CALL FOR PAPERS - EXTENDED DEADLINE + JOURNAL SPECIAL ISSUE
*** WORKSHOP ***
Evaluating Player Experiences in Location Aware Games
HCI 2008: Culture, Creativity, Interaction
1-5 Sept. 2008, Liverpool, John Moores University, UK
http://www.hci2008.org
Submission Deadline: July 14th, 2008
Journal Update:
Selected participants will be invited to submit a full version of their
paper to a special issue of Personal and Ubiquitous Computing.
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Location aware technologies such as widespread mobile computers and
varying location sensors open up a massive range of possibilities for
extending game playing into streets, buildings and even the rural
landscape. New and extended forms of location-aware games including
mobile or pervasive phone games, smart toys, role-playing games as well
as Mixed Reality (MR) games all demonstrate promising new forms of game
play. Substantial work has also gone into new game concepts,
sophisticated technology and viable business models. However, research
on the methodological issues of studying mobile player experiences,
pervasive game activity and ubiquitous interaction has become necessary.
Furthermore, there is also a need to explore the methodological issues
in the evaluation of the intertwined, mutually dependent dimensions
related to the usability and playability of location-based games.
This workshop will bring together researchers, practitioners, and
students with the objective of sharing knowledge, experience and ideas
so that the many user experience issues of location aware games can be
more thoroughly addressed.
We would like to invite papers to be submitted to this workshop that
focus on one or several issues of measuring player experience in
location-aware games including but not limited to:
* User interface design issues on multiple device types: from ideas to
guidelines and principals
* Devices and modalities, including tangible computing
* Appropriateness of existing HCI work to game interfaces e.g. task
analysis, heuristics, interviews and other methods
* Social dimensions of location gaming technologies, from non-player
participation to between player communication
* Theoretical issues related space, place and presence
* Contextual issues when designing and evaluating location aware games
* Using participatory design and probes in design and evaluation
* Game design patterns
*** SUBMISSIONS ***
Authors are invited to submit position or research papers of not more
than 4 pages, including tables, figures and references. Submissions will
be accepted to be presented in a talk or as a poster. Papers should
present original research or summarize experiences related to the above
mentioned workshop topics. All submissions should be made via the online
workshop paper submission system.
Paper submissions should adhere to the HCI 2008 style guidelines. The
respective templates may be found at:
http://www.cms.livjm.ac.uk/hci2008/documents/HCI_2008_Paper_Template.doc
Please include all author and contact information in your submission.
Unless clearly indicated otherwise, submission of a workshop
contribution implies permission for a publication on the workshop website.
*** IMPORTANT DEADLINES ***
Paper Submission: July 14th, 2008
Notification of Acceptance: End of July
*** POST WORKSHOP ***
We anticapte that selected authors will be invited to submit full versions
of their abstract to a special issue of Personal and Ubiquitous Computing.
*** Organising and Programme Committee ***
Rod McCall, Fraunhofer FIT, Germany (co-chair)
Barbara Grueter, Hochschule Bremen, University of Applied Sciences,
Germany (co-chair)
Anne-Kathrin Braun, Fraunhofer FIT, Germany (co-chair)
Lynne Baillie, Glasgow Caledonian University (UK) and FTW, Austria
Andrew Wilson, Blink, UK
Richard Wetzel, Fraunhofer FIT, Germany
Zachary O'Toups, Texas A&M University, USA
Joerg Niesenhaus, University of Duisberg-Essen, Germany
** Further Information ****
For more information contact Rod McCall ([log in to unmask])
or visit www.ipcity.eu
The workshop is being held in association with the EC funded IPCity and
PEACH projects.
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