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Subject:
From:
Carlo Giovannella <[log in to unmask]>
Reply To:
Carlo Giovannella <[log in to unmask]>
Date:
Fri, 16 Jan 2015 16:41:03 +0100
Content-Type:
text/plain
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=========================================================
Focus section on
"Innovative Designs with Social, Mobile and Wearable Technologies for 
Creative Teaching and Learning"

to be published at the
Interaction Design and Architecture(s) Journal (IxD&A)
(ISSN 1826-9745, eISSN 2283-2998)
=========================================================

Guest Editors:
---------------------------------------------------------
• Ilona Buchem, Beuth University of Applied Sciences Berlin, Germany
• Isa Jahnke, Umeå University, Sweden
• Yishay Mor, P.A.U. Education, Spain
• Dimitris Apostolou, University of Piraeus, Greece

==========================================================
Important dates:
----------------------------------------------------------
• Abstract submission: 31 January 2015
• Deadline: 28 February 2015
----------------------------------------------------------
Other important dates:
• Notification to the authors: 30 March 2015
• Camera ready paper: 20 April 2015
• Publication of the focus section: May 2015

===========================================================
Theme and Aims of the Focus Section
-----------------------------------------------------------

The focus section is devoted to the innovative uses of social, mobile 
and wearable technologies for teaching and learning. Specifically, this 
special issue will explore designs for teaching and designs for learning 
aiming at enhancing creative teaching and learning with social, mobile 
and wearable technologies. Creative teaching and learning in this 
context means teaching and learning how to be creative as well as 
teaching and learning through creative practice. In other words, we are 
interested both in the advancement of teaching practice that promote 
learners’ creativity, and design practices that promote teachers’ 
creativity. The aim of this focus section is to review and critique 
examples of current innovative designs, discuss emerging principles and 
theoretical frameworks which are reflected in these examples, and 
identify opportunities for future innovations for creative teaching and 
learning with social, mobile and wearable technologies.
The emphasis on creative teaching and learning results from the 
observation that fostering creativity is still a underexposed aspect 
when it comes to designing technology-enhanced learning - TEL. While a 
great number of TEL designs focus on enhancing efficiency, mastery, 
reflection or even social interaction, there are yet few examples of TEL 
designs explicitly addressing creative teaching and learning. This 
special issue aims at encouraging researchers, designers and educators 
to reflect on how their designs may already enhance creativity as well 
as to give creativity a more prominent role when designing, implementing 
and evaluating technology-enhanced learning in the future. Specifically 
in context of this special issue, the focus is in exploring the 
possibilities of social, mobile and wearable technologies for fostering 
creative teaching and learning.
The understanding of creativity underlying this special issue is based 
on the socio-cultural concept of creativity, which shifts the attention 
from unique, great creators and revolutionary creations to ordinary 
creators and creativity of everyday life. This concept of creativity 
includes such notions as “connective, social activity”, “collaborative 
creativity”, ”making something new, something valuable or useful for a 
particular group”, “making something novel in a given context”, or as 
“connecting with others, sharing and putting together ideas and 
artifacts to create something novel from the creator’s perspective in a 
particular context”. These approaches emphasize the importance of 
creativity for the engagement with social and physical environment, 
active and meaningful participation. We acknowledge the affinity of this 
conceptualisation of creativity to notions of design and learning design 
and welcome submissions that explore this connection.
Social, Mobile and wearable technologies (and particularly the link 
between them) offer new opportunities for innovative technology-enhanced 
teaching and learning practice, including connective, social and 
collaborative forms of creativity in specific contexts. However, there 
may be a gap between technological and pedagogical innovation. As 
innovative uses of emerging technologies, including social, mobile and 
wearable technologies, results from creative process, taking place in 
communities, embedded in networks of social relations, we believe that 
there is a need to discuss how pedagogical innovation can be achieved by 
designs for teaching and designs for learning supported by social, 
mobile and wearable technologies. Innovation may be considered in terms 
of the transformation of the existing (educational) practice. The aim of 
this focus section is to discuss if and how innovation, not per se but 
in view of specific needs of diverse learner groups, may be supported 
the application of social, mobile and wearable technologies for creative 
teaching and learning.

---------------------
Topics of Interests
---------------------

We invite different types of contributions including empirical research, 
conceptual models, theory building, innovative methodologies and 
applications, design narratives, patterns and scenarios and position 
papers. Topics to be discussed include (but are not limited to) the 
following:

• Theoretical frameworks and approaches to enhancing creative teaching 
and learning with social, mobile and wearable technologies
• Instructional designs for teaching and learning with social, mobile 
and wearable technologies
• Methodologies for designing and evaluating creative teaching and 
learning with social, mobile and wearable technologies
• Innovative applications of social, mobile and wearable technologies in 
practice for fostering creative teaching and learning
• Innovative social, mobile and wearable user interfaces for creativity 
including concepts and products
• Design narratives, patterns, principles and scenarios of creative 
teaching and learning with social, mobile and wearable technologies
• Future visions for creative teaching and learning with social, mobile 
and wearable technologies including frameworks and methodologies.

All submitted abstracts and papers should include a framework that is 
helpful to reflect both designs for teaching and designs for learning. 
Specifically, submission for the special issue should include insights into:
• Theoretical perspective on the creativity concept and definition of 
creativity, including the understanding of creative teaching and learning;
• Theoretical perspective on the innovation concept and definition of 
innovation, including different dimensions of innovation in 
technology-enhanced learning;
• Theoretical underpinnings of learning, including definition and 
context of your contribution (e.g. higher education, schools, workplace 
learning, informal learning);
• The discussion about the role of the social, mobile and wearable 
technologies in supporting creative teaching and learning as well its 
links to innovation in TEL.

==========================================================
Submission procedure
----------------------------------------------------------
The manuscripts should be submitted either in .doc or in .rtf format.

All papers will be blindly peer-reviewed by at least two reviewers.
Authors are invited to submit a 8-14 pages paper
(including authors' information, abstract, all tables, figures,
references, etc.).
The paper should be written according to the IxD&A authors' guidelines
->http://www.mifav.uniroma2.it/inevent/events/idea2010/index.php

==========================================================
Authors' guidelines
----------------------------------------------------------
Link to the paper submission page:
http://www.mifav.uniroma2.it/idea2010/login.php (when submitting the
paper please choose Domain Subjects under: "IxD&A special issue:
'Peer-to-Peer Exchange and the Sharing Economy')

More information on the submission procedure and on the characteristics
of the paper format can be found on the website of the IxD&A Journal
where information on the copyright policy and responsibility of authors,
publication ethics and malpractice are published.

For scientific advices and for any query please contact the guest-editors:

• buchem[at]beuth-hochschule.de

marking the subject as: IxD&A focus section on: 'Innovative Designs with 
Social, Mobile and Wearable Technologies for Creative Teaching and 
Learning'.


/==========================================================//
//This focus section is included in the special issue on://
//“Peer-to-Peer Exchange and the Sharing Economy: Analysis, Designs, and 
Implications”//
//co-guest edited by://
//• John M. Carroll, Pennsylvania State University, USA//
//• Victoria Bellotti, Palo Alto Research Center, USA//
//==========================================================/

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