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CALL FOR PARTICIPATION
3rd International Conference on Entertainment Computing (ICEC 2004)
September 1-3, 2004
Eindhoven, The Netherlands
http://www.icec.id.tue.nl/
[Short papers, posters, and demonstrations due: April 10, 2004]
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We invite you to participate at the prestigious 3rd International
Conference on Entertainment Computing under the auspices of the
International Federation for Information Processing (IFIP). Based on
the very successful first international workshop (IWEC 2002) and the
second international conference (ICEC 2003), the next ICEC 2004 has
been set up as an international forum to exchange experience and
knowledge among researchers and developers in the field of
entertainment computing. Different submission types are invited that
present scientific ideas or improvements to existing techniques in
the broad multi-disciplinary field of entertainment and edutainment
applications.
Suggested research topics include, but are not limited to:
* Advanced Interaction Design, e.g. Haptic Interfaces
* Aesthetics, Ontology and Social Reflection
* Ambient Intelligence for Entertainment
* Art, Design and Media
* Augmented, Virtual and Mixed Reality
* Avatars and Virtual Action
* Computer Games and Game Based Interfaces
* Education, Training, and Edutainment Technologies
* Evolutionary Platforms / Hardware
* Graphics Techniques
* Human Factors of Games
* Human Sciences, Violence and Entertainment
* In-Car/Flight/Train Entertainment Systems
* Intelligent Board Games
* Interactive Digital Storytelling, and Interactive Tele-Vision
* Mobile Entertainment via e.g. Mobile Phones, PDAs etc
* Modeling
* Narrative Environments and Virtual Characters
* Networking (technical and social)
* New Genres, New Standards
* Novel Hardware Devices
* Pervasive Entertainment and Game-Playing
* Robots and Cyber Pets
* Simulation Applications of Games, and Military Training
* Social Computing and Presence
* Sound and Music
* Sport and Entertainment
* Video Games
* Visual Media Engineering
* Wearable Computers and Sensors for Entertainment
Case studies are invited from any entertainment and edutainment
application, including: Authoring, Computer Games, Cultural
Heritage, E-Commerce, E-Learning, Event-Marketing, Home
Entertainment, Media System Design, Service Robotics, etc.
The proceedings of ICEC 2004 will be published by the international
publisher Springer in the worldwide well established and highly
recognized series Lecture Notes in Computer Science (LNCS).
The authors of the best papers will also get the opportunity to
publish extended versions of their papers in 'ACM Computers in
Entertainment' (ACM CiE), Journal of the International Computer
Games Association (ICGA Journal), Applied Artificial Intelligence:
An International Journal (AAI), and Leonardo Electronic Almanac (LEA).
Format
To prepare your submission(s) you have to follow the (author
instructions for LNCS. For the submission and review process
you have to submit in PDF. After acceptance you have to provide
your final submission in MsWord format.
Submission types:
Short Paper max. 6 pages
Poster max. 4 pages plus Poster A2
Demonstration max. 4 pages plus set-up description
Important dates:
April 10, 2004 Submission of short papers, posters and
demonstrations
May 1, 2004 Notification of Acceptance
June 1, 2004 Submission of Camera Ready Copies
September 1-3, 2004 ICEC 2004 Conference
General Conference Chairs:
Matthias Rauterberg (chair)
Anton Nijholt (co-chair)
Jaap van den Herik (co-chair)
Steering Commmittee:
Marc Cavazza (UK)
Tak Kamae (Japan)
Don Marinelli (USA)
Ryohei Nakatsu (Japan)
Matthias Rauterberg (The Netherlands)
Andy Sloan (UK)
Contact person:
Matthias Rauterberg ([log in to unmask]
<mailto:[log in to unmask]> )
http://www.ipo.tue.nl/homepages/mrauterb/
<http://www.ipo.tue.nl/homepages/mrauterb/>
Website:
http://www.icec.id.tue.nl <http://www.icec.id.tue.nl/>
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