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Shruti Chandra <[log in to unmask]>
Thu, 18 Mar 2021 12:14:35 -0400
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IDC 2021 Workshop on Designing Games for and with Children. Co-design
Methodologies for playful activities using AR/VR and Social Agents

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KEY DATES



Deadline for paper submission: 15th April

Paper acceptance notification: 26th April

Camera-ready paper: 5th May

Workshop date (tentative): 26th / 27th June


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LOCATION



[Online] Athens, Worldwide


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WORKSHOP WEBSITE



https://sites.google.com/view/codesiginingwithchildren



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ABSTRACT



Playing games is an inherent part of children’s lives as it impacts several
aspects of their physical and mental development. Technological advances
have been manifesting new and exciting avenues of interaction when children
play games, ranging from board and card games, to videogames that are
played on mobile devices, virtual and augmented reality (VR/AR) headsets,
robotic systems, and social agents. These games encompass a wide range of
applications aiming to provide educational benefits, promote development,
enhance well-being, or simply enjoy leisure time. Along with the fun and
excitement, these advancements also bring unique challenges in the game
design process due to the inclusion of complex technology, the maximization
of the players’ engagement and expectations and interests of the children.
The player-centric approach of co-designing games with the target audience
has a unique position as it involves creating the games for and with the
children, allowing them to act as an equal stakeholder rather than simple
users or informants. This half-day workshop aims to expose the researchers
to collaborative techniques used in game design to create interactive and
playful activities for children that involve contemporary technologies such
as AR/VR and social agents.


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CALL FOR PARTICIPATION AND TOPICS OF INTEREST



This half-day workshop aims to expose researchers to collaborative
techniques used in game design to create interactive and playful activities
for children that involve contemporary technologies such as AR/VR and
social agents. We plan to expose participants to multiple user modelling
(e.g., user personas) and ideation techniques (e.g., body storming) used to
engage children as design partners. Our ultimate goal is to illustrate how
technology-agnostic the game design process can be when collaborative and
participatory design techniques are used.



TOPICS OF INTEREST



   - Educational games for children using technology
   - Playful scenarios using social agents
   - Studies in human-robot interaction involving games
   - Games for children who need special support
   - Studies in human-computer interaction involving games
   - Game design for children using virtual/physical agents



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PANELISTS



Professor Kerstin Dautenhahn (University of Waterloo)

Dr. Ben robins (University of Hertfordshire)




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ORGANISING COMMITTEE



Dr. John Edison Munoz Cardona (University of Waterloo)

Dr. Shruti Chandra (University of Waterloo)

Assistant Professor Adriana Rios Rincon (University of Alberta)

Dr. Luke Wood (University of Hertfordshire)



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CONTACT



All questions about submissions should be emailed to Dr. John Edison Munoz
Cardona and Dr. Shruti Chandra

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