CHI-ANNOUNCEMENTS Archives

ACM SIGCHI General Interest Announcements (Mailing List)

CHI-ANNOUNCEMENTS@LISTSERV.ACM.ORG

Options: Use Forum View

Use Monospaced Font
Show Text Part by Default
Condense Mail Headers

Message: [<< First] [< Prev] [Next >] [Last >>]
Topic: [<< First] [< Prev] [Next >] [Last >>]
Author: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
Content-Type:
text/plain; charset="UTF-8"
Date:
Wed, 11 Mar 2020 09:49:09 +0100
Reply-To:
Filippo Carnovalini <[log in to unmask]>
Subject:
MIME-Version:
1.0
Message-ID:
Content-Transfer-Encoding:
quoted-printable
Sender:
"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
From:
Filippo Carnovalini <[log in to unmask]>
Parts/Attachments:
text/plain (76 lines)
********************************************************************
*                            Call for Papers
*                             GoodTechs 2020
*   Special Session in Serious Games to Improve Quality of Life
*            September 14-16, 2020, Antwerp, Belgium
*.                 Submission by 1 April 2020
*
********************************************************************

More info at:
http://goodtechs.eu/serious-games/

SCOPE
======

Gamification techniques and serious games are often used to capture and
maintain user’s attention and motivation. This is particularly important
when dealing with young patients or people with special needs. Patient’s
collaboration is crucial for doctors to perform a good diagnosis, and to
provide an efficient therapy, but it cannot always be taken for granted.
Moreover, serious games are proved to be an efficient tool to incentivize
people to improve their lifestyle, e.g., making more physical activity.

This track will feature new insights, research, and practice on how to
design, develop and use gamification and persuasive technologies to create
serious games and applications to improve individuals’ Quality of Life
(QoL) and behavior, with a particular focus on people with disabilities.

The track targets researchers, doctoral students, practitioners and other
people interested in presenting, discussing, reflecting and networking on
central themes associated with the development and use of serious games and
applications to help people with special needs. Papers on both theoretical
aspects and design methods of gamification techniques and serious games are
welcomed, as well as system prototypes and novel evaluation methods. In
addition, the track welcomes full research, work in progress papers and
educational cases.

Chair: Ombretta Gaggi, Università di Padova, Italy, gaggi[at]math.unipd.it
Co-Chair: Antonio Rodà, Università di Padova, Italy, antonio.roda[at]
unipd.it

TOPICS OF INTEREST
==================

Serious game design for better lifestyle promotion
Serious games for people with disability
Games for Education and Learning
Gamification
Pervasive Systems
Assistive Technologies
Persuasive solutions
Methods, models, and principles for gamification design
Usability and accessibility issues
Games for Health and Well-Being
Serious Games for social inclusion
Serious Games for cultural heritage

IMPORTANT DATES
================

Full Paper Submission deadline: 1 April 2020
Notification deadline:  11 May 2020

Follow the submission instructions at:
http://goodtechs.eu/submission/

    ---------------------------------------------------------------
    For news of CHI books, courses & software, join CHI-RESOURCES
     mailto: [log in to unmask]

    To unsubscribe from CHI-ANNOUNCEMENTS send an email to
     mailto:[log in to unmask]

    For further details of CHI lists see http://listserv.acm.org
    ---------------------------------------------------------------

ATOM RSS1 RSS2