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From:
Casper Harteveld <[log in to unmask]>
Reply To:
Casper Harteveld <[log in to unmask]>
Date:
Thu, 17 Nov 2016 23:24:30 -0500
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Dear fellow researchers,

We are pleased to finally announce the first Call of Papers for the
Foundations of Digital Games Conference 2017. Please spread the word!

Best wishes,

Alessandro Canossa (general chair) & Casper Harteveld (co-chair)

-------------

FDG 2017: CALL FOR PAPERS

The 12th International Conference on the Foundations of Digital Games
(FDG), August 14-17, 2017, Cape Cod, MA (hosted by Northeastern University)

http://fdg2017.org

Conference theme: Celebrating the Player

The International Conference on the Foundations of Digital Games (FDG) is a
major international event that seeks to promote the exchange of information
concerning the foundations of digital games, technology used to develop
digital games, and the study of digital games and their design, broadly
construed. The goal of the conference is the advancement of the study of
digital games, including but not limited to new game technologies, critical
analysis, innovative designs, theories on play, empirical studies, and data
analysis.

This year’s conference theme focuses on Celebrating the Player. The field
of digital game research has made significant advances in the past decade,
from attempting to define what games are to developing techniques to create
content automatically. As such, the academic community has contributed to
the increasing growth, understanding, and diversity of digital games. This
year we want to challenge and expand research that improves theories and
methodologies around: the interaction between players and games, how games
are designed with the player in mind, how games are perceived by players,
how novel technologies enhance the player experience, and how games affect
players on a cognitive, behavioral and affective level. The aim of this
year’s conference is to bring together game researchers from a wide variety
of backgrounds and research interests to increase our understanding of
players. We welcome high quality conceptual, empirical, theoretical, and
methodological contributions.

FDG 2017 will include presentations of peer-reviewed papers (with rebuttal
process), invited talks by high-profile industry and academic leaders,
panels, workshops, and posters. The conference will also host a game
competition, tech demo session, and a doctoral consortium. Papers from past
FDG conferences have been included in the ACM Digital Library and we
anticipate that long papers, short papers, and posters from this year’s
conference will appear there as well. This year’s FDG conference will
nominate two papers with honorable mention and one best paper from each
track.

SUBMISSION DEADLINES

   -

   Workshop and Special Events proposal submissions: Monday January 30, 2017
   -

   Full and Short Paper submissions: Monday March 6, 2017
   -

   Poster submissions: Monday April 17, 2017
   -

   Games, Demos, and Panel submissions: Monday May 1, 2017
   -

   Doctoral Consortium submissions: Monday March 27, 2017


ABOUT CELEBRATING THE PLAYER

When designing games, the cardinal question is often referred to as “what
does the player do”? This question is not restricted to game design but
pertains to all game research. For user researchers and data analysts this
question is about analyzing, modeling, and predicting player behavior; for AI
researchers this is about anticipating player responses to interacting with
Non-Player Characters and generated content or modeling human-like
responses; for game studies scholars this is about understanding play and
its meaning for players, culture and society; for scholars investigating games
for a purpose this is about exploring how more impact can be achieved by
considering the role of players more fundamentally.  In fact, “what does
the player do?” is the central question of this year’s conference theme of
“Celebrating the Player” with the following modification: “what does the
player do, why, and how do we know?” The “why” suggests a theoretical
explanation for understanding players. The “how do we know” refers to a
methodological underpinning for understanding players. For FDG 2017 we seek
efforts within and across domains and disciplines that propose theoretical
frameworks and methods to accomplish this, and thereby advance the field of
digital games at large. We especially welcome interdisciplinary efforts
where scholars collaborate across disciplines to address this year’s theme.

SUBMISSION TYPES

   -

   Full Papers with a maximum length of 10 pages
   -

   Short Papers with a maximum length of 6 pages
   -

   Workshop proposals as extended abstract with a maximum length of 4 pages
   -

   Panel proposals as extended abstract with a maximum length of 4 pages
   -

   Poster as extended abstract with a maximum length of 4 pages
   -

   Game with unedited video of a playthrough and an extended abstract with
   a maximum length of 4 pages
   -

   Tech Demo with unedited video illustrating the technology and an
   extended abstract with a maximum length of 4 pages
   -

   Doctoral Consortium as extended abstract with a maximum length of 4
   pages


All submission lengths include references and appendices.

PAPER SUBMISSIONS

We invite research contributions in the form of a full paper of up to 10
pages in length or as short paper of up to 6 pages in length. We invite
contributions from any discipline, from computer science, communication
studies, learning sciences, and psychology to the visual arts, humanities,
public policy, and architecture. When submitting authors are requested to
select one the following tracks that fits most closely with their
submission (further details on the website):

   -

   Game Analytics and Visualization
   -

   Game Artificial Intelligence
   -

   Game Criticism and Analysis
   -

   Game Design and Development
   -

   Games for a Purpose
   -

   Game Technology
   -

   Player Experience


All papers must describe a completed unit of work and show rigorous and
compelling evaluation of the ideas they present. FDG 2017 will not accept
any paper that, at the time of submission, is under review for or has
already been published or accepted for publication in a journal or another
conference. Each track will nominate two papers for honorable mention and
one best paper. All best paper award winners will present their paper in
the “best paper” single track session. Honorable mention papers will
receive recognition during their session.

WORKSHOPS

The conference workshops are full-day and half-day sessions focused on
emerging game-related topics. These workshops provide an informal setting
for new developments to be presented, discussed, and demonstrated.
Workshops can also be hands-on or studio-based, and we especially encourage
the submission of proposals for workshops that involve participants working
together to explore and define new areas of game-related scholarship. We
are particularly interested in topics that bridge different communities and
disciplines. Concise workshop proposals (4 pages) should include: the
objectives and expected outcome of the workshop, the rationale for the
workshop informed by the literature and current trends, the planned
activities, the background of the organizer(s), the anticipated number of
participants, and the means for soliciting and selecting participants, and
publication strategy.

SPECIAL EVENTS

The conference invites proposals for special events, including but not
limited to thematic exhibitions, board game evenings, LARPs, entertainment
(e.g., live music). The conference venue includes at least two large spaces
that are available and that can be used for ongoing installations or
exhibitions. Submissions should not overlap with other events in the
program, in particular the Game Competition and Tech Demo. No specific
format is requested for this submission. Organizers will coordinate with
the Special Events chair.

PANELS

Panel submissions should be in the form of a 4-page extended abstract
describing the focus of the panel (informed by the literature and current
trends), providing a list of confirmed speakers, and indicating their areas
of expertise relative to the topic. Panel submissions must choose a track.
We encourage both debate-style panels that include representatives
advocating several positions on a topic of disagreement, and emerging-area
style panels that consolidate and explain recent work on a subject of
interest to the FDG community.

POSTERS

Posters are aimed at capturing work in progress and ongoing promising
research. In addition, in light of the latest developments on research in
general, we welcome proposals for studies and experiments designs that have
not run yet. We encourage the FDG community to look into the work by the Center
for Open Science <https://cos.io> and the suggestion to consider
pre-registration
<https://www.apa.org/science/about/psa/2015/08/pre-registration.aspx>, an
open research practice where researchers have the option or are required to
submit their research rationale, hypotheses, design, and analytic strategy
before beginning the study. Submissions should be in the form of a 4-page
extended abstract. Extended abstracts will be published and exposed during
a dedicated poster session.

TECH DEMOS

The demo exhibition provides a forum for demonstrations of work best suited
to interaction rather than a paper or a formal presentation. This track
encourages submissions of technical demos showcasing the latest tools,
techniques, and systems created for games by academic or industrial
research groups, or other early-stage or late-breaking research not yet
ready for formal presentation. Submissions should include a 4-page extended
abstract and an unedited video illustrating the technology. Tech demos will
be presented at a dedicated tech demo session.

GAME COMPETITION

This competition is a showcase of games and playable media. We encourage
submissions that are aligned to one or more of these themes:


   -

   Expressive PCG: Playable experiences that include content generation as
   the main driver. Encouraged are submissions that think deeply about a
   meaningful role of Procedural Content Generation (PCG) and not apply it for
   the sake of increasing replayability.
   -

   Narrative Experiences: Playable experiences where story and narrative
   are central elements to the experience. Submissions are encouraged that
   experiment with innovative ways of how gameplay and narrative are
   integrated. Also encouraged are submissions that perform environmental
   storytelling.
   -

   Games as Research Tools: Playable experiences where the environment is
   used to study behavior of humans or systems (think of the bullwhip effect
   in the Beergame), collect data (e.g., gamified surveys), let players
   contribute to research (e.g., human computation or crowdsourcing games), or
   train AI agents.


Submissions should include a 4-page extended abstract and an unedited video
of a playthrough. Initial selection is juried. Attendees will vote for the
best game.

DOCTORAL CONSORTIUM

We invite PhD students to apply to the Doctoral Consortium, a forum to
provide PhD students with early feedback on their research directions, from
fellow students, researchers, and experienced faculty in the area. The
consortium is primarily for PhD students who intend to pursue a career in
academia and who will soon propose, or have recently proposed, their
dissertation research. To apply, doctoral students should submit a CV, a
4-page extended abstract describing their proposed research, and a short
letter explaining how you would benefit from the consortium and what
questions you want to discuss (general and/or specific to your research).
The abstract should address the goals of your research, the proposed
approach and how it differs from prior work, any results you may have, and
your plans for completing the work. Accepted Doctoral Consortium students
will give a presentation and are invited to present a poster on their
abstracts during the general conference poster session.

SUBMISSION INSTRUCTIONS

We expect high quality submissions. All submissions will be rigorously
reviewed for their technical merit, significance, clarity and relevance to
the advancement of digital game research. All submissions must be in PDF
format, and comply with the ACM SIG format: http://www.acm.org/
publications/proceedings-template

Paper and poster submissions should be anonymized for double-blind review.
Paper submissions will also include a rebuttal process where authors will
have the opportunity to address the reviewer comments and explain how they
will improve their contribution. All other submissions will involve a
juried selection process and should not be anonymized.

We welcome videos, binary files, or other materials accompanying
submissions to demonstrate the contribution when necessary. For videos, we
require that all videos be in MPEG 4 encoding using the H.264 codec, 50 MB
or less in size, and 5 or less minutes in length. Other uploads should be
less than 50 MB in size or linked to your own distribution repository in
your submission.

All submissions should be submitted via EasyChair:

https://easychair.org/conferences/?conf=fdg2017

Workshop submissions should be submitted directly to the workshop, in
accordance with each workshop's submission instructions.

At least one presenter of each paper must register for the conference in
order for the paper or extended abstract to be included in the proceedings.

ABOUT SASDG

The goal of the Society for the Advancement of the Science of Digital Games
is to promote and advance the science, technology, design, and study of
digital games (also known as computer games, or video games). This is
accomplished by operating a yearly conference, the Foundations of Digital
Games (FDG).

Website: http://sasdg.net/

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