Please note that the deadline for submission to the HCI 2005 Workshop:
"Understanding & Designing for Aesthetic Experience" has been extended to
Monday 20th of June 2005. See the CFP with revised dates below:
CALL FOR PARTICIPATION
HCI 2005 Workshop: "Understanding & Designing for Aesthetic Experience"
Organisers: Luigina Ciolfi, Michael Cooke, Olav W. Bertelsen and Liam J.
Bannon
Monday 05/09/2005
HCI 2005-The Bigger Picture, Napier University, Edinburgh (Scotland)
BACKGROUND
This one-day workshop aims at exploring the importance of defining and
discussing conceptual and methodological tools for studying and
understanding how aesthetic aspects can impact on human experience of
technology and the role that user participation can have in this aesthetic
design process.
Issues such as pleasurable design, user experience design and aesthetics
are increasingly being discussed within the HCI and interaction design
community, due to the development of ubiquitous computing systems that can
be embedded within the objects and environments in the physical world. In
designing tangible artefacts and locales, researchers are facing issues
related to aesthetic and experiential aspects of people's interaction.
In the last decade or so the fields of HCI and Interaction Design have
become less defined by an explicit work orientation regarding the design of
technology, and increasingly concerned with issues of fun, enjoyment and
aesthetics. This has occurred in parallel with a greater increase in
consumer choice, and the proliferation of consumer electronics to the
Extent that often the decision to purchase a product rests more on its
visceral attractiveness than its technical specifications. For example the
Apple iMac and iPod are seen as essential fashion accessories, and memory
sticks are now being worn as items of jewellery, etc. However, while CSCW
and interaction design have recognized the role of user participation in the
gathering of requirements of a functional and usability nature, the
issue of the users role in the terms of the aesthetic design of these
technologies has not been discussed to the same extent.
Interaction design has received direct inspiration from graphic design and
industrial design and terms such as user engagement; experience design and
seductive design now compete with usability as primary concerns for HCI
designers. Product and industrial designers and artists have also become
members of interaction design teams, bringing their expertise, skills and
sensitivities regarding aesthetics and materiality. Also, the
development of ubiquitous computing systems that are embedded within the
objects and environments in the physical world has contributed to an
increasing interest in topics such as design aesthetics and user
experience. In designing tangible artefacts and locales, researchers are
facing issues related to aesthetic and experiential aspects of people's
interaction with their personal, material, and socio-cultural worlds.
There has also been a body of theoretical work that has attempted to
understand the nature of the aesthetic experience of technology, which has
given us a set of conceptual tools for making sense of aesthetic
experience coming from a variety of perspectives ranging across cognitive,
behavioural, emotional and socio-cultural dimensions. However, the
relationship between such conceptual tools and design practice is not
always clear, leading to a gap between understanding aesthetic experience
on the one hand, and how to design aesthetics into technology, especially
interactive systems, on the other.
This workshop aims to discuss some of these outstanding issues as well as
bringing together examples of work dealing with the study of and design
for aesthetic experience of technology.
WORKSHOP AIMS AND OBJECTIVES
The workshop aims at bringing together researchers and practitioners with
concerns regarding the design of the aesthetic dimension of interactive
technologies, to present and discuss their experience in using conceptual
frameworks and/or specific methodologies for studying and designing for
aesthetic experience.
As well as acting as a forum for sharing design or research cases, the
workshop aims at fostering debate on a number of issues that are currently
emerging regarding aesthetic aspects of interactive technologies, but not
well represented in the HCI literature. For example:
- the role and importance of aesthetic concerns in the development
of interactive systems that are not explicitly designed with aesthetics in
mind, such as work technology;
- the users' role in co-designing and authoring the aesthetic
experience of technology (for example, in the case of interactive
installations that respond to people's behaviour). Issues of user
participation in the design process.
- the relative importance of artistic insight and of conceptual
Tools in the design of aesthetic experience, and role of artists and
designers in co-design teams;
- the importance of aspects of materiality in shaping the
aesthetic experience.
The workshop will feature a mix of discussions, short presentations,
creativity stimulating activities; in plenary as well as in smaller
groups.
Planned result of the workshop is a collection of position paper.
Participants will be invited to submit extended versions of their papers
for potential inclusion in a special issue of "CoDesign" Journal.
INTENDED PARTICIPANTS
This workshop aims to attract researchers and practitioners with
backgrounds in art and design, HCI, psychology, sociology, anthropology,
architecture, cultural studies, interactive systems design and
communications.
Prospective participants will have interests in issues such as theoretical
frameworks, development of the design process, novel interaction
techniques, multi-disciplinary and participatory approaches to design.
SUBMISSION DETAILS
Position papers (max 5 pages) due: 20th June 2005 (email to:
[log in to unmask]; or [log in to unmask])
Notification of acceptance: 1st July 2005
Workshop date: 5th September, 2005
Information on HCI 2005 conference (registration and advance
programme):
htttp://www.hci2005.org/
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