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Subject:
From:
Matthew Horton <[log in to unmask]>
Reply To:
Matthew Horton <[log in to unmask]>
Date:
Wed, 15 Mar 2006 08:44:09 -0500
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PAPER DEADLINE: 17th March 2006 - 23:59 GMT

Website address: http://www.fng2006.org

Fun 'n' Games 2006 (FNG2006) is a new style of conference where academics
and practitioners can interact together in a playful event that marries
the best of academic writing with the most innovative user experiences.
The conference, which takes place in Preston, UK between the 26th June
2006 and the 28th June 2006, breaks new ground by highlighting the
experience of the delegates.

The conference elicits contributions from designers, developers, and
researchers in computer games, experience design and fun. We are
particularly interested in contributions that cross the traditional
disciplines of human computer interaction and games design. There are
opportunities for participation in several streams, these include peer
reviewed academic and practitioner papers, posters, user experiences, and
not-for-profit work groups.

-----------------------------------

Work that addresses any aspect of Fun and Games will be considered, but we
particularly welcome contributions that address the following themes:

Designing (and implementing) for fun and games (theories applied to the
design of fun and games, storyboarding, prototyping, approaches to game
evaluation; case studies and exemplars of successful fun and games design
processes, in different settings)

Innovative fun and game interfaces (novel consoles, peripherals and input
devices: e.g., haptics and multi-modal interfaces).

Collaborative fun and games (new forms of socially-organised fun and
games).

Distributed and mobile fun and gaming (concepts and tools that exploit the
affordances of computational/technological mobility to facilitate non-co-
located play).

Conceptual approaches to fun and games (theoretical constructs and
frameworks for understanding fun and games: engagement and motivation,
narrative theory, optimal experience, flow).

Fun and games culture (the social ramifications of gaming on society, on
education and business; implications for social access and inclusion;
gaming sub-cultures; historical perspectives on fun and games).

Reflective studies of how fun can be packaged, evaluated and valued.
Design guidelines and heuristics for fun.

-------------------------------------

Important Dates

1st December - call for papers
17th March û deadline for papers
10th April û notification to authors of papers
31st March û booking opens
17th April û deadline for posters, user experiences and not for profit
work groups.
2nd May û notification to authors of posters, experiences and NFP work
groups
8th May - early booking deadline

------------------------------------

Paper Format and Length

Peer reviewed academic and practitioner papers should be significant
studies that demonstrate completed work. As a guide these will be around
six to eight pages in length. Publication templates will be available from
the website. Posters can represent early work and late breaking work and
are particularly well suited to students; submission in this category will
require a two to three page abstract of the work. User experiences are for
demonstrations of, and participation in, fun activities or gaming
experiences. Submissions in this category will comprise a one page
synopsis of the experience on offer as well as a single page abstract for
the proceedings. To encourage academic and practitioner debate, we offer a
chance for like minded individuals to organise work groups co-located with
the conference. Further details will be available on the website at
http://www.fng2006.org

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