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Thu, 2 Jan 2020 00:27:47 +0200
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Urban Play and the Playable City: A Critical Perspective A workshop held as
part of DiGRA 2020
2 June 2020, Tampere, Finland

Call for Participation

Recently the notion of the playable city has emerged as a counterpoint to
the “smart city” whereby the array of sensors and actuators that enable
smart city infrastructure can be harnessed to create novel interactions and
playful experiences within the city by lending an ear to trees, giving a
voice to park benches, stairs and garbage cans or reviving the shadows that
pass in the night thereby enabling a host of new interactions and
experiences and raising new challenges and concerns about distraction and
duplicity.

Building on three previous workshops that focused specifically on the
notion of the playable city and that were held as part of Intetain 2016,
Intetain 2017 and ArtsIT 2018, In this full-day workshop held as part of
the Digital Games Research Association 2020 Conference (DiGRA 2020), we aim
to compare and contrast the various forms of play that occur in urban
environments from simple hide and seek games to augmented reality games
such as Pokémon Go and The Walking Dead: Our World with the notion of the
playable city, i.e. urban installations or environments in which the
sensors, actuators and digital communication networks that form the
backbone of smart city infrastructure are used to create novel interfaces
and interventions intended to inject fun and playfulness into the urban
environment both as a simple source of pleasure and as a means of
facilitating and fostering urban and social interactions while exploring
current innovations and the future potential of the ideas and technologies
involved with the intent of producing an edited volume of the collected
articles and ideas.

Topics of interest include, but are not limited to:
• Play in the city – reimagining the playground and the notion of urban play
• Play with the city – incorporating play and playfulness into the very
fabric of the city • Play for the city – using play and gamification to
address urban issues from infrastructure maintenance to social and
environmental issues
• Are we playing with the city or being played with? Critical perspectives
on the notion of the playable city
• Wearable technology and the (smart) city
• The autonomous vehicle as a mobile playground or an urban plaything
• Interactive street art, augmented storytelling and other forms of urban
“play”

Prospective participants should submit an anonymized position paper (which
may be up to ~5000 words, excluding references) as a PDF file created using
the Microsoft Word or Latex DiGRA submission template via easychair by 10th
February 2020. All submissions will undergo a blind peer review process and
will be selected based on their quality and relevance to the workshop with
an eye for future publication as part of an edited volume. At least one
author of each accepted position paper must attend the workshop and pay the
appropriate DiGRA 2020 registration fee.[image: page1image25048][image:
page1image25208][image: page1image25368][image: page1image25528][image:
page1image25688]

Important Dates

Submission Deadline: 10 February 2020

Notification Deadline: 18 February 2020

Workshop Date: 2 June 2020

Organizers

Anton Nijholt, University of Twente, Enschede, The Netherlands

Yoram Chisik, Independent Scholar, Haifa, Israel
Ben Schouten, TU Eindhoven, The Netherlands
Mattia Thibault, University of Tampere, Finland

For further information see:
https://sites.google.com/view/theplayablecity/home
[image: page2image4128]

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