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Date: Wed, 9 Sep 2020 07:08:29 -0700
Reply-To: IEEE VR Publicity <[log in to unmask]>
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Important Dates
November 6, 2020: Conference paper abstracts due (REQUIRED).
November 13, 2020: Conference paper submissions due.
January 13, 2021: Conference paper notifications of results returned to
February 1, 2021: Camera-ready material due from authors of accepted
conference papers.
IEEE VR 2021 seeks original, high-quality papers in all areas related to
virtual reality (VR), including augmented reality (AR), mixed reality (MR),
and 3D user interfaces (3DUIs).

For inquiries, contact: conferencepapers2021 [at]

Submission Guidelines
Each research paper should be a validated contribution covering one or more
of four styles of papers methodological, technology, applications, or
systems. Papers are welcome that provide contributions in more than one of
these areas. Authors should select a primary designation for submissions:

Methodological papers should describe advances in theories and methods of
AR/VR/MR and 3DUI, such as ethical issues, theories on presence, or human
Technology papers should describe advancements in algorithms or devices
critical to AR/VR/MR and 3DUI development such as input, display, user
interaction, or tracking.
Application papers provide an important insight to the community by
explaining how the authors built upon existing ideas and applied them to
solve an interesting problem in a novel way.
Each paper should include an evaluation of the success of the use of
AR/VR/MR and 3DUI in the given application domain.
System papers should indicate how the developers integrated techniques and
technologies to produce an effective system, and convey any lessons learned
in the process.
Each paper should include an evaluation of its contributions appropriate to
its type (e.g., user study, case study, expert user feedback, system
comparisons, technical benchmarking).

We welcome paper submissions between 4 and 8 pages, NOT including
references. Note that there are no distinct categories for short papers or
technotes. The contribution of the paper will be weighed against its length
during review. All submissions will receive at least three reviews by
experts in the field to ensure quality of accepted submissions. All
accepted submissions must be presented orally at the conference. Conference
Papers will appear in the Proceedings of IEEE VR and be archived in the
IEEE Xplore Digital Library. Starting from 2018 the Conference Paper track
is distinct from the Journal Paper track.

Authors are asked to identify one or more broad topic areas for each
submission. It is understood that these topic areas overlap, and authors
should identify primary and, if necessary, secondary broad topic areas (#1,
#2 or #3 below) by priority within the submission system. Authors should
note that the conference paper chairs will use this information only to
assist with assigning the most appropriate reviewers while also balancing
reviewer workload. Reviewers will also indicate similar broad topic area
priorities based on their expertise. There is no quota for the number of
accepted submissions per topic area, and the overall program will be based
on the highest quality contributions to the field as judged across all

IEEE VR 2021 seeks contributions in VR/AR/MR and 3DUI including, but not
limited to, the following topics:

Topic Area #1 - Technologies & Applications
2D/3D and volumetric display and projection technology
3D authoring
Computer graphics techniques
Crowd simulation
Immersive / 360° video
Immersive analytics and visualization
Immersive games
Mobile, desktop or hybrid 3DUIs
Modeling and simulation
Multi-user and distributed systems
Multimodal capturing and reconstruction
Scene description and management issues
Software architectures, toolkits, and engineering
Therapy and rehabilitation
Tracking and sensing
Training, teaching, entertainment

Topic Area #2 - Multi-sensory Experiences and Methodological Issues
Audio interfaces, sound rendering, spatialized audio, auditory perception
and psychoacoustics
Accessibility of immersive interfaces
Diversity and gender issues
Embodied agents, virtual humans and (self-)avatars
Ethical issues
Evaluation methods
Haptic and tactile interfaces, wearable haptics, passive haptics, pseudo
haptics, other touch-based UI
Mediated and diminished reality
Multisensory rendering, registration, and synchronization
Perception and cognition
Presence, body ownership, and agency
Teleoperation and telepresence
User experience and usability

Topic Area #3 - Interaction
3D user interaction
3DUI metaphors
Collaborative interactions
Human factors and ergonomics
Input devices
Locomotion and navigation
Multimodal/cross-modal interaction and perception
Touch, tangible and gesture interfaces

Additional Submission Guidelines
All paper submissions must be in English. All IEEE VR Conference Paper
submissions must be prepared in IEEE Computer Society VGTC format (
and submitted in PDF format. We highly encourage authors to use the LaTeX
template. However, authors who choose to use the MS Word template should
ensure that the PDF submission matches the PDF format template (

Failure to make reasonable attempts to adhere to the formatting guidelines
will result in desk rejection.
Paper submissions must not have been previously published. A manuscript is
considered to have been previously published if it has appeared in
peer-reviewed journals, magazines, books, or meeting proceedings that are
permanently available afterward in print or electronic form to
non-attendees, regardless of the publication language. A prior 2-page
abstract is not considered a previous publication and therefore would not
prohibit acceptance.

A paper identical or substantially similar in content (in its entirety or
in part) to one submitted to VR must not be simultaneously under
consideration for another conference or journal during any part of the VR
review process, from the submission deadline until notifications of
decisions are emailed to authors. A concurrent 2-page abstract under review
elsewhere is not considered a simultaneous publication and therefore would
not prohibit acceptance.

Failure to adhere to the previous or simultaneous submission guidelines
will result in a rejection without returning the reviews.
IEEE VR uses a DOUBLE-BLIND review process. This means that both the
authors and the reviewers should remain anonymous to each other.
Submissions (including citations and optional videos) should not contain
information that identifies the authors, their institutions, funding
sources, or their places of work. Relevant previous work by the authors
should be cited in the third person to preserve anonymity. Authors should
work diligently to ensure that their submissions do not expose their
identities either through carelessness or intentionality. Authors that have
questions/issues around double-blind submission policy should contact the
program chairs.

Failure to make reasonable attempts to anonymize your submission will
result in desk rejection.
In order to fully explain the relationship between the submitted paper and
relevant previous work by the authors, authors may additionally upload
previous papers as well as a non-anonymous letter of explanation; these
materials will only be seen by the primary reviewer.

Authors are encouraged to submit videos to aid the program committee in
reviewing their submissions. Videos should be submitted as additional
material in the PCS submission system along with the paper submission.
Videos submitted with papers will automatically be considered for possible
inclusion in the video proceedings (video submissions may also be made
independently, as described in the separate Call for Videos). Videos must
be free of any identifying information prior to reviewing as per the
double-blind submission policy. If accepted for the video proceedings, a
revised version of the materials will be requested.

Ethics and Responsibility. All submissions describing research experiments
with human participants should follow the appropriate ethical guidelines
and authors are encouraged to secure and report their pre-approval by the
relevant ethics commission. An approval by any institutional review board
should be indicated via the submission system. While this is not a
mandatory requirement at this time, with the broad dissemination of VR, AR,
and MR technology, our community should be aware of this responsibility.

Submission Deadlines
Each deadline is 23:59:59 AoE (Anywhere on Earth) == GMT/UTC-12:00 on the
stated day, no matter where the submitter is located. A convenient tool to
see when AoE is for your local time is setting the "Location 1" field to
your location and "Location 2" to Baker Island (which uses AoE) at

The submission deadlines will be strictly enforced. Requests for extensions
will not be honored.
November 6, 2020: Conference paper abstracts due (REQUIRED)
November 13, 2020: Conference paper submissions due
January 13, 2021: Conference paper notifications of results returned to
February 1, 2021: Camera-ready material due from authors of accepted
conference papers
Paper abstracts complete papers must be submitted electronically through
the online submission system:

All IEEE VR Conference Paper submissions should be prepared in IEEE
Computer Society VGTC format
and submitted in PDF format.

Conference Papers Chairs:

Lili Wang, Beihang University, China
Luciana Nedel, Federal University of Rio Grande do Sul, Brazil
Tobias Langlotz, University of Otago, New Zealand
Gerd Bruder, University of Central Florida, USA
Regis Kopper, University of North Carolina at Greensboro, USA
conferencepapers2021 [at]
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