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From:
Pedro Campos <[log in to unmask]>
Reply To:
Pedro Campos <[log in to unmask]>
Date:
Fri, 16 Dec 2016 10:19:36 +0000
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Call for Full Papers - Abstracts due Jan 9, Full texts due Jan 16.
ACM SIGCHI Symposium on Engineering Interactive Computing Systems

http://eics.acm.org/2017/

June 26-29, 2017 - Lisbon, Portugal

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OVERVIEW

EICS 2017 is the ninth international conference devoted to engineering usable and effective interactive computing systems. Work presented at EICS covers the full range of aspects that come into play when "engineering" interactive systems, such as innovations in the design, development, deployment, verification and validation of interactive systems. Topics of interest include a.o. the design and development of systems incorporating new interaction techniques and multimodal interaction, multi-device interaction, mobile and pervasive systems, large-scale and big data applications, deployment of interactive systems, as well as novel development methods and processes.

EICS 2017 focuses on methods, techniques and tools that support designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering, Requirements Engineering, CSCW, Ubiquitous / Pervasive Systems and Game Development communities.

The conference proceedings are published by the ACM and appear in the ACM Digital Library.

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CONFERENCE TOPICS

Submissions are invited that advance the state of the art of the engineering of interactive systems. Topics include but are not limited to:

* Modelling and analysis of interaction and interactive systems
* processes for engineering interactive systems (e.g. design, implementation, prototyping, evaluation, verification and validation, testing)
* integrating interaction design into the software development process
* requirements engineering for interactive systems
* specification of interactive systems (methods, principles and tools)
* software architectures for interactive systems
* frameworks, toolkits, and APIs for interactive systems (e.g. API usability, interaction-driven API design)
* domain-specific languages for interactive systems
* formal methods within interactive systems engineering
* modelling and analysis of users’ activities
* engineering innovative interactive applications (e.g., adaptive, multimodal, tangible)
* engineering hardware/software integration in interactive systems (e.g. fabrication and maker processes, physical computing etc.)
* engineering user experience (e.g., fun, affective)
* engineering complex interactive systems (e.g., large datasets, large communities, enterprise systems, collaborative systems)
* certification issues of interactive systems

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TYPE OF SUBMISSIONS

**Full Papers** present original and mature research work. High-quality, elaborated case studies and practice reports with generalizable findings will be considered too. Full papers should be about 10 pages of contents, anonymized, with additional pages of references. There is no limit on the number of pages of references. Full paper submissions will be reviewed by a senior PC member and three PC members. When the reviews are available, authors have to chance to provide a rebuttal with clarifications and answers on the reviewer comments. Rebuttals and reviews will be discussed at a live PC meeting. Authors will receive one of three possible decisions: reject, accept with minor modifications or second iteration with shepherding. The latter will get active guidance by a senior PC member and include submission of a revised version of the paper.


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IMPORTANT DATES

Full Papers
Abstracts due: January 9, 2017
Paper submissions: January 16, 2017
Review notification: February 27, 2017
Rebuttals due: March 6, 2017
Notification (reject/conditional accept): March 20, 2017
Paper re-submissions: April 24, 2017
Final Decisions: May 8, 2017

Further information on the web site: http://eics.acm.org/2017
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PS. Apologizes for cross-posting.

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