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Subject:
From:
Teresa Romão <[log in to unmask]>
Reply To:
Teresa Romão <[log in to unmask]>
Date:
Fri, 17 Jun 2011 17:21:06 +0100
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=================================================================

ACE 2011: 8th Advances in Computer Entertainment Technology Conference
incorporating DIMEA 2011 (6th Digital Interactive Media Entertainment and
Arts Conference) In Cooperation with ACM and ACM SIGCHI Lisbon, Portugal

8-11 November, 2011

 

 <http://www.ace2011.org/> http://www.ace2011.org/

 

IMPORTANT DATES

 

 Late Breaking Results Submission Due: 24 June 2011

 Creative Showcase and Interactive Art Submission Due: 24 June 2011

 Tutorial Submission Due: 24 June 2011

 Game Competition Submission Due: 20 September 2011

 

 

=================================================================

 

As it reaches its 8th edition, ACE has become the leading scientific forum
for dissemination of cutting-edge research results in the area of
entertainment computing. Interactive entertainment is one of the most
vibrant areas of interest in modern society and is amongst the fastest
growing industries in the world. ACE 2011 will bring together leading
researchers and practitioners from academia and industry to present their
innovative work and discuss all aspects and challenges of interactive
entertainment technology, in a cool and stimulating environment.

 

ACE is by nature a multi-disciplinary conference, therefore attracting
people across a wide spectrum of interests and disciplines including
computer science, design, arts, sociology, anthropology, psychology, and
marketing. The main goal of ACE is to stimulate discussion in the
development of new and compelling entertainment computing and interactive
art concepts and applications. All ACE participants are encouraged to
present work they believe will shape the future, going beyond the
established paradigms, and focusing on all areas related to interactive
entertainment including:

 

 

Accessibility

Aesthetics

Affective Computing

Ambient Intelligence

Animation Techniques

Attentive technology

Augmented and Mixed Reality

Avatars and Autonomous Characters

Cross-media Entertainment

Cultural Computing

Digital Broadcasting/Podcasting

Digital Cinema

Digital Entertainment

Elderly Entertainment

Empathy

Entertainment Design Theory

Experience Design

Funology

Game Production

Game Programming

Game Design

Human-Robots Interaction

Interaction Design

Interactive Computer Graphics

Learning and Children

Location-Based Entertainment

Metaverse Worlds

Mobile and Ubiquitous Entertainment

Multimodal Interaction

Museum Applications

Digital Narratives and Interactive Storytelling 

New Gaming Audiences 

Novel Interfaces 

Pervasive and Online Games 

Physical Computing 

Robotic Love and Affection 

Smart Gadgets and Toys 

Social Impact 

Social Networking 

Sound and Music Design 

Special Effects 

Synesthetic Entertainment 

Tangible Interfaces 

Usability and Playability 

User-Centred Design 

Virtual Reality 

Visual Arts

 

Call for papers and workshops is now closed but we welcome submissions in
the following categories: 

 

- Late breaking results

Provides researchers with an opportunity to present their preliminary or
exploratory work, smaller projects or research findings that are not yet
suitable for a Paper, but nonetheless are merit of discussion from an open
forum.

Submissions to this track should not exceed 2 pages in ACM format.

 

- Creative Showcase and Interactive Art

The Creative Showcase is open to a large variety of submissions including,
but not limited to:

   * Technical demonstrations of prototype technologies of advanced
entertainment technology

   * All varieties of video and computer games

   * Interactive art, drama, fiction and other narrative forms

   * Web and mobile-based computer entertainment

   * Audio, visual and other sensory forms of digital interaction

 

Submissions to this track should be accompanied of a 2 page abstract in ACM
format. All accepted submissions will be published in conference
proceedings. Authors may include videos and photos with the submission, and
such materials are strongly encouraged if they strengthen the results of the
contribution.

 

- Tutorials

Tutorial proposals will be considered for half-day and full-day tutorials.

Topics should have a direct relevance to the interest of ACE2011. 

 

- Game Competition

The ACE2011 game contest is a worldwide competition. It emphasizes the
engineering aspects of game development, not limited to programming. Teams
submit software products, covering the whole software development process.

After a careful evaluation carried out by the Program Committee, several
finalist teams will be invited to ACE 2011 in Lisbon to present and
demonstrate their projects.

 

Accepted manuscripts of Creative Showcase abstracts will appear in the ACE
2011 Digital Proceedings, ACM Digital Library, where they will remain
accessible to thousands of researchers and practitioners worldwide.

 

Awards:

Best creative showcases will be selected based on a jury of well respected
pioneers in the field attending the conference. We’ll honour the authors of
these publications by presenting awards including:

* Creative showcase award categories: Gold, Silver, and Bronze

 

=================================================================

Organization Committee

 

General Chairs

Teresa Romão – FCT/UNL, Portugal

Nuno Correia – FCT/UNL, Portugal

Masahiko Inami – Keio University, Japan

 

Program Chairs

Hirokasu Kato - Nara Institute of Science and Technology, Japan 

Rui Prada – Instituto Superior Técnico and INESC-ID, Portugal 

Tsutomu Terada – Kobe University, Japan

 

ACE Steering Committee

Adrian David Cheok - Keio University, Japan & NUS, Singapore 

Hiroshi Ishii - MIT Media Lab, USA 

Hirokazu Kato - Nara Institute of Science and Technology, Japan

 

 

For more information, please visit  <http://www.ace2011.org/>
http://www.ace2011.org/

 


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