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From:
Giacomo Quadrio <[log in to unmask]>
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Date:
Fri, 6 Apr 2018 19:08:42 +0200
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[apologies if you receive multiple copies of this CfP]


13th IEEE International Workshop on Networking Issues in Multimedia  
Entertainment (NIME'18)

				September 9, Co-Located with IEEE International Symposium on  
Personal, Indoor and
				Mobile Radio Communications (PIMRC) 2018
				September 9-12, 2018
				Bologna, Italy
				http://www.math.unipd.it/ ~abujari/NIME18
--------------------
| Theme and Scope  |
--------------------
The growing availability of digital contents and the simultaneous cost  
reductions in storage, processing, and networking is driving the  
growth of the entertainment technology. While in the past  
entertainment technology traditionally offered predominantly passive  
experiences, continual advances in network and computer technologies  
are providing tools for implementing greater interactivity and for  
enabling consumers to enjoy more exciting experiences, such as, for  
example, interactive digital TV, interactive theatre and orchestrated  
music and sound design. This phenomenon is pulling together an  
extremely diverse group of experts specializing in different technical  
areas, such as networking, computer graphics, artificial intelligence,  
games, animation, multimedia design, human-computer interaction,  
educational media and software engineering. Even though high-tech  
entertainment promotes interdisciplinary fusion, yet only the ubiquity  
of wireless/wired communication is considered suitable for accepting  
the challenge of building a large interactive environment for the  
delivery of the maximum entertainment value to millions of consumers  
worldwide. In this respect, there is a great hope that the wired and  
wireless may take over this complex scenario for fulfilling the  
consumer expectations. The 13th IEEE International Workshop on  
Networking Issues in Multimedia Entertainment provides an open forum  
for researchers, engineers and academia to exchange the latest  
technical information and research findings on next-generation  
networked multimedia concepts, technologies, systems, and applications  
for entertainment covering existing deployments, current developments  
and future evolution. Authors are solicited to submit complete  
unpublished papers in the following, but not limited to, topic areas:

Application for Entertainment
* Architectures, Platforms and Protocols for Networked Games
* Internetworking, Vertical Roaming and Session
* Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...)
* Home LANs, Body and Personal Area Networks for Entertainment
* Media and Device Adaptation
* Music and Movie Distribution
* Next Generation Wireless Technologies for Entertainment  
(IEEE802.11n/ac, UWB and Beyond)
* Opportunistic Multi-hopping and Opportunistic Networks for Entertainment
* QoS and Security Support for Entertainment
* Resource and Service Discovery Technologies
* Technologies for Networked In-Home/Car/Flight/Train Entertainment
* TV-Centric and Broadcast Networks for Entertainment

Technology for Entertainment
* Agent-based Entertainment
* Augmented, Virtual and Mixed Reality
* Artificial Intelligence
* Evolutionary Entertainment
* Interactive Television and Theatre
* Massive Multiplayer Games
* Mobile and Wireless Entertainment
* Networked Entertainment
* Networked Narrative and Digital Interactive Storytelling
* Networked Video, Music and Sound Design
* Pervasive Entertainment
* Personalized and User-Adapted Television
* Sport, News and Entertainment
* Virtual Technology and Virtual Environments for Entertainment
* Wearable Entertainment
* Wireless and Mobile Gaming
* Testbed and Performance Evaluation

------------------------------------
| Papers Guidelines for Submission |
------------------------------------
Authors are invited to submit a full paper (two-column format, 6 pages  
maximum) according to the guidelines available on the conference  
website at http://pimrc2018.ieee-pimrc.org/.

--------------------
| Important Dates  |
--------------------
Paper submission:				May 18, 2018
Acceptance notification:			June 15, 2018
Final paper due:				June 29, 2018
Workshop date:					September 9, 2018

----------------
| Organization  |
----------------
General Co-Chairs
Prof. Armir Bujari, University of Padua, Italy
Prof. Marco Roccetti, University of Bologna, Italy
Prof. Abdennour El Rhalibi, Liverpool John Moores University, UK

Pubblicity Chair
Giacomo Quadrio, University of Padua, Italy

Technical Program Committee (Tentative)
Maha Abdallah - Univ. Paris VI, France
Raouf Boutaba - University of Waterloo, Canada
Khaled Boussetta - Univ. Paris XIII, France
Armir Bujari - University of Padua, Italy
Matteo Cesana - Politecnico di Milano, Italy
Sheng-Wei (Kuan-Ta) Chen – Academia Sinica, Taiwan
Rajae El Ouazzani – Ecole Supérieure de Technologie de Meknès, Morrocco
Stefano Ferretti - University of Bologna, Italy
Marco Furini - University of Modena and Reggio Emilia, Italy
Ombretta Gaggi – University of Padua, Italy
Mario Gerla - UCLA, USA
Shun-Yun Hu, Academia Sinica, Taiwan
Dario Maggiorini - Univ. of Milano, Italy
Gustavo Marfia - University of Bologna, Italy
Maria G. Martini - Kingston University-London, UK
Giovanni Pau - UCLA, USA
Paola Salomoni - University of Bologna, Italy
Yuanyuan Shen - Liverpool John Moores University, UK
Jo Yew Tham - A*STAR, Singapore
Massimo Valla - Telecom Italia Lab, Italy
Laurence T. Yang - St. Francis Xavier University, Canada

-- 
Giacomo Quadrio
Ph.D student
University of Padua
Department of Mathematics
Via Trieste, 63 - Office 731
35121, Padua, Italy

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