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Arnaud Blouin <[log in to unmask]>
Wed, 18 Jan 2017 11:07:46 +0100
text/plain (38 lines)
Call for Tutorials - proposals due January 27
ACM SIGCHI Symposium on Engineering Interactive Computing Systems

http://eics.acm.org/2017/

June 26-29, 2017 - Lisbon, Portugal

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TUTORIAL PROPOSALS

Tutorial proposals should address a topic that is of interest for a larger audience and that meets an identifiable educational need within the scope of the EICS themes. Tutorials will be integrated within the main conference programme and are therefore available to all conference participants. A tutorial will typically take up one session of the programme (ninety minutes) though exceptionally we would consider a half day format. 
Tutorial submissions should comprise: 
* a 2-page description of the goals, the target audience and curriculum of the tutorial in ACM SIGCHI format and, 
* a free-form description of the author(s) background as well as prior experience in presenting the material and sample tutorial notes should be submitted. 
The final tutorial notes will be included in the conference materials.
One conference registration fee will be waived per accepted tutorial.
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EICS 2017 THEMES
 
EICS 2017 is the ninth international conference devoted to engineering usable and effective interactive computing systems. Work presented at EICS covers the full range of aspects that come into play when "engineering" interactive systems, such as innovations in the design, development, deployment, verification and validation of interactive systems. Topics of interest include a.o. the design and development of systems incorporating new interaction techniques and multimodal interaction, multi-device interaction, mobile and pervasive systems, large-scale and big data applications, deployment of interactive systems, as well as novel development methods and processes.

EICS 2017 focuses on methods, techniques and tools that support designing and developing interactive systems. The Conference brings together people who study or practice the engineering of interactive systems, drawing from HCI, Software Engineering, Requirements Engineering, CSCW, Ubiquitous / Pervasive Systems and Game Development communities.

Tutorials that focus on state-of-the-art knowledge from these related disciplines and can contribute to the engineering of interactive systems are especially encouraged.
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