ACM SIGCHI General Interest Announcements (Mailing List)


Options: Use Classic View

Use Monospaced Font
Show Text Part by Default
Condense Mail Headers

Topic: [<< First] [< Prev] [Next >] [Last >>]

Print Reply
Sender: "ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Date: Sat, 24 Jul 2004 17:47:48 +0100
MIME-Version: 1.0
Content-Transfer-Encoding: quoted-printable
Content-Type: text/plain; charset="us-ascii"
From: William Hudson <[log in to unmask]>
Parts/Attachments: text/plain (102 lines)
Posted on behalf of Eamonn O'Neill [mailto:[log in to unmask]] 
Sent: 22 July 2004 10:40
To: [log in to unmask]
Subject: CfP: Using Ambient Technology to Support the Social Creative

Call for Web Forum Discussion and Workshop Position Papers

"Using Ambient Technology to Support the Social Creative Process"

A Workshop at the Second European Symposium on Ambient Intelligence

8 November 2004

Technical University of Eindhoven, the Netherlands

Many researchers refer to activities such as design as creative
yet provide little definition of what they mean by creativity or how
go about being creative.  Our research has led us to viewing such
as social creative processes, involving communication and creative
amongst a group of participants.  During this workshop we intend to
an operational definition of what it is to be creative and explore how
ambient technologies can support the social creative process.

Ambient technologies are increasingly being proposed to develop
to support the creative process, such as in participatory design.
participatory design practice in general and these environments in
particular tend to be founded not on theory but on practical experience.
Whilst there is a great deal of value in practical experience, we
developing a theory of creativity as a basis for understanding and
supporting the social creative process of design.  With such a
basis, we can begin to explain, predict and empirically test how ambient
technologies may best support creative processes.

Key issues that we wish to explore in this workshop include:

* What is creativity?
* What is the process of being creative?
* Can ambient technologies support this creative process?
* How can ambient technologies support this creative process?
* What advantages and disadvantages exist in using ambient technologies
others available?
* Can our knowledge of creativity enhance the use of ambient
* Can ambient technologies give us a better understanding of creativity?

Web Forum and Position Paper Submission

The Web Forum is now available at the workshop website:  You are encouraged
contribute to the Forum from today.  We hope that this will lead to a
discussion around the above issues and others you may like to raise.

In addition to the Web Forum, you are encouraged to attend the workshop
itself.  To do this, please submit a 2 to 4 page position paper
the issues raised around using ambient technology to support the social
creative process.  Please format your position paper using the ACM
Conference Template ( and
submit it to the Workshop Committee ([log in to unmask]), details on
workshop website.

To encourage the widest participation and the liveliest discussion, the
Forum and Position Paper submission are independent ways in which you
participate - you can do one without the other if you wish.  But we hope
that you will begin contributing your ideas via the Web Forum and then
to join us in Eindhoven in November to carry on the discussions.  We
anticipate a Special Issue of a journal resulting from the process and
that there will be other useful outputs.

Workshop position papers should be received by 27 August 2004.
will be notified of acceptance by 3 September 2004.

For any enquiries, see the workshop website or email the workshop
committee - Andy Warr, Eamonn O'Neill, Hilary Johnson -
[log in to unmask]