Dear Colleague,
You are cordially invited to submit an article to IEEE Consumer
Electronics Magazine - Special Issue on “Metaverse and eXtended uniVerse
(XV): Opportunities and Challenges for Consumer Technologies."; see PDF
- bit.ly/IEEE-MCE-SI-Metaverse.
SCOPE
XV (eXtended meta/uni/Verse) combines XR (eXtended Reality), XI
(eXtended Intelligence), XB (eXtended Being, including Digital Twin), XE
(eXtended Economy), and XS (eXtended Society) into a vision that covers
the generally agreed scope of metaverse while extending the impacts and
emphasizing the implications on our consciousness and humanity. XV is
the next evolution at the nexus of the Internet as a
single-yet-distributed, persistent, and shared immersive virtual +
augmented and intelligent environment. Consumer technologies are
regarded today not as just a key element to foster the success of XV,
but as a fundamental cornerstone for their adoption at a mass scale. One
of the essential factors is related, for instance, to accessibility of
platforms, and to the ease of use and ergonomics of devices enabling the
end-users to immerse in digital environments in a seamless and
effortless way. There are indeed many other challenges set by the wide
range of involved technologies, required, e.g., to let millions of users
interact in the same shared XV space synchronously, both from the
perspective of networking but also of security, user experience, etc. It
will also be necessary to define open XV standards to support a whole
ecosystem of experiences, with a multitude of use cases coexisting in a
single XV possibly made of diverse, interoperable instances. Consumer
technologies are also asked to provide tools for coping with the
emerging issues brought by XV, concerning, among others, data privacy
and authentication, ethics, social and societal aspects, and
sustainability. Papers contributing to this Special Issue are expected
to report on original research outcomes about how consumer technologies
can be leveraged to make XV possible, coping with both current and
emerging opportunities and challenges. We especially encourage
submissions related to one or more of the below topics.
TOPICS OF INTEREST
• XR (eXtended Reality), VR, AR, XI (eXtended Intelligence), and
immersive technologies
• Sensing, IoT, MEP/AEC (construction, architecture)
• 3D reconstruction, visualization, and digital twins
• Virtual, embodied, and intelligent environments + agents
• Wearables, HMI, ergonomics, UI/UX, and XV hardware
• Blockchain, digital assets ownership and authoring
• Data protection, security, and privacy
• Networking and communication architectures
• Social, ethical, accessibility, and legal aspects
• Technological barriers, democratization, and sustainability
• Consumer technologies enabling use cases in manifold domains
including, e.g., education and training, health and medicine, industry
and manufacturing, cultural heritage, arts, entertainment, gaming, etc.
AUTHOR GUIDELINES
IEEE Consumer Electronics Magazine (CEM) publishes peer-reviewed
articles that present emerging trends, key insights, tutorials,
practical experiences, design, and industry-related research &
developments of mainstream consumer electronic products, technologies,
and related fields of interest to the membership of the IEEE Consumer
Technology Society (CTSoc) and broad engineering audience. CEM aims to
educate and entertain on general topics related to consumer technologies
and electronic products.
Submissions must follow IEEE MCE Template available in IEEE Template
Selector - https://template-selector.ieee.org/ - and should consist of
the followings: (i) A manuscript of maximum 6-page length (overlength
page charges are listed below): A PDF of the complete manuscript layout
with figures, tables placed within the text, and (ii) Source files: Text
should be provided separately from photos and graphics and may be in
LaTeX or Word format. High-resolution original photos and graphics (300
dpi) are required for the final submission. Images embedded in Word or
Excel documents are not suitable; however, figures and graphics may be
provided in a PowerPoint slide deck, with one figure/graphic per slide.
The authors must own the copyright on any images, photographs or
graphics or have obtained explicit permission for use of all such
material when a third party owns the copyright. Alternatively, copyleft
images and materials may be used once the relevant license terms are
complied with, including citations to the original source/author. It is
the responsibility of the author(s) to demonstrate such compliance and
document the corresponding license agreements (a URL is sufficient) in
notes accompanying the submitted article. The authors should include a
PDF file with a suggested layout of the article. Figure captions must be
provided and ideally figures/graphics should be cited in the text of the
article.
An IEEE copyright form will be required. The manuscripts need to be
submitted online using the following URL:
http://mc.manuscriptcentral.com/cemag. This ScholarOne site will
automate the generation of a single submission document if the authors
have the correct files prepared in advance.
OVERLENGTH PAGE CHARGES
Articles exceeding 6 pages during author proof will be charged at US$
250 per page for extra pages beyond first allowed 6 pages.
IMPORTANT DATES
• ARTICLE SUBMISSION DUE: May 15, 2023
• FINAL ACCEPTANCE NOTIFICATION: September 30, 2023
• APPROX. PUBLICATION DATE IN PRINT: Q2 2024
GUEST EDITORS
• Abdulmotaleb El Saddik, University of Ottawa, Canada ([log in to unmask])
• Fabrizio Lamberti, Politecnico di Torino, Italy
([log in to unmask])
• Steve Mann, EyeTap, Canada ([log in to unmask])
• Filippo G. Prattico, Politecnico di Torino, Italy
([log in to unmask])
• Ruck Thawonmas, Ritsumeikan University, Japan ([log in to unmask])
• Yu Yuan, VerseMaker, China ([log in to unmask])
On behalf of the Guest Editors,
Norbert Herencsar
IEEE Consumer Electronics Magazine
Editor-in-Chief
Web:
https://ctsoc.ieee.org/publications/ieee-consumer-electronics-magazine.html
Email: [log in to unmask]
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