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"ACM SIGCHI General Interest Announcements (Mailing List)" <[log in to unmask]>
Ralf Doerner <[log in to unmask]>
Tue, 1 Apr 2003 14:54:20 +0200
Ralf Doerner <[log in to unmask]>
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Ralf Doerner <[log in to unmask]>
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----- We apologize, if you receive this message more than once. -----

  EXTENDED DEADLINE for Submission: May 1, 2003

  The deadline has been extended because of the impact on submissions
  and travel uncertainties due to the unfortunate current war situation,
  impacting attendance to all major international conferences.

                    International Conference on


                             at the
       9th Intl. Conference on Distributed Multimedia Systems

                 Florida International University
                       Miami, Florida, USA
                      September 24-26, 2003


 This conference will be held in conjunction with the 2003 International
 Conference on Distributed Multimedia Systems
 ( )


 Visual computing is computing on visual objects. Some visual objects
 such as images are inherently visual in the sense that their primary
 representation is the visual representation. Some visual objects such
 as data structures are derivatively visual in the sense that their
 primary representation is not the visual representation, but can be
 transformed into a visual representation. Images and data structures
 are the two extremes. Other visual objects such as maps may fall
 somewhere in between the two. Visual computing often involves the
 transformation from one type of visual objects into another type of
 visual objects, or into the same type of visual objects, to accomplish
 certain objectives such as information reduction, object recognition
 and so on.

 In visual computing it is important to ask the following question: who
 performs the visual computing? The answer to this question determines
 the approach to visual computing. For instance it is possible that
 primarily the computer performs the visual computing and the human
 merely observes the results. It is also possible that primarily the
 human performs the visual computing and the computer plays a
 supporting role. Often the human and the computer are both involved as
 equal partners in visual computing and there are visual interactions.
 Formal or informal visual languages are usually needed to facilitate
 such visual interactions. With the advances in bio-computing it is
 conceivable that visual computing may involve animals, robots, cyborgs
 and other hybrid life forms so that visual languages can be either
 natural or artificial.


     - Visual Languages
     - Visual Programming
          Visual and Spatial/Temporal Reasoning
          Visual Computing for Expert Communities
          Visual Computing on Sensed Data
          Gestural Computing
          Visual Computing in Bioinformatics
     - Human-Machine Interface Design
     - Multi-Media Communications
     - Pictorial Databases
     - Pictorial Information Systems
     - Information Retrieval Systems and Algorithms
     - Cognitive Aspects of Human-Machine Systems
          Cognitive Vision
          Fusion of Vision with Audio and Other Modalities
     - Human Vision Systems and Models
     - Visualization of Computational Processes
     - Large-Scale Scientific Computing
     - Parallel/Distributed/Neural Computing and
       Representations for Visual Information Processing
     - Advanced Applications in Geographic Information Systems
     - Pictorial Archiving and Communication Systems
     - Biomedical Imagery
     - Industrial Automation
     - Computer Animation
     - Computer-Assisted Visual Arts


 The International Workshop on Visual Languages and Computing is
 intended to explore the issues mentioned above. Papers on all aspects
 and approaches to visual languages and computing are solicited,
 including interactive visual computing, computer- empowered visual
 computing, human-empowered visual computing, transformation algorithms
 for visual computing, and visual languages for visual computing.
 Papers are solicited on the means of accepting imprecise, fuzzy and
 inexact information from the human so that interactive visual
 computing can be performed. Papers on the theoretical foundation of
 formal/informal, natural/artificial visual languages, and theory of
 visual interactions, are also welcome. Experimental and new-idea
 innovative shorter papers will be also considered.

 E-mail a letter of submission with attached paper in pdf format to
 both: [log in to unmask] and [log in to unmask] Eight pages
 maximum, IEEE double-column and format.

 Accepted papers will be published in the Proceedings of DMS2003
 ( A selected number of accepted papers
 will be invited for subsequent publication in a special issue of the
 Journal of Visual Languages and Computing.


 Paper Submission:            May 1, 2003 !!!

 Notification of Acceptance:  June 25, 2003

 Final version of paper:      July 15, 2003

 Conference:                  September 24-26, 2003


Alfonso F. Cárdenas, University of California, Los Angeles, USA
Piero Mussio, University of Brescia, Italy


Tim Arndt, Cleveland State University, USA
Alberto Del Bimbo, Universita di Firenze, Italy
Marc H. Brown, Vendavo Inc., USA
S. K. Chang, University of Pittsburgh, USA
Ralf Doerner, Fraunhofer AGC, Germany
George Furnas, University of Michigan, USA
Stephen Guest, Groupworks, USA
Erland Jungert, Swedish Defence Research Establishment, Sweden
Zenon Kulpa, Inst. of Fundamental Technological Research, Poland
Robert Laurini, University of Lyon, France
Stefano Levialdi, Universita di Roma, Italy
Kim Marriott, Monash University, Australia
Nikolay Mirenkov, University of Aizu, Japan
Brad A. Myers, Carnegie Mellon University, USA
Marc Najork, Microsoft, USA
Joseph J. Pfeiffer, New Mexico State University, USA
David Stotts, University of North Carolina, USA
Genny Tortora, Universita' di Salerno, Italy
Kang Zhang, University of Texas at Dallas, USA

Ralf Doerner, Fraunhofer AGC, Germany, Publicity Chair