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                      CALL FOR PAPERS

                          IE 2012

                      21-22 July 2012
                   Auckland, New Zealand

                  ieconference.org/ie2012

The 8th Australasian Conference on Interactive Entertainment

The Australasian Conference on Interactive Entertainment  is
a  cross-disciplinary  conference   that   brings   together
researchers from artificial intelligence,  audio,  cognitive
science, cultural studies, drama,  HCI,  interactive  media,
media studies, psychology, computer  graphics,  as  well  as
researchers  from   other   disciplines   working   on   new
interactive entertainment specific technologies or providing
critical analysis of games and interactive environments.

                     PLAYING THE SYSTEM

We like to think of play not as an effective  tool  that  is
used to a certain end, but rather, that play is valuable  in
itself and has  the  power  to  transform  our  systems  and
change our view of the world. Play is close to its  players,
free  and  challenges  (external)  control.  The  notion  of
playing the system can be associated with   counter-culture,
taking on the system, emancipation from domination,  change,
doing  things  differently,  unintended  use,  trying   out,
tinkering around and taking control. The struggle  over  the
control of the computer can be shown in many situations.

Using computers has become mainstream today. Will  users  be
happy being consumers or will they start to  be producers of
the  digital  medium?  Interaction  is  hard,  and   without
initiative and  considerable  skills, the  results  will  be
trivial. The process  includes  failure.  Many  so-called
interactive experiences are shallow and narrow, not offering
the user any real participation. Being passive is easy.

But the computer is not used to its full  potential  if  the
users limit themselves to copy, re-do or re-create  what has
been done before. The interaction with the  computer  places
the control over it in the hands of its users, arguably more
so than previous media. Users demand and take  ownership  of
the digital medium, when they start to  (mis-)  use  it  for
producing, extending, changing and creating reality. In this
process  media  consumers  turn  into  users,  artists   and
players.

Users who playfully interact with their  computers  are  not
necessarily playing  computer  games,  but  fight  with  the
computer, accept a challenge, try to reach their  own  goals
and not the ones that were  anticipated  by  somebody  else.
Competent users can change the medial form, not only  fiddle
with the (arbitrary) content; they can reformat the  medium,
and modify the rules of play. The world of media is changing
fast. People who watched TV ten years ago will never go back
to linear  media.  Their  attitude  towards  technology  has
changed. They are not asking  for  permission,  reading  the
manual or following orders. They are playing the system.

                           TRACKS

*Playing Games*     The track revolves  around  game  design
methodologies  and  game  development   technologies   which
includes  artificial  intelligence,   graphics,   animation,
gamification   concepts,   tangible    interaction,    mixed
realities, augmented realities,  phenomenology,  embodiment,
place and space, time, tactile interfaces, haptics,  motion-
detection games and networked play.

*Playing Art*       This track centers around  questions  on
information,  communication  and  awareness;  analogue   and
mechanical art meet digital art, game art,  engaging  people
and offering new perspectives and experiences, and  changing
the way we see the world.

*Playing Mobile*    This track  focuses  on  mobile  gaming,
teams,  location-based  play,  competition,   collaboration,
performative  aspects,   splitting/meeting/joining   groups,
making movies with mobile phones and/or cultural remixing.

*Playing Education* Topics in this   track   are   learning,
understanding, exploration,  invention  and  surprise;  this
might  or  might   not   include  outright educational drill
games.

The four tracks overlap, but focus on different  aspects  of
playing   the   system.    Multiple    perspectives    allow
interdisciplinary contributions from  the  areas  of  media,
play, art, design, science, installations,  performance  and
film. The more  interaction  there  is  between  theory  and
practice the better. There are many  questions  that  bridge
several tracks, e.g. play and the  real  world,  simulation,
random  chance,  flow,  immersion,  complexity,   challenge,
medial convergence, collaboration and multiplayer games  and
their dynamics.

We  welcome  academic  papers  and  practical   works,   and
combinations. We expect contributors  to  develop  a  strong
vision, explore it, test it,  backup  their  claims;  to  be
focused and critical. Submissions will only be  accepted  if
they contain a high level of innovation and research  rigor.
Not everything is getting  more  fun,  better  and  brighter
because somebody claims it is  interactive.  Note  that  the
list of topics provided is not exhaustive  and  top  quality
works in areas that have a strong correlation to our  themes
are always welcome.

                    SUBMISSIONS AND REVIEW

IE2012 will only accept submissions via
https://www.easychair.org/conferences/?conf=ie20120

IE2012 will accept four kinds of submissions; all  accepted
submissions will be included in the conference proceedings.

Long Papers: Maximum 10 pages.
Regular papers represents mature work where  the  work  has
been rigorously evaluated. All regular papers will be  peer
reviewed for technical  merit,  significance,  clarity  and
relevance to interactive entertainment. Accepted papers are
required  to  give  a  15-20  minute  presentation  at  the
conference.

Short Papers: Maximum 3 pages.
Short papers represent novel work in progress that  may not
be yet as mature  as   regular   submissions,   but   still
represents a significant contribution  to  the  field.  All
short papers will be peer  reviewed  for  technical  merit,
significance,  clarity   and   relevance   to   interactive
entertainment. Accepted papers are required  to  present  a
poster at the conference.

Demo Submissions: Maximum 1 page.
Technical  demonstrations  show  innovative  and   original
implementations to interactive entertainment.  Demo  papers
will be reviewed by the conference chair  and  the  program
chair for significance and relevance. Demo  presenters  are
responsible for bringing the necessary equipment to set  up
their own demo at the conference.

Exhibition Submissions: Maximum 3 pages.
Exhibition papers can represent both mature and novel  work
related to interactive  entertainment.  Applicants  are  to
submit a short write-up outlining and  contextualising  the
work to be exhibited, including  pictures. They  will  need
provide a clear understanding  of  the  proposed  exhibited
design  work,    its    relationship    with    interactive
entertainment  supported   by   design   argumentation.   A
detailed description of what and  how  the  work  needs  to
be exhibited should also be  included.  Exhibit  presenters
are responsible for bringing  the  necessary  equipment  to
set up their own exhibit at the conference.

All submissions must be in PDF format, formatted  according
to the official ACM proceedings format  using  templates at
http://www.acm.org/sigs/publications/proceedings-templates
For a submission to appear in the proceedings, at least one
author must register for the conference by the deadline.

All conference papers will be fully  peer  reviewed using a
double-blind process (i.e., authors names and  affiliations
are omitted) by  an International Review  Panel  to  ensure
research dissemination of the highest quality. IE2012  will
not accept any paper that, at the time  of  submission,  is
under review for or has already been published or  accepted
for publication in another journal or conference.

                         ACCEPTANCE

Successful authors have  the  opportunity  to  modify  their
papers to include  recommendations  from  the  International
Review Panel. All  accepted  papers  are  published  in  the
CD-ROM  conference  proceedings.  Accepted  papers  will  be
published in the IE2012 conference proceedings.  Please  see
http://ieconference.org for papers from previous years.

                       KEY ORGANISERS

IE2012 Honorary Chair:
Yusuf Pisan, University of Technology, Sydney

IE2012 Conference Chairs:
Daniel Cermak-Sassenrath, Auckland University of Technology
Charles Walker, Auckland University of Technology

IE2012 Program Chairs:
Chek Tien Tan, University of Technology, Sydney

                      IMPORTANT DATES

Long Paper Submission                       31 March    2012
Short Papers Submission                     31 March    2012
Exhibit Submissions                         31 March    2012
Demo Submissions                            31 March    2012
Author Notification                          1 May      2012
Camera Ready Papers                         31 May      2012
IE Conference, Auckland, New Zealand        21-22 July  2012

                  ieconference.org/ie2012

                          IE 2012


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