The 2016 ACM Conference on Computer-Supported Cooperative Work and Social
Computing will be held in San Francisco, California, USA from February 27 -
March 2, 2016. CSCW is an international and interdisciplinary peer-reviewed
conference seeking the best research on all topics relevant to
collaborative and social computing.
We invite authors to submit papers that inform the design or deployment of
collaborative or social systems; introduce novel systems, interaction
techniques, or algorithms; or study existing collaborative or social
practices. The scope of CSCW includes social computing and social media,
crowdsourcing, open collaboration, technologically-enabled or enhanced
communication, CSCL, MOOCs, and related educational technologies,
multi-user input technologies, collaboration, awareness, information
sharing, and coordination. This scope spans socio-technical domains of
work, home, education, healthcare, the arts, socializing, and
entertainment. The technical program seeks novel research results or new
ways of thinking about, studying, or supporting shared activities. We
welcome contributions across a variety of research techniques, approaches,
and domains, including:
· Social and crowd computing. Studies, theories, designs,
mechanisms, systems, and/or infrastructures addressing social media, social
networking, wikis, blogs, online gaming, crowdsourcing, collective
intelligence, virtual worlds or collaborative information seeking.
· System design. Hardware, architectures, infrastructures,
interaction design, technical foundations, algorithms, and/or toolkits that
enable the building of new social and collaborative systems and
· Theories and models. Critical analysis or organizing theory (e.g.
sociological theories, group coordination, etc.) with clear relevance to
the design or study of social and collaborative systems.
· Empirical investigations. Findings, guidelines, and/or studies
relating to technologies, practices, or use of communication,
collaboration, and social technologies.
· Social and collaborative practices. Characterizing the nature of
collaboration and social interaction through studies of practice, including
both work practice and non-work collaborative and social practices.
· Mining and modeling. Studies, analyses, algorithms, and
infrastructures for making use of large and small scale data.
· Methodologies and tools. Novel methods or combinations of
approaches and tools used in building systems or studying their use.
· CSCW and social computing for underserved populations. Studies,
systems, design, and other research focused on social and collaborative
computing for the elderly, disabled, impoverished, or otherwise underserved
· Domain-specific social and collaborative applications. Including
applications to healthcare, transportation, gaming, ICT4D, sustainability,
education, accessibility, global collaboration, or other domains.
· Collaboration systems based on emerging technologies. Mobile and
ubiquitous computing, game engines, virtual worlds, multi-touch
technologies, novel display technologies, vision and gesture recognition,
big data, MOOCs, crowd labor markets, SNSes, or sensing systems.
· Crossing boundaries. Studies, prototypes, or other investigations
that explore interactions across disciplines, distance, languages,
generations, and cultures, to help better understand how to transcend
social, temporal, and/or spatial boundaries.
· Friday May 22, 2015: Submissions DUE 16:59 PDT (23:59 UTC)
· Friday July 3, 2015: Review Round 1 Results Announced
· Wednesday July 29, 2015: Revised Submissions DUE 16:59 PDT (23:59
· Monday August 24, 2015: Final Paper Decision Announcements
· Tuesday October 13th, 2015: Camera Ready Copy DUE 16:59 PDT
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