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From:
Bart Hengeveld <[log in to unmask]>
Reply To:
Bart Hengeveld <[log in to unmask]>
Date:
Fri, 16 Oct 2015 15:33:49 +0200
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*BREAKING NEWS*

****Thanks to the generosity of our latest sponsor we can waive the
conference fee for all Graduate Student Consortium participants, and for up
to two Student Design Challenge participants per selected team!!*

****The Student Design Challenge has an extended deadline: 2 November 2015*

*//BREAKING NEWS*

TEI’16: OUR BODY IS OUR MANUAL

2nd CALL FOR PARTICIPATION: WORK IN PROGRESS, ARTS, STUDENT DESIGN
CHALLENGE, GRADUATE STUDENT CONSORTIUM
TENTH ANNIVERSARY OF ACM TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI)
2016
February 14-17, 2016 in Eindhoven, The Netherlands
http://tei-conf.org/

SUBMISSION DEADLINES
• Arts Track: 25 October 2015
• Student Design Challenge: *Extended till 2 November 2015*
• Graduate Student Consortium: 25 October 2015
• Work in Progress: 25 October 2015

===== TANGIBLE, EMBEDDED AND EMBODIED INTERACTION =====

The work presented at TEI focuses on physical interaction with computing
technology and addresses theories, design, user experience, interfaces and
interaction, and technical development. The TEI conference has gained
substantial visibility and activity over the past decade. It brings
together researchers, practitioners, designers, businesses, artists and
students from various disciplines, including tangible computing, physical
computing, IT product design, appliance design, whole body interaction,
speculative design, gestural interaction, embodied interaction, responsive
architecture, and responsive and interactive environments and spaces.
Application areas are diverse, including: learning; planning; automotive,
fashion, furniture and architectural design; music and sound creation;
public art and performance; games; as well as productivity and creativity
tools in a wide range of domains.

The intimate size of this single-track conference provides a unique forum
for exchanging ideas and presenting innovative work through talks and
demonstrations, participating in hands-on studio/workshops, and through
posters, art installations and performances. We invite submissions from all
of these perspectives: theoretical, conceptual, technical, applied, or
artistic.

Accepted submissions of all types will be included in the ACM digital
library proceedings.

===== TEI’16 =====

At TEI’16 we celebrate the conference’s 10th anniversary. We see this
moment as a perfect opportunity for recalling some of our founding values
and complementing these with contemporary values, for re-emphasizing the
relationship between interactive products and systems and the body, and for
learning from each other’s approaches and rationales. At TEI’16 we wish to
celebrate our trans-disciplinarity by creating a setting where all of us
can learn not only from our similarities, but perhaps even more from our
variety. Through a wide palette of work ranging from highly technical to
highly artistic, and from highly applied to highly conceptual or
theoretical, we wish to trigger discussion and reflection, with the aim of
emphasizing what binds us.

To do this we have established the theme ‘Our Body Is Our Manual’. Our main
motivations for this are:

1. By reemphasizing our embodiment we can have a unique perspective in the
HCI and related communities on contemporary developments including social
design, systems design, sustainability and more.
2. As the interactions we propose in our products and systems are aimed to
inform our embodied selves, we should also allow ourselves to be informed
by our bodies when designing and researching these interactions.
3. Focusing on our embodiment allows us a perspective on our work other
than ‘field of application’.

At TEI’16 we aim for a conference that stimulates our signature
transdisciplinary dialog on multiple levels, providing a conference that is
more than the sum of its parts. This means that at TEI’16, the different
aspects (e.g., the papers track, the studios, etcetera) will not be
experienced in isolation but rather as an integrated experience. Through
this we can take the next step into TEI’s second decade.

===== WORK IN PROGRESS =====

The Work-in-Progress track in TEI’16 presents cutting-edge,
straight-from-the-lab and hot-from-the-laser-cutter work that is truly in
progress. We welcome intermediate reports on high-potential projects that,
although not yet finished today, promise to become tomorrows hotly debated
breakthroughs. The WIP adds its own value to TEI. With the WIP theme
“Direction from Action” we emphasise the value of inquiry grounded in
reflection on ongoing design action. Summaries of completed work, work
published elsewhere, as well as completed work first rejected as full paper
are not appropriate for the WIP.

Submissions should be between 2 and 6 pages in Extended Abstract format and
reference a tangible expression of your work, e.g., a prototype, video,
research data, a model, mock-ups or research instrument. Double-blind
review will assess the ‘in-progress’ character, relevance for TEI, overall
quality, innovative power and potential to provoke discussion. Note that at
the conference, accepted papers are presented as A0 poster together with
the tangible expression! *Please note that we will allocate significant
exposure to (two-minute maximum) videos throughout the conference*

Submission deadline: 25 October 2015

Please keep an eye on: http://www.tei-conf.org/16/WIP.html for updates. If
you have further questions about the Work in Progress Track for TEI’16,
contact the WiP Chairs at [log in to unmask]

===== ARTS TRACK =====

Our concept of the body is being transformed on several technology fronts.
Within the growing proliferation of technologies that blur the boundaries
between the digital, physical, machine and lived, artistic works have a
place for questioning and framing the impact of these technologies on our
lives and proposing new modes of embodiment. Developments in wearable,
medical and health technologies, miniaturisation, fabrication technologies,
social media and the Internet of Things, are redefining the limits and
reach of the body and the cultural practices our bodies are embedded within.

We aim to open up thinking around the body - beyond conventional
definitions to include ways in which new ‘bodies’ and notions of self,
community and agency are transforming through interactive technologies. The
discourse on embodiment is not limited to humans - but also our
relationships with other creatures, entities and new materialities.

We seek submissions that articulate specific conceptualisations of body and
novel experiences and practices of technology-mediated embodiment, from
human to non-human. Submissions should facilitate dialogue around the
impacts of technology on our bodies, and how the body and notions of the
body being transformed through our use of technologies.

Submission deadline: 25 October 2015

Please keep an eye on: http://www.tei-conf.org/16/art.html for updates. If
you have further questions about the Arts Track for TEI’16, contact the
Arts Chairs at [log in to unmask]

===== STUDENT DESIGN CHALLENGE =====

Student teams are invited to submit projects on the topic of “tools of
creativity”. The work of artists and craftspeople are in many ways defined
by their tools, clothing, artifacts of work, and even their bodies. Think
paintbrushes, chisels, knives, ballet shoes, and, so on. One of the
original inspirations for the field of Tangible Interaction comes from the
observation that much of the richness and expressivity of these tools are
being lost in the translation to computer-based interfaces. Thus, this
year’s challenge focuses on the tools of creative professionals. Student
teams should:

* Pick a creative domain. We will be very broad in our definition of
“creative”.
* Pick a tool of this domain (for example a painter’s brush, a poet’s pen,
a chef’s knife, a dancer’s body, a musician’s violin, etc.) and reimagine
it as a physical / digital hybrid.
* If possible think of an embodied metaphor that can be embedded in the
tool, e.g. a tool that adds creative sparks or that warms the heart.
* Create a compelling demo with this tool that invites participants to
engage in creative exploration at TEI!

Extended submission deadline: 2 November 2015

TEI CAN WAIVE THE CONFERENCE FEE FOR MAXIMUM TWO SDC PARTICIPANTS PER
SELECTED TEAM

Please keep an eye on: http://www.tei-conf.org/16/SDC.html for updates. If
you have further questions about the Student Design Challenge for TEI’16,
contact the SDC Chairs at [log in to unmask]

===== GRADUATE STUDENT CONSORTIUM =====


TEI’16 will be hosting a Graduate Student Consortium (GSC). Are you
pursuing a PhD in an area related to Tangible, Embedded and Embodied
Interaction and interested to meet other PhD students and share
experiences? Find out when, why and how you can participate:
http://www.tei-conf.org/16/GSC.html

The GSC is a one day forum where PhD students meet and discuss their work
with each other and a panel of experienced TEI researchers in an informal
and interactive setting. Applicants may be at various stages of their PhD,
but should already have a clear understanding of their main research
question and approach. Each applicant should provide a short paper (four
pages ACM SIGCHI archival format) describing their PhD project and ongoing
work (including context and motivation, research objectives and questions,
description of research approach and methods, selected results if
applicable, further planned activities). A 1-page statement of motivation
for attending the GSC should be appended, resulting in one 5-page pdf file.

Submission deadline: 25 October 2015

TEI CAN WAIVE THE CONFERENCE FEE FOR ALL GSC PARTICIPANTS

Please keep an eye on: http://www.tei-conf.org/16/GSC.html for updates. If
you have further questions about the Graduate Student Consortium for
TEI’16, contact the GSC Chairs at [log in to unmask]

===== MORE INFORMATION =====

One author of each accepted submission must register for the conference by
January 10th 2016 in order for their paper to be published in the
conference proceedings. This holds for all tracks (Papers,
Studio/Workshops, Work-in-Progress, Arts track, Graduate Student Consortium
and Student Design Challenge). All accepted papers will be published in the
ACM digital library.

For additional information about all forms of participation, please visit
http://tei-conf.org.

===== SPONSORSHIP =====

We are very happy with our sponsors, without whom TEI 2016 cannot be made
possible:

TEI’16 is supported by:

ACM (http://www.acm.org/) and SIGCHI (http://www.sigchi.org/)
Industrial Design TU/e (
https://www.tue.nl/en/university/departments/industrial-design/) - Platinum
Sponsor
Tangible Display (http://www.tangibledisplay.com/) - Bronze Sponsor

For sponsorship opportunities, please visit
http://www.tei-conf.org/16/sponsors.html

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