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Tsvi Kuflik <[log in to unmask]>
Thu, 3 Jun 2021 06:19:20 +0300
text/plain (186 lines)
ACM Journal on Computing and Cultural Heritage (JOCCH)

Special Issue on Advanced Visual Interfaces and Interactions in Cultural
Heritage

 

Guest Editors:

 

    Angeliki Antoniou, University of West Attica, [log in to unmask]
<mailto:[log in to unmask]> 

    Tsvi Kuflik, The University of Haifa, [log in to unmask]
<mailto:[log in to unmask]>   

    Berardina Nadja De Carolis, University of Bari "Aldo Moro",
[log in to unmask] <mailto:[log in to unmask]> 

    Cristina Gena, University of Turin, [log in to unmask] <mailto:[log in to unmask]>


    George E. Raptis, Human Opsis , [log in to unmask]
<mailto:[log in to unmask]> 

 

Museums are constantly transforming to reflect and also to reproduce
societal structures. In recent years, museums are adapting new technologies
to promote their message, to engage visitors and to attract new audiences.
With the vast expansion of information and communication technology, museums
have the opportunity to address many different groups, not only their
traditional clientele and expand their scope. From late adopters of
technology, many museums changed and became ideal environments to showcase
cutting edge applications (especially science museums). Furthermore,
recognizing the transformative powers of technology, museums reexamined
their methods and practices and discovered novel ways to respond to visitor
needs and also new ways to respond to societal challenges. Thus, with the
help of technology museums changed from storage and object preservation
spaces, to active institutions to address vast learning, socialization,
entertainment as well as affective needs of diverse audiences. In addition,
museums and cultural heritage venues seem today more than ever to be ready
to respond to various challenges like science and culture democratization,
social cohesion and even challenges imposed by immediate or long-standing
threats (like pandemics and climate change).

 

In fact, during the ongoing COVID 19 pandemic museums significantly
increased their online presence and managed to increase visitor interaction
with their digital content. Despite the dramatic shift to solely online
activity (almost overnight in many cases), many cultural institutions
managed to offer content and digital experience to the public. Regardless of
the quality of these experiences and the actual engagement of the online
visitors, it became obvious that technology is essential in allowing museums
to grow and flourish.

 

When considering information and communication technology, the point of
interaction is the user interface. Whether remotely or onsite, users
interact with interfaces of applications that link them to the cultural
heritage content.

 

Given the above, the present special issue welcomes works that present
and/or review progress in the field of advanced visual interfaces and
interactions in cultural heritage. The aim is to gather and present
solutions as well as lessons learnt, methodologies, and good practices that
researchers and practitioners can use as a basis for their future work in
the domain.

Topics

 

The special issue is broad in scope, with a focus on innovative interfaces
and ways to involve the visitors. Without excluding other topics, the
relevant topics include any aspect of interfaces and interaction design, as
long as it is applied or aimed at the cultural heritage domain. In this
context, indicative topics include (but are not restricted to) the
following:

 

    3D experiences (e.g. immersive experiences in virtual, reconstructed
locations, like ancient towns and locations, etc).

    Advanced and natural human-computer interaction

    IoT

    Digital storytelling

    Mobile technologies

    Social robots

    Methods and tools to support the cognitive and affective needs of
visitors

    Methods and tools to support socialization needs of visitors, their
interaction and communication, including hybrid solutions that support
interaction onsite and offsite

    Technologies embedded in the physical environment of the museum

    Co-creation and co-curation practices and applications

 

Important Dates

 

    Submissions deadline: July 5th August 31st 2021

    First-round review decisions: November 2021 January 2022

   Deadline for revision submissions: February April 2022

    Notification of final decisions: June August 2022

    Tentative publication: September November 2022

 

Submission Information

 

Accepted papers will be published in the ACM Journal on Computing and
Cultural Heritage. Regular papers are expected to be 10-20 pages long
(5,000-10,000 words), while other types of papers are possible (see the
Author Guidelines: https://dl.acm.org/journal/jocch/author-guidelines).
Please follow the formatting instructions for the journal
(https://dl.acm.org/journal/jocch/author-guidelines#format). When
submitting, please select the option "Advanced Visual Interfaces and
Interactions in Cultural Heritage" as the manuscript type in the journal
submission system. 

 

For questions and further information, please contact Angeliki Antoniou,
[log in to unmask] <mailto:[log in to unmask]> 

 

Tsvika

 

Tsvi Kuflik, PhD.

 Professor of Information Systems

  Co-chair of the Digital Humanities BSc program,

  Information Systems department,

  The University of Haifa

  Email:  <mailto:[log in to unmask]> [log in to unmask]

  Home page:  <https://tsvikak.hevra.haifa.ac.il>
https://tsvikak.hevra.haifa.ac.il

  Tel: +972 4 8288511

  Fax: +972 4 8288283



 


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