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Antonella De Angeli <[log in to unmask]>
Fri, 3 Feb 2006 09:50:30 -0500
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                          CALL FOR WORKSHOP PAPERS
“Gender and Interaction: Real and Virtual women in a male world”
1 day workshop at AVI 2006
Date: 23 May 2006
Location: Venice, Italy
Submission Deadline: 3 March 2006


Gender differences in computer adoption have been investigated since
the '80s. Back then, research described computers as a male world and
warned of a serious digital divide attributed to different attitudes
towards mathematics and to sex-role stereotypes. Nowadays, the gap has
decreased with respect to selected applications (such as the Internet and e-
mail) but women are still severely underrepresented among computer
scientists, software developers, and video-games players

As HCI moves towards an experiential vision, the understanding of gender-
related differences assumes greater importance. The metaphor of computers
as social actors and the anthropomorphisation of the interface (often
embodied by attractive young females) are important triggers of research on
gender and interaction. Sexism, sexual harassment and a tendency of
misreporting sexual identity are well known aspects of on-line
communication which deserve further attention from the design community.

Some of the larger questions we aim to address during the workshop are:

* What is the current status of the digital divide in computer adoption and
usage between male and female users?
* How do different interface metaphors (embodied conversational characters,
windows, desktops) affect gender related differences?
* What is the effect of gender on the perception and usage of educational
* Does gender affect navigational knowledge and strategies (e.g. in VR or
* Does gender affect the acquisition of sensory-motor tasks in the use of
multi-modal interfaces?
* Should machines (embodied characters and robots) have gender? How
should ‘artificial’ gender be designed and how would it affect the
* Do sex-role stereotypes apply to embodied characters?
* Does gender affect the way human empathize with embodied characters and

The goal of this workshop is to address the relevance of gender for
interaction design, the sexualisation of embodied conversational agents and
the effect of emotional computing on male and female users.  The workshop
will bring together an interdisciplinary group of researchers and
practitioners in interaction design, human-computer interaction, computer
mediated communication, intelligent virtual agents, game design, social
psychology, and cultural studies. The program will feature the presentation
of refereed papers followed by interactive sessions drawn on a number of
design scenarios which will be distributed prior to the workshop.  A part
of the discussion will concentrate on the definition of a roadmap for
future research.


Prospective participants should send a 2/4 position paper to
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following the ACM format. Please e-mail your submission in PDF.

Accepted papers will appear in the workshop proceedings and will be posted
on the web. According to the quality of the submissions we will explore
alternatives such as a special journal issue or a book collection.

   March 3: submission
   March 17: Notification of acceptance
   May 23: Workshop

  Antonella De Angeli (University of Manchester UK)
  Nadia Bianchi-Berthouze (UCL, UK)

Programme Committee:
Sheryl Brahnam (Missouri University, US)
Fiorella De Cindio (University of Milano, IT)
Claude Draude (Humboldt University Berlin, DE)
Alan Dix (University of Lancaster, UK)
Kathy Keeling (University of Manchester, UK)
Sri Kurniawan (University of Manchester, UK)
Piero Mussio (University of Milano, IT)
Mihoko Otake (University of Tokyo, Japan)
Catherine Pelachaud (Universite de Paris 8, FR)
Frank Pollick (University of Glasgow, UK)
Massimo Zancanaro (IRST, IT)
Sean Zdenek (Texas Tech University, USA)

For information, expressions of interest and/or submission contact

Antonella De Angeli
Centre for Human-Computer Interaction Design
School of Informatics - the University of Manchester
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