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"Bachinger, Carina" <[log in to unmask]>
Tue, 18 Dec 2012 11:52:54 +0100
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Apologies for cross-posting.



Let's talk about Failures: Why was the Game for Children not a Success? 

at the ACM CHI 2013 Conference April 27th, 2013 in Paris, France


SUBMISSION DEADLINE: January 4th, 2013

NOTIFICATION: February 1st, 2013



This one-day workshop will take place at ACM CHI 2013 and wants to bring together researchers and practitioners in the fields of human-computer interaction, game development, child-computer interaction, interaction design, instructional design, education, etc.



The workshop will be held on April 27th and based on the workshop results, the workshop organizers will send out a new call for papers for a special issue in the Journal of Child-Computer Interaction.



A significant proportion of research in the field of HCI has been devoted to game design. Yet, a multitude of good ideas and enthusiastic game design initiatives exist, where the games never see the light of day. Unfortunately, the causes of these failures remain unexplored and unpublished. The challenges faced by researchers and practitioners are particularly complex when designing games for special target groups, such as children, or for a serious purpose. 



We want to learn from projects that started with a promising idea, but failed or faced severe challenges. In particular, workshop participants are encouraged to discuss issues that typically received little attention in publications and hereby contribute to the discussion on failures in the design, development and evaluation of games for and or with children. 


Position papers are invited, but are not limited, on the following topics:

- Failures and challenges, e.g., experienced when developing (serious) games for children, in contrast to success stories;

- Methodological challenges and benefits, e.g., to get the different stakeholders involved as users, testers, informants and design partners; to validate the (serious) game;

- Management issues related to, e.g., organizing or structuring the involvement of the different stakeholders; failure guidelines or patterns;


These topics can be completed by a discussion on lessons learned and take-away messages addressing the different phases of the design process:

- Requirements analysis, e.g., how to analyze the need of the different stakeholders regarding the serious goal of the game; how to communicate the insights to the next phase;

- Conceptualization, e.g., how to bring the expertise of several stakeholders together; how to develop a promising serious game idea;

- Design, e.g., why not, why and how to involve the stakeholders (which methods or approaches work not or best for the different stakeholders);

- Development, e.g., what are technological challenges; how to include data mining such as learning analytics; how to (iteratively) evaluate the game in the development process;

- Deployment, e.g., what are challenges of context-of-use; what are barriers for adoption by stakeholders (how to bring games in the class room?); what role plays marketing;

- Validation, e.g., how to validate the effectiveness of the serious game; what happens if the game was very promising during the conceptualization, design and evaluations, but is not effective regarding the serious goal;



Submissions are expected in the form of 4 page position papers formatted according to ACM SIGCHI Publications Format ( about research they have been involved.


Send papers to [log in to unmask]


Papers will be reviewed by an invited program committee and selected according to their significance as well as their potential to stimulate discussion. At least one author of accepted papers needs to register for the workshop and for the conference itself. All accepted papers will be made available on the website.



Submission Deadline: January 4th, 2013

Notification of Acceptance: February 1st, 2013

Camera Ready Paper Version: October 14th, 2012 

One-Day Workshop at CHI 2013: April 27th, 2013



Christiane Moser and Manfred Tscheligi (HCI Unit, ICT&S Center, University of Salzburg, Austria)

Bieke Zaman (CUO | Social Spaces, IBBT, Belgium)

Vero Vanden Abeele and Luc Geurts (e-Media Lab, GROUP T - Leuven Engineering  College/Affiliated with ESAT KU Leuven, Belgium)

Mieke Vandewaetere (CIP&T, KU Leuven,  IBBT/ITEC KU Leuven-KULAK, Belgium)

Panos Markopoulos (Eindhoven University of Technology, Netherlands)

Peta Wyeth (Queensland University of Technology, Brisbane Australia)

Jörg Hofstätter (ovos GmbH, Austria)


*** CONTACT***

More details to be found on the workshop website:

For any further information on the workshop please contact: [log in to unmask]


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