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Thu, 16 May 2013 15:27:43 +0200
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CALL FOR PARTICIPATION
TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI) 2014
February 16-19, 2014 in Munich, Germany
http://tei-conf.org/

PAPERS

Important Dates

	• August 01, 2013, 11:59 pm PST: Papers Submission Deadline
	• October 21, 2013: Papers Notification of Acceptance
	• November 22, 2013: Submission Deadline for Camera Ready Version

The work presented at TEI focuses on physical interaction with computing technology and addresses design challenges, theories, experiences, systems, and new developments. The intimate size of this single-track conference provides a unique forum for exchanging ideas and presenting innovative work through talks, interactive exhibits, demos, hands-on studios, posters, art installations and performances.

Research on tangible, embodied and embedded interaction has gained substantial visibility and activity over the past decade, under many different names and research topics and disciplines, including tangible interfaces, graspable interfaces, physical computing, tangible interaction, IT product design, appliance design and interactive spaces. It has also been associated with larger research areas, including mixed, virtual, and augmented reality and ubiquitous and pervasive computing. TEI brings together this emerging field, providing a meeting ground for the diverse communities of research and practice - from computing, hardware, and sensor technology, to HCI, interaction design and CSCW, to product and industrial design and interactive arts. We invite submissions from all of these perspectives: theoretical, conceptual, technical, applied, or artistic. The conference is designed to provide appropriate presentation forms for different types of contributions. Accepted submissions of all types will be included in the Proceedings as papers and will be integrated within the single-track conference. Interdisciplinary submissions are particularly welcome.

Suggested Topics

Authors are invited to submit high-quality work detailing original research that contributes to advancing this rapidly developing field. Appropriate topics include but are not limited to:

	• Tools to rapidly develop tangible, embedded and embodied user experiences
	• Case studies and evaluations of working deployments
	• Analysis of key challenges and proposals of research agendas
	• Relation of tangible and embedded interaction to other paradigms
	• Programming paradigms and tools, toolkits, software architectures
	• Novel interactive uses of sensors+actuators, electronics+mechatronics
	• Design guidelines, methods, and processes
	• Novel application areas, innovative systems, industrial applications
	• Theoretical foundations, frameworks, and concepts
	• Philosophical, ethical & social implications
	• Interfaces specific in form and context to particular cultures
	• Advantages, weakness, affordances of tangible, embedded and embodied interaction
	• Learning from the role of physicality in everyday environments
	• Embodied interaction, movement, and choreography of interaction
	• Organic User Interfaces: flexible, non-flat or actuated display interfaces
	• Role of physicality in human perception, cognition and experience
	• Teaching experiences, lessons learned, and best practices
	• Standardization, production, and business applications

Papers may be 2, 4 or 8 pages long in the two-column ACM SIGCHI format. They must be in PDF file format. Regardless of length, a paper may be presented as a poster, talk or demo. Length must match the contribution, and the same general criteria hold for all papers. All papers will undergo the same review process and be published in the same way.
All work – both papers and optional video illustrations – must be submitted electronically via the TEI 2014 Precision Conference site. During submission, authors may propose the presentation format that they feel best suits their contribution, which may include multiple presentation forms. The available formats include:
	• Poster
	• Demo
	• Talk
Please do consider the most appropriate presentation format for your work. TEI particularly encourages demonstrations and installations by publishing their descriptions in the full conference proceedings. 
There will be a second submission opportunity for work in progress until November 21st. Selected works will be presented during dedicated poster sessions at TEI 2014 but are not published in the conference nor online proceedings.

One author of each accepted submission must register for the conference before the early registration deadline in order for the final paper
version to be published in the conference proceedings. Papers will be published in the ACM digital library. If you have further questions about Papers for TEI 2014, 
contact the Program Chairs Saskia Bakker, Lian Loke and Alexander De Luca at [log in to unmask]

SUBMISSION 

All work must be submitted electronically via the TEI 2014 Precision Conference site at

https://precisionconference.com/~tei

You will have to follow the guidelines regarding paper formats and submission at:

http://www.tei-conf.org/14/papers.php

STUDIOS

Important Dates

	• August 08, 2013, 11:59 pm PST: Proposal Submission Deadline
	• October 7, 2013: Proposal Notification
	• November 11, 2013: Camera Ready Version

TEI 2014 also invites proposals for studios to be held in multiple tracks on Sunday, February 16th, 2014. Successful studios offer hand-on experiences for conference attendees that merge design, art, and technology. Studios accommodate around 15 participants each and are open to anyone who has registered for the conference (additional fees might be required). Each Studio will be represented by a 4-page extended abstract that will be included in the Proceedings and published in the ACM Digital Library. Organizers are also encouraged to arrange for later publications of a studio's creative output.

Studios should encourage new and enriching perspectives on the field of tangible, embedded, and embodied interaction. Studios are an excellent opportunity for organizers to share their work with other professionals, engage in co-creation, and gain feedback to broaden the limits of their research experience. Studio topics can include (but are not limited to) the exploration of new tools, prototype design techniques, creative approaches to emerging and traditional trades, and research-oriented topics. We look forward to creative and original studios that will open attendees' minds to fresh and innovative experiences in the field!

Appropriate topics include but are not limited to:

	• Digital music and circuit bending
	• Unexpected design with chemical and basic elements
	• Intelligent fabrics, wearables and tailoring
	• Connections between computing and art craft
	• Smart tangibles
	• Innovative Sketching techniques
	• Toy design
	• Prototyping - from cardboard to 3D printing
	• New architecture design and models
	• Open (hardware & software) Design
	• or any other unexpected experience you are willing to share with us...

At least one author of each accepted submission must register for the conference before the early registration deadline. Non-registered authors can take part in the Studio, but won't be able to access the conference.

SUBMISSION 

All work must be submitted electronically via the TEI 2014 Precision Conference site at

https://precisionconference.com/~tei

You will have to follow the guidelines regarding paper formats and submission at:

http://www.tei-conf.org/14/studios_call.php


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