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IEEE Consumer Electronics Magazine <[log in to unmask]>
Thu, 26 Jan 2023 14:01:11 +0100
text/plain (134 lines)
Dear Colleague,

You are cordially invited to submit an article to IEEE Consumer 
Electronics Magazine - Special Issue on “Metaverse and eXtended uniVerse 
(XV): Opportunities and Challenges for Consumer Technologies."; see PDF 


XV (eXtended meta/uni/Verse) combines XR (eXtended Reality), XI 
(eXtended Intelligence), XB (eXtended Being, including Digital Twin), XE 
(eXtended Economy), and XS (eXtended Society) into a vision that covers 
the generally agreed scope of metaverse while extending the impacts and 
emphasizing the implications on our consciousness and humanity. XV is 
the next evolution at the nexus of the Internet as a 
single-yet-distributed, persistent, and shared immersive virtual + 
augmented and intelligent environment. Consumer technologies are 
regarded today not as just a key element to foster the success of XV, 
but as a fundamental cornerstone for their adoption at a mass scale. One 
of the essential factors is related, for instance, to accessibility of 
platforms, and to the ease of use and ergonomics of devices enabling the 
end-users to immerse in digital environments in a seamless and 
effortless way. There are indeed many other challenges set by the wide 
range of involved technologies, required, e.g., to let millions of users 
interact in the same shared XV space synchronously, both from the 
perspective of networking but also of security, user experience, etc. It 
will also be necessary to define open XV standards to support a whole 
ecosystem of experiences, with a multitude of use cases coexisting in a 
single XV possibly made of diverse, interoperable instances. Consumer 
technologies are also asked to provide tools for coping with the 
emerging issues brought by XV, concerning, among others, data privacy 
and authentication, ethics, social and societal aspects, and 
sustainability. Papers contributing to this Special Issue are expected 
to report on original research outcomes about how consumer technologies 
can be leveraged to make XV possible, coping with both current and 
emerging opportunities and challenges. We especially encourage 
submissions related to one or more of the below topics.


• XR (eXtended Reality), VR, AR, XI (eXtended Intelligence), and 
immersive technologies
• Sensing, IoT, MEP/AEC (construction, architecture)
• 3D reconstruction, visualization, and digital twins
• Virtual, embodied, and intelligent environments + agents
• Wearables, HMI, ergonomics, UI/UX, and XV hardware
• Blockchain, digital assets ownership and authoring
• Data protection, security, and privacy
• Networking and communication architectures
• Social, ethical, accessibility, and legal aspects
• Technological barriers, democratization, and sustainability
• Consumer technologies enabling use cases in manifold domains 
including, e.g., education and training, health and medicine, industry 
and manufacturing, cultural heritage, arts, entertainment, gaming, etc.


IEEE Consumer Electronics Magazine (CEM) publishes peer-reviewed 
articles that present emerging trends, key insights, tutorials, 
practical experiences, design, and industry-related research & 
developments of mainstream consumer electronic products, technologies, 
and related fields of interest to the membership of the IEEE Consumer 
Technology Society (CTSoc) and broad engineering audience. CEM aims to 
educate and entertain on general topics related to consumer technologies 
and electronic products.

Submissions must follow IEEE MCE Template available in IEEE Template 
Selector - - and should consist of 
the followings: (i) A manuscript of maximum 6-page length (overlength 
page charges are listed below): A PDF of the complete manuscript layout 
with figures, tables placed within the text, and (ii) Source files: Text 
should be provided separately from photos and graphics and may be in 
LaTeX or Word format. High-resolution original photos and graphics (300 
dpi) are required for the final submission. Images embedded in Word or 
Excel documents are not suitable; however, figures and graphics may be 
provided in a PowerPoint slide deck, with one figure/graphic per slide.

The authors must own the copyright on any images, photographs or 
graphics or have obtained explicit permission for use of all such 
material when a third party owns the copyright. Alternatively, copyleft 
images and materials may be used once the relevant license terms are 
complied with, including citations to the original source/author. It is 
the responsibility of the author(s) to demonstrate such compliance and 
document the corresponding license agreements (a URL is sufficient) in 
notes accompanying the submitted article. The authors should include a 
PDF file with a suggested layout of the article. Figure captions must be 
provided and ideally figures/graphics should be cited in the text of the 

An IEEE copyright form will be required. The manuscripts need to be 
submitted online using the following URL: This ScholarOne site will 
automate the generation of a single submission document if the authors 
have the correct files prepared in advance.


Articles exceeding 6 pages during author proof will be charged at US$ 
250 per page for extra pages beyond first allowed 6 pages.




• Abdulmotaleb El Saddik, University of Ottawa, Canada ([log in to unmask])
• Fabrizio Lamberti, Politecnico di Torino, Italy 
([log in to unmask])
• Steve Mann, EyeTap, Canada ([log in to unmask])
• Filippo G. Prattico, Politecnico di Torino, Italy 
([log in to unmask])
• Ruck Thawonmas, Ritsumeikan University, Japan ([log in to unmask])
• Yu Yuan, VerseMaker, China ([log in to unmask])

On behalf of the Guest Editors,
Norbert Herencsar
IEEE Consumer Electronics Magazine

Email: [log in to unmask]

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