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Subject:
From:
Ali Mazalek <[log in to unmask]>
Reply To:
Ali Mazalek <[log in to unmask]>
Date:
Fri, 1 Aug 2014 23:30:07 -0400
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*** TEI PAPERS DEADLINE EXTENSION ***

Due to a large number of requests, we've extended the TEI papers 
deadline to: 08 August 2014, 11:59 pm PST

------------------------------------------------------

CALL FOR PARTICIPATION: PAPERS and STUDIOS & WORKSHOPS

ACM TANGIBLE, EMBEDDED AND EMBODIED INTERACTION (TEI) 2015
January 16-19, 2015 in Palo Alto, California, USA
http://tei-conf.org/

===== SUBMISSION DEADLINES =====

• Papers: 08 August 2014, 11:59 pm PST *** new deadline ***
• Studios & Workshops: 22 August 2014, 11:59 pm PST

The work presented at TEI focuses on physical interaction with computing 
technology and addresses theories, design, user experience, interfaces, 
interaction, and technical development. The intimate size of this 
single-track conference provides a unique forum for exchanging ideas and 
presenting innovative work through talks, demonstrations, posters, art 
installations and performances, and participating in hands-on studios 
and workshops.

With the rise of DIY and maker culture and the acceptance of research in 
tangible, embodied and embedded interaction, the TEI conference has 
gained substantial visibility and activity over the past decade. It 
brings together research disciplines, including tangible computing, 
physical computing, speculative design, IT product design, appliance 
design, whole body interaction, gestural interaction, embodied 
interaction, responsive architecture, and responsive and interactive 
environments and spaces. Application areas are diverse, including: 
public art and performance; games; learning; planning; automotive, 
fashion, furniture, and architectural design; music and sound creation; 
as well as productivity and creativity tools in domains ranging from 
scientific exploration to non-linear narrative. TEI brings together 
researchers, practitioners, businesses, artists, designers and students 
in this emerging field, providing a meeting ground for diverse 
communities of research and practice including computing software, 
hardware, mechatronics, camera vision and sensor technology; human 
computer interaction; interaction, interface and experience design; 
computer supported collaborative work and learning; product, industrial 
and architectural design; and interactive art and performance. We invite 
submissions from all of these perspectives: theoretical, conceptual, 
technical, applied, or artistic. The conference is designed to provide 
appropriate presentation forms for different types of contributions. 
Accepted submissions of all types will be included in the ACM digital 
library proceedings.

Suggested Topics

Authors are invited to submit high-quality work detailing original 
research that contributes to advancing this rapidly developing field. 
Appropriate topics include but are not limited to:

• Conceptual explorations
• Case studies and evaluations of field deployments
• Analysis of key challenges and proposals of research agendas
• Programming paradigms and tools, toolkits, software architectures
• Design guidelines, methods, and processes
• Novel interfaces, applications, or innovative systems
• Theoretical foundations, frameworks, and concepts
• Philosophical, ethical & social implications
• Learning from the role of physicality in everyday environments
• Embodied interaction, movement, and choreography of interaction
• Organic user interfaces: flexible, non-flat or actuated display interfaces
• Role of physicality in human perception, cognition and experience
• Teaching experiences, lessons learned, and best practices
• Standardization, production, and business applications

===== PAPERS =====

Papers may be 2, 4 or 8 pages long in the two-column ACM SIGCHI format. 
They must be in PDF file format. Regardless of length, a paper may be 
presented as a poster, talk or demo. Length must match the contribution, 
and the same general criteria hold for all papers. All papers will 
undergo the same review process and be published in the same way.

All work – both papers and optional video illustrations – must be 
submitted electronically via the TEI Precision Conference site. During 
submission, authors may propose the presentation format that they feel 
best suits their contribution, which may include multiple presentation 
forms. The available formats include:
        • Poster
        • Demo
        • Talk

Please do consider the most appropriate presentation format for your 
work. TEI particularly encourages demonstrations and installations by 
publishing their descriptions in the full conference proceedings.

There will be a second submission opportunity for work in progress. 
Selected works will be presented during dedicated poster sessions at TEI.

One author of each accepted submission must register for the conference 
before the early registration deadline in order for the final paper 
version to be published in the conference proceedings. Papers will be 
published in the ACM digital library. If you have further questions 
about Papers for TEI, contact the Program Chairs at 
[log in to unmask]

SUBMISSION

All work must be submitted electronically via the TEI Precision 
Conference site at:
https://precisionconference.com/~tei

Guidelines regarding paper formats and submission are at:
http://www.tei-conf.org/15/papers/

===== STUDIOS & WORKSHOPS =====

TEI 2015 also invites proposals for half-day, one-day OR two-day 
studios, workshops, or combined 'studio-workshops'. These will be held 
in multiple tracks on Thursday and Friday, January 15th and 16th, 2015, 
preceding the main conference program.

Successful studios offer hands-on experiences for conference attendees 
that merge design, art, and technology. Successful workshops offer the 
opportunity for conference attendees to exchange insights, research, and 
discussion of topics that merge design, art, and technology. 
Studio-workshop events will combine hands-on experiences with academic 
discussion and debate.

Studios, Workshops, and Studio-Workshops might accommodate around 15 
participants each (a minimum number participants will be required, and 
for events with more than 15 participants exceptions can likely be 
made). Studios are open to anyone to register to. Workshops and 
Studio-workshops will require  selection criteria to be met, as defined 
by the event organizers. No conference registration is required to sign 
up for these pre-conference events, but Studio, Workshop, and 
Studio-Workshop registrations that accompany a conference registration 
will be available at a discounted price.

Each Studio, Workshop, or Studio-Workshop will be represented by a 
4-page extended abstract that will be included in the Proceedings and 
published in the ACM Digital Library. Organizers are also encouraged to 
arrange for later publications of a studio's or workshop's intellectual 
and creative output.

Studios, Workshops, and Studio-Workshops should encourage new and 
enriching perspectives on the field of tangible, embedded, and embodied 
interaction.

Studios are an excellent opportunity for organizers to share their work 
with other professionals, engage in co-creation, and gain feedback to 
broaden the limits of their research experience. Studio topics can 
include (but are not limited to) the exploration of new tools, prototype 
design techniques, creative approaches to emerging and traditional 
trades, and research-oriented topics. We look forward to creative and 
original studios that will open attendees' minds to fresh and innovative 
experiences in the field!

Workshops are an excellent opportunity for organizers to engage in 
discourse with other experts in the field (academic or professional), 
explore topics in-depth, and gain feedback to broaden their research 
experience.

Studio-Workshops combine the practical, hands-on experience with 
academic debate and discussion around the chosen topic.

Appropriate topics include but are not limited to:

• Intelligent fabrics, wearables and tailoring
• Connections between computing and art craft
• Smart tangibles
• Digital music and circuit bending
• Unexpected design with chemical and basic elements
• Innovative Sketching techniques
• Toy design
• Prototyping - from cardboard to 3D printing
• New architecture design and models
• Open (hardware & software) Design
• or any other unexpected experience or relevant topics you are willing 
to share with us...

At least one author of each accepted submission must register for the 
studio, workshop, or studio-workshop before the early registration 
deadline. Non-registered authors can take part in the studio, workshop, 
or studio-workshop but won't be able to access the conference. All 
participants will be recruited by the authors themselves. A minimum 
number of registered participants will be required for a Studio, 
Workshop, or Studio-Workshop to take place. All participants will need 
to register for the studio, workshop, or studio-workshop they are 
attending (if they also register for the conference, the studio/workshop 
registration will come at a discounted price).

SUBMISSION

Please submit your proposals via e-mail to:
[log in to unmask]

Guidelines regarding formats and submission are at:
http://www.tei-conf.org/15/studios-workshops/

===== MORE INFORMATION =====

For information about all other forms of participation, including Arts 
Exhibition, Graduate Student Consortium, and Works-in-Progress, please 
visit http://tei-conf.org/15.

===== ORGANIZING COMMITTEE =====

Conference Chairs:
Bill Verplank, Stanford University, USA
Wendy Ju, Stanford University, USA

Program Chairs:
Alissa Antle, Simon Fraser University, Canada
Ali Mazalek, Ryerson University & Georgia Tech, Canada & USA
Florian “Floyd” Mueller, RMIT University, Australia

Publication Chair:
Haakon Faste, California College of the Arts, USA

Venue Chairs:
Larry Leifer, Stanford University, USA
Charlotte Burgess Auburn, Stanford University, USA

Studio & Workshops Chairs:
Daniela Busse, Citi Ventures, USA
Jason Alexander, Lancaster University, UK

Demonstration Chairs:
Jonathan Edelman, Stanford University, USA
Yasuto Nakanishi, Keio University, Japan

Arts Exhibition Chairs:
Elizabeth Goodman, UC Berkeley, USA
Younghui Kim, Cornell University, USA

Sponsorship Chair:
Alicia Gibb, Open Source Hardware Association, USA

Graduate Student Consortium Chairs:
Kimiko Ryokai, UC Berkeley, USA
Brygg Ullmer, Louisiana State University, USA

Student Volunteer Chairs:
Andy Wu, GE Global Research, USA
Nik Martelaro, Stanford University, USA

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