Call for Participation
ACM Creativity and Cognition
Deadline for papers submission: 6th January 2015
Deadline for poster, demonstrations, workshop and artworks submission:
6th March 2015
Creativity and Cognition 2015 invites papers, posters, demonstrations
workshops and Artworks investigating how interactive computing systems
and sociotechnical processes affect creativity. We cherish creativity as
a wonderful aspect of human experience, transformative and potentially
transcendental. Creativity is the partner of inspiration, of moments
when we seem to go beyond ourselves to reach new heights. Creativity is
the font of innovation.
and Cognition papers address the impact of computing on individual
creative experiences, as well as social and collaborative contexts. In
all cases, we seek for the presentation of work to include forms of
validation featuring data about people, in order to show how computing
environments impact human creativity. The data can take many forms,
including qualitative, quantitative, and sensory. Creativity and
Cognition 2015 will present papers addressing: (1) creativity support
environments, (2) studies of technology, people, and creativity, and (3)
creative works that utilize computing to engage, stimulate, and provoke
see research on the impact of computing on creativity not as a
fledgling field, in which methodologies are unknown and uncertain, but
rather as having reached a relatively mature state, in which various
diverse methodologies have been developed and applied. Methodologies and
theories, while perpetually under development, are already quite
in the CHI conference, reviewers will be asked to focus on the
significance of the submission’s contribution, originality and validity,
the quality of the presentation, and the benefit others can gain from
Creativity and Cognition 2015 invites high-quality research papers,
posters, and demonstrations addressing innovative:
support environments that is, interactive computing systems designed to
foster, promote, improve, and increase creative experiences, processes,
Studies of how computing systems impact creativity.
artworks, in forms such as physical installations and online
environments, which creatively invoke computing to provoke human
Virtual and mixed reality environments designed to support,
provoke, and express creativity.
Games that provoke open and creative forms of play.
Investigations of curation practices, platforms, and
environments, in contexts from everyday to scholarly to museums.
Research on collaboration and creativity.
Studies of social media and how it promotes and/or impairs
Roles for computing to support creativity in classroom
environments, including but not limited to MOOCs and SPOCs.
Roles for crowdsourcing and micro-task workers in creative
Roles for physical computing and maker/hacker culture in
creative and expressive human experiences.
Roles that aesthetics play in our experiences and
understandings of digital/computational environments.
New methodologies and theories for investigating the impact of
Historicized recontextualizations that use theory from diverse
fields to build new understandings of contemporary developments.
Conference Chair: Tom Maver (Glasgow School of Art)
Program Chair: Ellen Yi-Luen Do (Georgia Tech, USA)
Papers Chair: Andurid Kerne (Texas A&M University)
Papers Co-Chair: David Ayman Shamma (Yahoo Research)
Papers Organizer: William Hamilton (Texas A&M University)
Local Organising Chair: David Eaton (City of Glasgow College)
Treasurer:Andrew Welsby (City of Glasgow College)
Poster and Demos Chair: Brian Bailey (University of Illinois)
Graduate Student Symposium Chair: Brian Bailey (University of
Art Program Chair: Paul Cosgrove (Glasgow School of Art)
Workshops/Tutorial Chair: Michael Smyth (Napier University)
Local Organising Co-Chair: Inga Paterson (Glasgow School of Art)
Website Chair: David Eaton (City of Glasgow College)
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