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Carina Bachinger <[log in to unmask]>
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Carina Bachinger <[log in to unmask]>
Tue, 12 Jun 2012 10:56:01 +0200
text/plain (93 lines)
(Apologies for cross-posts)
FINAL CALL FOR PAPERS - Fun and Games 2012 Workshop

*Opportunities and Challenges when Designing and Developing Games 
with/for Kids* in conjunction with Fun and Games 2012

September 4th, 2012
Toulouse, France

The development of games not only for but also with children is a very 
challenging topic. The goal of this one-day workshop is to share 
experiences, best practices, lessons learned and to explore the future 
potentials on how to guide the involvement and participation of children 
in the design and development process of games. The workshop will bring 
together not only researchers from a wide spectrum of disciplines and 
research communities (HCI, interaction and user interface design, game 
development, educational sciences), who share a common interest in 
understanding the opportunities and challenges to get children involved 
in development or evaluation processes, but also game industry and 

Position papers are invited, but are not limited, on the following topics:
•    Opportunities and challenges of the educational domain, considering
pedagogical constraints and potentials (intra and extra curricular
activities) for the design of games, especially of serious games;
•    Benefits and methodological challenges to get children involved as
informants, designers and evaluators in an intergenerational design team 
(e.g., as part of the school subjects in school for the development of 
serious games);
•    Lessons learned from methods or approaches that involved children
successfully in the development process of games;
•    Lessons learned about the development of games for children;
•    Exploration of future and advanced interaction concepts for games
(e.g., physical play with digital technologies, pervasive technologies), 
which are adapted to the children’s needs and preferences; The goal of 
the workshop is to share experiences, best practices but also challenges 
on the above topics of interests as well as to explore future potentials 
on how to guide the development process of games (e.g., through the 
involvement and participation of children).

Workshop candidates are requested to submit a position paper (must be 
formatted according to ACM SIGCHI Publications Format and should not 
exceed 4 pages) about research or work they have been involved with 
(related to the topics described above) via email to 
[log in to unmask] Papers will be reviewed by the program 
committee and selected according to their significance as well as their 
potential to stimulate discussion. At least one author of accepted 
papers needs to register for the workshop and for the conference itself.

June 20th, 2012 - Submission of Position Papers June 27th, 2012 - 
Notification of Acceptance (Early Bid Registration June 30th) July 31st, 
2012 - Camera Ready Paper Version September 4th, 2012 - One-Day Workshop 
at Fun and Games 2012

The accepted papers will be made available on the website, the 
summarized results of the workshop will be published on a poster and 
further discussion about the topic will be stimulated in a wider 
audience during the conference. Furthermore, the papers will be included 
in the adjunct proceedings of the conference. The workshop organizers 
will consider the publication of a revised version of accepted papers as 
part of a special issue in an HCI related journal. In order to be 
considered for publication in this special issue, papers will have to be 
resubmitted and undergo a reviewing process with external reviews.

Christiane Moser, Verena Fuchsberger, Iva Müller, Manfred Tscheligi (HCI 
Unit, ICT&S Center, University of Salzburg, Austria) Jörg Hofstätter 
(ovos GmbH, Vienna, Austria)

More details to be found on the workshop website:
For any further information on the workshop please contact 
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