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Date: Wed, 26 Aug 2015 09:38:29 +0100
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***                     Friendly reminder                         ***
*** The deadline for submissions is approaching on September, 4th ***


GUR Tool Design Jam: Designing Tools for Games User Research
In conjunction with CHI PLAY 2015 in London (


August 30, 2015: Submissions deadline
September 4, 2015: Acceptance notification
October 4, 2015: Workshop

This one-day workshop explores the vast spectrum of tools used and 
created by current game user researchers and provides a platform of 
discussion for advancing the development of such tools. This workshop 
will facilitate intersections from user researchers with diverse 
epistemologies, as well as from both academia and the industry, in an 
interactive Design Jam activity to collaboratively design future-proof 
GUR tools. The immediate outcome of the workshop is twofold: to 
collectively establish state-of-the-art tool design guidelines, and to 
archive the papers and discussions, which will extend the conversations 
and relationships beyond the workshop. Moreover, the long-term outcome 
will be the start of a community that focuses on creating better tools 
to aid the study of player experiences.


A key challenge towards understanding user experiences is to facilitate 
the collection, triangulation, evaluation and interpretation of 
multimodal user data, in order to effectively guide design decisions.

This workshop is the first-of-its-kind “Design Jam”, i.e., design-a-thon 
that allows for teams of participants to brainstorm and craft the 
ultimate games user research tool for multimodal data. It aims to 
provide deep interactive exchanges between participants, thus 
facilitating “crossings” between interdisciplinary academic fields and 
the industry. To prime the Design Jam, the “Insights” teams from Riot 
Games, Electronic Arts and Execution Labs will also deliver 
presentations. Ultimately, the workshop serves as a springboard towards 
building a community of user researchers around the common issues and 
approaches when dealing with multimodal data.

Participants are invited to submit a 4-page position paper (SIGCHI 
Extended Abstracts format) or an abstract and slides/video (only 
recommended for industry participants). Content should highlight 
practical challenges relating to the use of tools to understand user 
experiences using multimodal data, and insights or ongoing work to 
tackle these challenges.

Participants are asked to submit their proposals via EasyChair by 30 
August 2015. A short biography of each author attending the workshop 
needs to be included (100-150 words). Submissions will be reviewed and 
the organizing committee will select up to 20 participants according to 
relevance, quality of results, and research diversity. If accepted, at 
least one author must register for the workshop and the CHIPLAY 
conference. Papers will also be compiled on the workshop website


Chek Tien Tan (University of Technology, Sydney)
Pejman Mirza-Babaei (University of Ontario Institute of Technology)
Veronica Zammitto (Electronic Arts)
Alessandro Canossa (Northeastern University)
Genevieve Conley (Riot Games)
Günter Wallner (University of Applied Arts Vienna)

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