================================
Registration
------------------------------------------------------------------------
You can register for DIS2002 online at:

http://www.sigchi.org/DIS2002/registration/

where you can also download a registration form that can be completed
offline and posted to us.

Conference Fees         Early fee*    Late fee
Member Conference       £450          £575
Member Tutorials        £210          £245
Member Workshops        £70           £80
Non-Member Conference   £500          £620
Non-Member Tutorials    £245          £280
Non-Member Workshops    £80           £90
Student Conference      £100          £100
Student Workshops       £50           £50

Member discounts are available to British HCI Group, ACM/SIGCHI
and DRS members.
*Please note early fees apply up to and including 25 May 2002.

------------------------------------------------------------------------
Accommodation
------------------------------------------------------------------------
The conference fees do not include hotel accommodation. Preferential
rates and room blocks have been negotiated. Further information about
these hotels, and other non-reserved hotels, can be found at the URL
below. Bookings must be made through the conference office to obtain
these rates. A non-refundable deposit equivalent to one night's
accommodation is payable to guarantee your hotel reservation. This
payment must be made by credit card. The balance of payment, including
second and subsequent nights and any incidental costs, must be made
directly to the hotel on departure.

http://www.sigchi.org/DIS2002/accommodation/

------------------------------------------------------------------------
The venue
------------------------------------------------------------------------
The British Museum is located in Central London within easy reach
of train, Underground, and bus transportation. The Museum was founded
in the Eighteenth Century and has recently received its most
thorough-going renovation. The famed circular Reading Room in the
Museum's Great Court, which had been the hub of the British Library,
was rebuilt and the book stacks that surrounded it were removed to the
new Library near London's St Pancras Station, while the Court was
covered by a domed glass roof. The project was conceived and overseen
by Foster and Partners and included the creation of a conference centre
underneath the Great Court, where DIS2002 will take place.

========================================================================
Sponsors
------------------------------------------------------------------------
Sponsored by ACM's Special Interest Group on Computer Human Interaction
(ACM SIGCHI), in cooperation with the British Computer Society HCI Group
and the Design Research Society

http://www.acm.org/
http://www.bcs-hci.org.uk/

--
Gold sponsor

Sun Microsystems Research
http://research.sun.com/

--
Silver sponsors

City University London - Centre for Human Computer Interface Design
http://www-hcid.soi.city.ac.uk/
Design Council
http://www.designcouncil.org.uk/
IBM
http://www.ibm.com/
Microsoft Research
http://research.microsoft.com/

------------------------------------------------------------------------
Conference office
------------------------------------------------------------------------
Meeting Point Conferences
The Coach House, 21 St John's Road
Richmond, Surrey
TW9 2PE, United Kingdom

mailto:[log in to unmask]
+44 (0)20 8332 2600

========================================================================
 Join the DIS2002-NEWS low volume mailing list for periodic updates on
 Designing Interactive Systems 2002:

 mailto:[log in to unmask]

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