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Subject:
From:
Lennart Nacke <[log in to unmask]>
Reply To:
Date:
Sun, 6 May 2012 01:13:47 -0400
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*We're honest and not saying this is due to popular demand, but simply
because we don't have enough submissions: Please submit your Game
Demos, WiPs, and student games to FNG2012 - It's going to be a great
conference!*

************* Fun and Games 2012 deadline for WiPs and Demos extended:
Final deadline May 21st, 2012 **************
*****************************************************************************************************************************************

Fun and Games 2012, September 4 - 6, 2012, Toulouse, France
http://FNG2012.org/
*Note also the Student Game Competition Deadline on May 31, 2012*
*Winning game will be honored in award ceremony on September 6th,
during the conference closing session*

*** Works-in-Progress: Extended deadline: May 21st, 2012 (5pm CET) ***

Work-in-Progress submissions are intended for presenting preliminary
results or work in progress. They are displayed as a poster at the
conference. During a special Poster Session, you will have the
opportunity to explain your work to other conference attendees.

- Work-in-Progress submissions should be submitted in the form of a
short paper of maximum of 2 pages (including figures and references).
- Work-in-Progress papers must be submitted in PDF format and
anonymised – please remove names and affiliations from the first page
and any other material that would allow authorship to be easily
identified by the reviewers.
- Work-in-Progress authors can also elect to submit an additional
video (.mpg, .avi, .wmv, .mp4, .mov, < 20 MB) to complement their PDF
submission.
- Submit WiPs at https://www.easychair.org/conferences/?conf=funandgames2012

*** Demonstrations: Extended deadline: May 21st, 2012 (5pm CET) ***

Demonstrations submissions are intended for presenting work that is
best experienced hands-on by letting conference attendees play with
it. Demonstrations promote and provoke discussions around the role of
digital play and computer gaming and invites contributions from
industry as well as research.

We encourage everyone (also authors of full and short papers) to do a
demonstration of their work if possible, because we want to make the
conference as interactive as we can. During the conference, a
demo-booth will be set-up where you can showcase your demonstration
work. During a dedicated demonstration session (at the same time as
the poster submissions) participants can visit and give your demo
their undivided attention. There will be plenty of time to show,
explain and discuss your work.

Demonstration should follow the ACM guidelines and styles. Download
the SIGCHI Papers Word Template or the LaTeX docs (to be found on the
ACM website) and submit as PDF via the conference submission system:
https://www.easychair.org/conferences/?conf=funandgames2012.

Demonstration submissions should be
- a maximum of 1 page (including figures and references).
- Demonstration authors can also elect to submit an additional video
(.mpg, .avi, .wmv, .mp4, .mov, < 20 MB) to complement their PDF
submission.


*** Student Game Design Competition Deadline: *May 31st*, 2012 (5pm CET) ***

Award ceremony on September 6th, during the conference closing session.

The Student Game Design Competition submissions should follow the ACM
guidelines and styles. Download the SIGCHI Papers Word Template or the
LaTeX docs (to be found on the ACM website) and submit as PDF via the
conference submission system:
https://www.easychair.org/conferences/?conf=funandgames2012.

- Submissions should be a maximum of 5 pages (including figures and references).
- Submissions must be submitted in PDF format and anonymised - please
remove names and affiliations from the first page and any other
material that would allow authorship to be easily identified by the
reviewers.
- Student design competition authors are highly encouraged to submit
an additional video (.mpg, .avi, .wmv, .mp4, .mov, < 20 MB) to
complement their PDF submission.

The Fun and Games Design Competition is open for students only:
Participants must prove that they are enrolled at a high school or
university during 2011 - 2012.

- Games will be assessed based on the PDF submitted, but a video of
the game, or any URL where the game can be downloaded from (include in
the PDF) will help the reviewers to assess the submission. If
accepted, it is expected that the authors can demonstrate their game
at the conference and a jury will judge the winner at the conference.
- Games have to be new, games from previous contests that already
received considerable media attention are not allowed to enter the Fun
and Games 2012 Game Design Competition.
- The games must be functional, meaning that people have to be able to
get to the player experience at the conference. However, a fully
finished game is not required, a playable demo/demo level is
sufficient.
- Before submitting a game, you must have obtained the permission of
all persons or entities having any rights in the game.
- Games that make use of art and audio assets not created by the game
authors are only eligible if they have the legal right to exhibit the
game as-is.

Practical information for accepted competition submissions:

- Authors of accepted submissions receive up to three free conference
student passes (excluding lunches and conference dinner).
- Participants will need to set up their game on September 4th,
anytime between 9am – 1pm. The jury will play the games from 2pm to
5pm. It is recommended to have authors present during the jury’s
playing session. From 5:30pm onwards, the game design competition will
be open for all visitors of the conference.
- Nominees are invited to participate in the demo sessions as well,
which will take place on September 5th.
- There will be four prices (best game (600€), two runner-up (250€
each) and the “small team award” (work by 2 students or less, worth
100€)). The prices will be offered as Amazon.com gift cards.
- The entries will be evaluated for visual arts, game play and innovation.
- The award ceremony for the game design competition will be held
during the closing ceremony on September 6th from 3:30pm-4:30pm. The
winners need to be present at the closing ceremony to receive their
price.

**** WiP and Demo Topics ****
 WiPs and Demos are solicited from, but not limited to the following topics:
  - Game theories, constructs, concepts and frameworks
  - Game design methods, principles and processes
  - Evaluating games & measuring player experiences
  - Serious games such as: games for special target groups such as
  children, elderly, people with special needs, etc., social games,
games for health
  - Persuasive aspects of games and play
  - Game interaction: Mobile games, pervasive games, tangible games,
multimodal games, exertion games
  - Innovation & technology: robots, smart toys, frameworks & engines,
sensors for games and play

**** WiP and Demos Contact ****
Lennart Nacke, UOIT, Canada, [log in to unmask]
Andrew Hogue, UOIT, Canada, [log in to unmask]
http://FNG2012.org/

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